Author Topic: [Forum Game] Space Battles!  (Read 6243 times)

Me2005

  • Founder
  • Contributor
  • *
  • Posts: 2104
Re: [Forum Game] Space Battles!
« Reply #15 on: February 14, 2012, 11:39:39 am »
I didn't see anything about needing shields disabled to board.  Ah, well.  Niwantaw did my idea better, anyway.

May I suggest a scuttle action?  Maybe make it require a couple turns so that people can't use it to prevent capture.  But I'm thinking I should just blow meself up and make a new ship...

EDIT:  I see what you did there.  Cheater. :P  I was going to suggest something like that, anyway.

 ;D

It makes more sense this way really, and since no one had tried to board yet, I figured it'd be cool to change it preemptively. You'll have initiative at the end of the round it looks like, so you'll probably be able to board me if my shields go down again from everyone else firing at me. If you want to self-destruct, you can do that. There aren't any rules (currently) that will give you any advantages for doing so, however (you'll need to restart everything and build up DV again - in the future, I may add a ramming ability, but that's only once everyone gets the current actions).

Still waiting for actions from Nerf Bat and Wandering Invader. I'll give them until the end of the weekend, but nobody (other than me) is engaging them so it won't matter too much.
« Last Edit: February 17, 2012, 05:54:54 pm by Me2005 »
But you were dead a thousand times. Hopeless encounters successfully won. A man long dead, grafted to machines your builders did not understand. You follow the path, fitting into an infinite pattern. Yours to manipulate, to create and rebuild.

I know who you are.

You are destiny.

Me2005

  • Founder
  • Contributor
  • *
  • Posts: 2104
Re: [Forum Game] Space Battles!
« Reply #16 on: March 06, 2012, 12:28:21 pm »
Resolutions! Waited awhile, got busy, decided to finally resolve this! Wandering Invader and Nerf Bat took no actions!

Result: My ship still had the initiative at the start, so it's shields re-raise to 20. I do 5 damage to Icy Eari's shields. Icy Eari does 10 damage to my shields. I loose initiative to Icy Eari and Cheese in a basket.

Result:
Code: [Select]
Ship Name: Icy Eari
Ship Description: I c your experiment and raise it!
Ship Breakdown:
Section 0: 1 Hull
Section 1: 1 Hull
Section 2: 6 Hull, 35 Shields, 12 Crew, 15 Thrusters, 16 Reactors, 10 Weapons
Section 3: 1 Hull
Section 4: 1 Hull
Section 5: 1 Hull
Section X: 1 Hull,

Hull Total: 12
Weapons Total:10
Shields Total:35
Crew Quarters Total: 12
Computers Total:0
Reactors Total:16
Thrusters Total:15

Ship Status:
Hull: 24/24
Weapons: 0/10
Shields: 30/35 (will require 15 energy to raise)
Crew: 10/120
CPU: 0/0
Power: 10/160
Thrusters: 0/15
DV: 30
Code: [Select]
Ship Name: Imperious Crusher
Ship Description:
Ship Breakdown:
Section 0: Nothing! [forgot this one when I set it up - it was late, and I was tired]
Section 1:6 Hull, 4 Shields, 1 Reactor
Section 2:6 Hull, 6 Weapons, 1 CPU, 1 Reactor
Section 3:6 Hull, 3 Thrusters, 1 Crew, 1 Reactor
Section 4:6 Hull, 6 Weapons, 1 Crew
Section 5:6 Hull, 4 Shields, 1 Crew, 1 Reactor
Section X:10 Hull, 12 Shields, 8 Weapons, 4 Thrusters, 3 Reactors, 2 CPU,

Hull Total: 40
Weapons Total:20
Shields Total:20
Crew Quarters Total:3
Computers Total:3
Reactors Total:7
Thrusters Total:7

Current Status: [active/available]
Hull: 80/80
Weapons: 0/20
Shields: 10/20 (will require 30 energy to raise)
Crew: 0/30
CPU: 15/45
Power: 55/70
Thrusters: 0/7
DV: 21

My new action:
Code: [Select]
*ACTION*
Ship Name: Imperious Crusher
Targets:Cheese in a Basket, and Icy Eari

Disengage Wandering Invader and Nerf Bat
Run 7 Reactors (35 crew req'd)
Maintain 1 Computer & start 2 computers (15 power req'd)
Maintain 10 shields (10 power req'd)
Fire 7 thrusters (14 crew, 21 power required)
Fire 20 weapons @ Icy Eari (20 Crew, 20 power req'd)

Expected outcome:
Power initially available to 70
45 CPU online
20 Damage to the "Icy Eari"
DV to 28

Ship Status:
Hull: 80/80
Weapons: 20/20
Shields: 10/20
Crew: 6/30
CPU: 0/45
Power: 4/70
Thrusters: 7/7
DV: 21
*END ACTION*

Ah, Nin pointed out that I had 20 shields in my last action; this was in error - you can see that the result of the previous actions lowered them to 10 (my raising to 20 against 10 more damage coming in).
« Last Edit: March 06, 2012, 04:00:05 pm by Me2005 »
But you were dead a thousand times. Hopeless encounters successfully won. A man long dead, grafted to machines your builders did not understand. You follow the path, fitting into an infinite pattern. Yours to manipulate, to create and rebuild.

I know who you are.

You are destiny.

Kane Loki

  • Founder
  • *
  • Posts: 134
Re: [Forum Game] Space Battles!
« Reply #17 on: March 13, 2012, 12:49:04 am »
Code: [Select]
*STATUS*
Ship Name: Cheese in a Basket
Ship Description: This is going to fail horribly.
Ship Breakdown:
Section 0: 5 Hull
Section 1: 5 Hull
Section 2: 5 Hull
Section 3: 5 Hull
Section 4: 5 Hull
Section 5: 5 Hull
Section X: 5 Hull, 30 Shields, 10 Crew, 12 Thrusters, 9 Reactors, 4 CPU

Hull Total: 35
Weapons Total:0
Shields Total:30
Crew Quarters Total:10
Computers Total:4
Reactors Total:9
Thrusters Total:12

Ship Status:
Hull: 70/70
Weapons: 0/0
Shields: 30/30
Crew: 100/100
CPU: 0/0
Power: 24/90
Thrusters: 12/12
DV: 24
Engaged: Imperious Crusher

Code: [Select]
*ACTION*
Ship Name: Cheese in a Basket
Target: Imperial Crusher

Maintain 9 Reactors (45 crew req'd)
Maintain 30 Shields (30 power req'd)
Engage 12 thrusters (24 crew req'd; 36 power req'd)

Expected outcome:
DV to 36

Ship Status:
Hull: 70/70
Weapons: 0/0
Shields: 30/30
Crew: 31/100
CPU: 0/0
Power: 24/90
Thrusters: 12/12
DV: 36
Engaged: Imperious Crusher
*END ACTION*

Well that was exciting.  I really need me some guns...

Sorry for the late reply.  I'm rather easily distracted. :D

EDIT:  Eeeee!  Ramming!  *does happy dance*

Still not greater than 10 DV, though.  Guess I'll have to wait a turn.  Unless...
Nope.  Just gonna run my engines.
« Last Edit: March 14, 2012, 12:21:08 am by Kane Loki »
Telekinesis - the art of taking something that shouldn't move, and respectfully disagreeing with its questionable life choices.

Me2005

  • Founder
  • Contributor
  • *
  • Posts: 2104
Re: [Forum Game] Space Battles!
« Reply #18 on: March 13, 2012, 04:07:36 pm »
Well that was exciting.  I really need me some guns...

Sorry for the late reply.  I'm rather easily distracted. :D

Oh, would you look at that...

...
Actions
  • Raming!: You fool! You may ram an opposing ship if you have a DV of 10 or more greater than theirs. Ramming will destroy the hit area as a normal attack would, but using your ship as the weapons fire. Shields are dropped 1 for 1, armor does 4 damage (2 for each hp of the armor); and if his shields are up before the ram, the ramer's reactors exploding do damage to both ships while the ram-ee's do damage to their ship only. For every additional DV over 10, the rammer may apply an additional damage point to the ramee.
...

So if your post is mysteriously edited to include a more... interesting action I won't say anything.
But you were dead a thousand times. Hopeless encounters successfully won. A man long dead, grafted to machines your builders did not understand. You follow the path, fitting into an infinite pattern. Yours to manipulate, to create and rebuild.

I know who you are.

You are destiny.

Thadius Faran

  • Founder
  • *
  • Posts: 964
  • Leader of the S.D.I and CEO of 301st industries
    • 301st Corp
Re: [Forum Game] Space Battles!
« Reply #19 on: April 12, 2013, 09:33:00 am »
Well this is dead. Boo hoo
If your going to use military force you ought to use overwhelming military force. All war is immoral and if you let that bother you your not a good soldier.

Czorio

  • Founder
  • Residential nutbag
  • *
  • Posts: 685
    • Youtube Channel
Re: [Forum Game] Space Battles!
« Reply #20 on: April 12, 2013, 10:04:12 am »
Oh now you are just posting for the sake of posting.
"If you're in an equal fight, your tactics suck."

http://www.youtube.com/user/czorio4

Me2005

  • Founder
  • Contributor
  • *
  • Posts: 2104
Re: [Forum Game] Space Battles!
« Reply #21 on: April 12, 2013, 11:16:41 am »
Yeah, this is long dead and nobody's touched in in what, years? I'll be requesting a lock since I'm not up to moderating the thread any more.
But you were dead a thousand times. Hopeless encounters successfully won. A man long dead, grafted to machines your builders did not understand. You follow the path, fitting into an infinite pattern. Yours to manipulate, to create and rebuild.

I know who you are.

You are destiny.

Strait Raider

  • Moderator
  • *****
  • Posts: 1335
  • It's "Strait", as in the body of water.
Re: [Forum Game] Space Battles!
« Reply #22 on: April 12, 2013, 12:39:28 pm »
Locked.

A good rule of thumb for posting is to ask yourself "Am I making a meaningful contribution to the conversation?"

If not, you probably don't need to post!