COMMUNICATION :+: GENERAL BROADCAST
With the potentially impending onset of multiplayer:
HDN is kicking off again as a force for righteousness
When multiplayer launches, we will be organising:
-Gratuitous space battles
-Multiplayer builds of ludicrous cathedral like space-ships
-All sorts of awesome stuff like that
Let me know in the thread if you're interested in either
We'll sort something out when MP actually launches!
#====================================#CURRENT MEMBERS AND RANKINGS
Those signing up now will start at the rank of Lieutenant Commander.
-Erebus :-: Magos Commander of the Cult Mechanicus
-Xavierman117 :-: Lieutenant Commander
-Nautilus81 :-: Lieutenant Commander
-Prophet :-: Grandmaster of the Ordo Hereticus
-Commander :-: Lieutenant Commander
-Colonel Jack :-: Lieutenant Commander
Generalised rank structure:
-Lord High Solar (Chief of all fleets)
-Lord High Admiral
-Warmaster :=: Specialist command role in charge of particular long running campaigns
-Magi of the Cult Mechanicus :=: Engineering, design, technology
-Commissariat :=: Discipline, rooting out Heresy
-Inquisition :=: Finding sedition, investigating Xenos, Mutant, and Heretic threats
I'm honoured by your interest. If anyone feels like suggesting further roles and titles, shoot.
Join HIS DIVINE MAJESTY'S IMPERIAL NAVY TODAYShipyard: http://forums.blockaderunnergame.com/index.php?topic=1091.0
Security level: Gamma
In the future, humanity is pressed from all sides by Xenos, Heretics, Mutants, and Ruinous powers. In the chaotic decay of the remnants of the corrupt galactic empire a shaft of light penetrates the murk in the form of the Empire of Mankind.
From our homeworld of Terra we bring forth Light, Truth, and Justice to the dark void of the aether.
The might in space of the Empire, His Divine Navy, seeks recruits to hold back the forces that threaten us as a species.
Together we will bring the beacon of progress back to the reaches of space and stand shoulder to shoulder facing the future.
What are the advantages of joining?
-Cohesive set of tactics
-Access to Imperial Navy Ship designs (i.e. some way of pooling/sharing our ship designs)
-Support from other members of the navy in terms of intelligence/firepower
-A chance to purge the alien, heretic, and mutant from the face of the Aether.
Ship designs are to be based on one overriding tenent:
This means everything should be stripped down to absolutely maximise:
-Robustness under attack
This Navy is intended to take my favourite elements from the 40k universe but take it in it's own direction. I love the BFG (Battlefleet Gothic) designs, and intend to take elements from them.RECRUITMENT:
Recruitment on an enthusiasm basis and dependent on levels of commitment to gothic over-the-topness in design
Benefits of being part of the Navy:
We're aiming for this:
-Access to ship designs
-Access to hilariously over the top fleet engagements to be organized with other groups
-Adventures into the darkest regions of space
-Exploration of derelict spacehulks
-Lots of combat!
At the moment of joining you would gain the rank of Lieutenant Command and access to current fleet designs:
(see here: http://forums.blockaderunnergame.com/index.php?topic=1091.0
Still under development, but it should end up being a decent all rounder ideal for blockade running, rogue trading, and fleet support.
Further along the line would be promotion to captain, I'm currently developing the Witch Burner class Heavy frigate to go with that role.<100m ships
Fleet Support / Escort Vessels.
-Used as interceptors against bombers and anti-capital torpedoes, sacrifice armour almost completely for extreme speed/maneuverability. Don't have enough firepower to do significant damage against larger targets. Require a carrier/fleet action to be effective.
-Used for precision strikes against capital ships. Require a carrier. Larger and balanced towards heavier armour/lower maneuverability. Carry a few defense turrets to keep fighters off but require fighter support to be effective. Used to get in close to capital ships and knock out critical systems with missiles/plasma weapons
Anti swarm Corvettes: 50-70m
-Anti fighter/bomber hunters. Not as fast or maneuverable but packing lots of fast tracking turrets for knocking out fighters and bombers
Anti-capital Corvettes: 50-70m
-Highly maneuverable with high speed, low armour. Pack a small number of accurate powerful weapons for knocking out capital ship systems, but fast enough to avoid their heavy weapons. Minimal armour on the basis that if you take a hit from a capital ship weapon you're going to be dead in a vette.
-Small capital class ships
-Vulnerable to attack by capital ship weaponry/fighters and bombers
Level 1 capital ships
-High speed, relatively low maneuverability ship
-Packs super capital level missiles/torpedoes, but can't launch many at once. Also has lower reserves.
-Used in packs as part of fleet actions, hunting and killing beleaguered capital ships, or mobbing lone capital ships.
-Rely on numbers and speed rather than armour
-weapon rely's on range to avoid capital weapons
-Used in squadrons in conjunction with capital ships to distract enemy capitals and soften up targets for main ships guns, also used to pursue fleeing capitals
Ion/Laser sniper boat
-similar to torpedo boats, but with longer range, slower reload times. Used to snipe Other escort vessels at stand-off distances
-Mounting energy or kinetic weapons rather than missiles, so less ability to pinpoint systems at range, but better range.
-Less speed/maneuverability than torpedo boats as more power required for weapons systems.
-Would work in small squads of around 3 hiding in systems powered (to avoid sensor detection) down until targets are in range, then crippling/damaging them to allow Torpedo boats/capital ships to move in for the kill
-Carries boarding parties, can be used to either grapple directly with or launch boarding craft/torpedoes teleport parties onto enemy ships of escort size and above
-Sacrifices almost all weaponry apart from some anti-fighter/bomber turrets for heavy armour and high speed.
1000m (overlaps with level 1 capital ships, but also lacks obvious offense.
-Less speedy than most escorts.
-Carries a small fleet of bombers/fighters. E.g. 8 bombers, or 16 fighters of some combo swapping out 1 bomber for two fighters.
-Lightly armed/armoured, all offense in ships carried
-Would work in groups of 3 carrying mix of fighters and bombers.
-Would be used as escorts for vulnerable ships or in conjuction with other escort ships.
-Could be used to bulk out numbers of small ships in a fleet action, or act as escorts for capital ships.
1km to 3km
Level 2 capitals - cruisers
-Variety of weaponry/configurations
-Can be used as a larger/heavier torpedo boat
-Configurable for variety of roles
-Can be used as a larger/heavier torpedo boat
-Carries large number of fighters/bombers
-lightly armed/armoured otherwise. Reliant on fleet support
Super-Capital Level Ships
-Can be configured with variety of armaments/armour including
-Meshes well with large fleet operations, or in small battlegroups with other cruisers and some escort ships
-Mainstay of the fleet
-Very Heavy weaponry set
-Sacrifices armour for higher speed, more power diverted to weaponry
-Absolute epitome of the navy High speed, high power weaponry
-Good at acting independently or with small numbers of escort ships e.g. sniper frigates or torpedo boats
-Full on capital ship mounting broad range of heavy weaponry.
-Most effective operating in large fleet operations
-Extremely large ships, heavily armed and armoured.
-Configurable to high speed, heavy armour and heavy weapons.
-Tend to sacrifice maneuverability.
-Vulnerable without fleet support from escorts.
-Can carry huge numbers of fighters and bombers
-Low maneuverability and vulnerable without fleet support
-Vast super-capital ship
-Carries super-heavy long range weaponry.
-Only takes part in truly huge fleet engagements.
-Requires large support fleets to operate effectively
-Stations, orbital defense platforms.
Please comment add suggestions for ships below.
Clearly alot of these ships are pretty huge, please feel free to suggest sensible re-scalings.Declare your allegiance for HIS DIVINE MAJESTY'S IMPERIAL NAVYCurrent shipyard:http://forums.blockaderunnergame.com/index.php?topic=1091.msg19817#msg19817