Author Topic: W ShipWorks  (Read 3697 times)

Wadusher

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Re: W ShipWorks
« Reply #60 on: June 11, 2012, 03:00:18 pm »
Impressive. How tall is it?
It is 151m tall and 116m wide and counting.

Wadusher

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Re: W ShipWorks
« Reply #61 on: June 15, 2012, 06:53:01 pm »
Got a little more done. Now it REALLY lags :P

MushroomDynamo

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Re: W ShipWorks
« Reply #62 on: June 18, 2012, 08:38:14 pm »
You're making Freespace 2 ships?

I WORSHIP YOU.


Seriously, though, that Deimos is going to be a pain the the butt to finish. Have you considered making a SC Cain or SCv Moloch?

Wadusher

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Re: W ShipWorks
« Reply #63 on: June 18, 2012, 08:51:57 pm »
You're making Freespace 2 ships?

I WORSHIP YOU.


Seriously, though, that Deimos is going to be a pain the the butt to finish. Have you considered making a SC Cain or SCv Moloch?
8)

I've been considering making Shivan ships, though I probably wouldn't finish anything more than the frame and some placeholder plating. ::)
Same goes for Vasudan ships.

And yes, the Deimos IS a pain, considering the amount of lag I am getting while building the damn thing. :P
« Last Edit: June 18, 2012, 09:04:26 pm by Wadusher »

Wadusher

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Re: W ShipWorks
« Reply #64 on: June 28, 2012, 11:08:20 pm »
I've decided to put the Deimos on hold until we get a performance upgrade.

In the meantime, I'm working on a new ship.

Poseidon class - Cruiser
Spoiler





(It's late and I'm too tired to bother writing a fancy description)

Wadusher

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Re: W ShipWorks
« Reply #65 on: August 22, 2012, 09:15:46 pm »
*dusts off thread*
Finally, I can work on the Deimos without problems! ;D
Spoiler


I managed to get more of the midsection done, along with the area where I'm going to put the 2nd engine cluster.
I'm at around 7 or so FPS when rendering the entire ship. :)

MrVorgra

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Re: W ShipWorks
« Reply #66 on: August 22, 2012, 09:58:27 pm »
Neice!
O.O

lordcrekit

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Re: W ShipWorks
« Reply #67 on: August 23, 2012, 11:05:18 am »
Thanks to you I'm not going to have to scan/fire a few rounds at every asteroid I encounter.

Although I'd assume the asteroid ship would give off heat signatures unless actively stealthing, which it couldn't do for too long. Even with passive sensors by the time it saw my whatever signature on radar I would see it's heat signature, so it couldn't mask itself before I knew SOMETHING was out there. However, I wouldn't necessarily know WHAT was out there and would probably be looking for a ship and not a asteroid, so it could/probably would still catch me off guard.

But, assuming blockade runner uses realistic scanning, it couldn't catch people COMPLETELY off guard unless it knew to mask it's signature before they got into sensor range.

 /my ramblings

Wadusher

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Re: W ShipWorks
« Reply #68 on: August 23, 2012, 01:10:29 pm »
Thanks to you I'm not going to have to scan/fire a few rounds at every asteroid I encounter.

Although I'd assume the asteroid ship would give off heat signatures unless actively stealthing, which it couldn't do for too long. Even with passive sensors by the time it saw my whatever signature on radar I would see it's heat signature, so it couldn't mask itself before I knew SOMETHING was out there. However, I wouldn't necessarily know WHAT was out there and would probably be looking for a ship and not a asteroid, so it could/probably would still catch me off guard.

But, assuming blockade runner uses realistic scanning, it couldn't catch people COMPLETELY off guard unless it knew to mask it's signature before they got into sensor range.

 /my ramblings
Well, of course they're going to mask their heat signatures! :P
And they are most certainly designed to catch you off guard. 8)

Neice!
8)

lordcrekit

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Re: W ShipWorks
« Reply #69 on: August 23, 2012, 02:51:38 pm »
Thanks to you I'm not going to have to scan/fire a few rounds at every asteroid I encounter.

Although I'd assume the asteroid ship would give off heat signatures unless actively stealthing, which it couldn't do for too long. Even with passive sensors by the time it saw my whatever signature on radar I would see it's heat signature, so it couldn't mask itself before I knew SOMETHING was out there. However, I wouldn't necessarily know WHAT was out there and would probably be looking for a ship and not a asteroid, so it could/probably would still catch me off guard.

But, assuming blockade runner uses realistic scanning, it couldn't catch people COMPLETELY off guard unless it knew to mask it's signature before they got into sensor range.

 /my ramblings
Well, of course they're going to mask their heat signatures! :P
And they are most certainly designed to catch you off guard. 8)

Neice!
8)

Well, yes. But you can't mask it constantly, unless you want to have your crew and equipment fried. Assuming sensor range is constant, you'd have to know I was coming from external sources in order to mask, because if you could see me, I could see you. You could place it somewhere I'd likely go, like an asteroid field I'd like to mine. That would be great for pirating! But once again, by the time you knew to mask your signature I would know something was there.

If it used realistic sensors (it won't lol) then the one moving towards you would see you far before you saw them, so they would have plenty of time to get your location and all before you even knew they were coming. But that can all be rectified by having scouts around.

You have to be really careful tho, if someone knows you are there, they could always just sit outside your weapon range and wait for to overheat and either be forced to vent, showing your location, or fry your systems and then probably scavenged for parts. You have surprise, but it's a double edged sword: the enemy has the control.

I'd recommend moving them around after every successful operation, and not to over-use them.

Edit : totally awesome tactical option now that I think about it. Adds a lot of depth to game-play without being overpowered (obviously). And you could use other ships to pressure your enemy into moving about and not finding said asteroid, or perhaps a far more useful use would be to rather than wait for enemies, lure them to you! That would work spectacularly!
« Last Edit: August 23, 2012, 02:56:25 pm by lordcrekit »

Wadusher

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Re: W ShipWorks
« Reply #70 on: August 25, 2012, 11:00:53 am »
Well, yes. But you can't mask it constantly, unless you want to have your crew and equipment fried. Assuming sensor range is constant, you'd have to know I was coming from external sources in order to mask, because if you could see me, I could see you. You could place it somewhere I'd likely go, like an asteroid field I'd like to mine. That would be great for pirating! But once again, by the time you knew to mask your signature I would know something was there.

If it used realistic sensors (it won't lol) then the one moving towards you would see you far before you saw them, so they would have plenty of time to get your location and all before you even knew they were coming. But that can all be rectified by having scouts around.

You have to be really careful tho, if someone knows you are there, they could always just sit outside your weapon range and wait for to overheat and either be forced to vent, showing your location, or fry your systems and then probably scavenged for parts. You have surprise, but it's a double edged sword: the enemy has the control.

I'd recommend moving them around after every successful operation, and not to over-use them.

Edit : totally awesome tactical option now that I think about it. Adds a lot of depth to game-play without being overpowered (obviously). And you could use other ships to pressure your enemy into moving about and not finding said asteroid, or perhaps a far more useful use would be to rather than wait for enemies, lure them to you! That would work spectacularly!
True... Though that's the case with any stealth system, really. ::)
I plan to use these for defence, mostly, with the majority of my bases in an asteroid and/or asteroid field, using my other ships for offensive purposes. I may use the smaller ones for scouting purposes though. :P

lordcrekit

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Re: W ShipWorks
« Reply #71 on: August 25, 2012, 11:35:02 am »
Well, yes. But you can't mask it constantly, unless you want to have your crew and equipment fried. Assuming sensor range is constant, you'd have to know I was coming from external sources in order to mask, because if you could see me, I could see you. You could place it somewhere I'd likely go, like an asteroid field I'd like to mine. That would be great for pirating! But once again, by the time you knew to mask your signature I would know something was there.

If it used realistic sensors (it won't lol) then the one moving towards you would see you far before you saw them, so they would have plenty of time to get your location and all before you even knew they were coming. But that can all be rectified by having scouts around.

You have to be really careful tho, if someone knows you are there, they could always just sit outside your weapon range and wait for to overheat and either be forced to vent, showing your location, or fry your systems and then probably scavenged for parts. You have surprise, but it's a double edged sword: the enemy has the control.

I'd recommend moving them around after every successful operation, and not to over-use them.

Edit : totally awesome tactical option now that I think about it. Adds a lot of depth to game-play without being overpowered (obviously). And you could use other ships to pressure your enemy into moving about and not finding said asteroid, or perhaps a far more useful use would be to rather than wait for enemies, lure them to you! That would work spectacularly!
True... Though that's the case with any stealth system, really. ::)
I plan to use these for defence, mostly, with the majority of my bases in an asteroid and/or asteroid field, using my other ships for offensive purposes. I may use the smaller ones for scouting purposes though. :P

Be careful with them tho. Once the enemy has intelligence on them, they cease to be useful. Because they rely on stealth rather than movement, you have to commit to your strategy once a battle starts so if the enemy has a strategy that will beat yours, you can't adjust.

Like, if they are sitting around outside of you and firing artillery shells or something into you're defenses xD. You need those other ships to control enemy movement!

EDIT: This is assuming you're fighting against a player. If you're fighting against dumb AI, then pretty much anything that works x3

Wadusher

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Re: W ShipWorks
« Reply #72 on: August 26, 2012, 11:58:57 am »
Be careful with them tho. Once the enemy has intelligence on them, they cease to be useful. Because they rely on stealth rather than movement, you have to commit to your strategy once a battle starts so if the enemy has a strategy that will beat yours, you can't adjust.

Like, if they are sitting around outside of you and firing artillery shells or something into you're defenses xD. You need those other ships to control enemy movement!

EDIT: This is assuming you're fighting against a player. If you're fighting against dumb AI, then pretty much anything that works x3
Yes, but they wouldn't know which asteroids were the enemy, since I could easily project false readings, making my ship look smaller than it actually is, having them shoot the boring little meteors instead of the big concealed destroyers ready to blow the crap out of them. ;)

Of course, if they knew I was doing that... Well, I'd have a plan B, which would be the rest of my fleet, along with my own hidden (and not hidden) artillery. And that's only if I knew I could outgun them.

Plus, all of that may not even be necessary against the AI, depending on their intelligence.
« Last Edit: August 26, 2012, 12:02:50 pm by Wadusher »