Author Topic: Abandoned Cruisers  (Read 10957 times)

Hyperion

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Re: Abandoned Cruisers
« Reply #30 on: January 12, 2012, 08:15:42 pm »
So, whos up for building the lost Katana fleet?
I don't want to go "Oh! there's shots going my way! No big deal I'm the U.S.S Bloody Massive, It won't even leave a scratch." *boom* "SHIT! BIG DEAL! HUGE DEAL!"

The Wolf

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Re: Abandoned Cruisers
« Reply #31 on: January 12, 2012, 08:27:31 pm »
I'm in but I don't think I could build the whole fleet myself

Strait Raider

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Re: Abandoned Cruisers
« Reply #32 on: January 12, 2012, 08:28:44 pm »
Sure you could. Copy, paste, copy, paste, copy...

Kudos for bringing up the Katana Fleet.


I'd also like to chip in that space enterprises are expensive undertakings, and it is possible there would be a considerable number of abandoned ships and facilities whose owners simply ran out of money, or determined that the cost to bring them in for salvage was less than they were worth.
« Last Edit: January 12, 2012, 08:31:35 pm by Strait Raider »

Migratory

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Re: Abandoned Cruisers
« Reply #33 on: January 12, 2012, 08:50:26 pm »
Good point Strait Raider. Abandoned facilities as a result of economic disaster provide an excelent explanation for the ships that are still mostly functional.

For example, when Startup Miners co. discovered a field of extremely valuable plutoneum-rich asteroids, they built a small station and had a supercarrier jump in with a cargohold of cheep mining ships. The reason these ships are so cheep is that they have no FTL systems. Startup Miners co. relies on one small freighter to bring plutoneum ore to market. However, when Well-Established Mining Corp. heard about the asteroid field, they brought their ramscoop-equipped, 2-km wide supercapital in to scoop up all the asteroids. Startup Miners co. went bankrupt, and could barely afford to evacuate their own personel. And that's the story of how you found a fleet of perfectly good short range mining ships and a small station in the middle of nowhere.

The Wolf

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Re: Abandoned Cruisers
« Reply #34 on: January 13, 2012, 03:08:42 am »
Not really an abandoned ship but something I saw on an old episode of Star Trek that might work well with this game is a sleeper ship. Basically an automated ship full of people in hibernation heading off to some distant mining colony

Zerebo

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Re: Abandoned Cruisers
« Reply #35 on: January 13, 2012, 03:43:50 pm »
Split and made a new thread for scanners here:
http://forums.blockaderunnergame.com/index.php?topic=558.0

theallmightybob

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Re: Abandoned Cruisers
« Reply #36 on: January 13, 2012, 04:05:34 pm »
Not really an abandoned ship but something I saw on an old episode of Star Trek that might work well with this game is a sleeper ship. Basically an automated ship full of people in hibernation heading off to some distant mining colony

we should just start a thread for random encounter Ideas. i like th sleepr ship idea. it would be funny if they started their journy before FTL and its just a big slow moving hulk ship floating to a planet that was allready colonized before it will ever get there.
would you buy a toaster shaped like an f22 with an eject button on it? cause thats what i'm going for.

Czorio

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Re: Abandoned Cruisers
« Reply #37 on: January 13, 2012, 05:28:26 pm »
been following this thread for a while, all i can see in my head is an episode of Star Trek where they find a derelict anything and have about an hour of adventure there. then they loot it or leave/destroy it.
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mamastoast

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Re: Abandoned Cruisers
« Reply #38 on: January 14, 2012, 02:26:23 pm »
What I'd really like to see is ship "dungeons". like abandoned ships floating in spae that are randomly gen'd (within limits) to work like a dungeons crawl. So once you board there could be enemies of any kind aboard, there could also be nothing, or maybe even other challenges. This way each of these ships could contain their own little adventure :)

If this was implemented, people could also upload these kinds of "dungeons" they've made themselves, for the devs to add as rare encounters if they meet the standards

DEFCON

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Re: Abandoned Cruisers
« Reply #39 on: January 14, 2012, 02:28:39 pm »
What I'd really like to see is ship "dungeons". like abandoned ships floating in spae that are randomly gen'd (within limits) to work like a dungeons crawl. So once you board there could be enemies of any kind aboard, there could also be nothing, or maybe even other challenges. This way each of these ships could contain their own little adventure :)

If this was implemented, people could also upload these kinds of "dungeons" they've made themselves, for the devs to add as rare encounters if they meet the standards

Like in Mass Effect 1 (or was it 2?)

mamastoast

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Re: Abandoned Cruisers
« Reply #40 on: January 14, 2012, 02:30:00 pm »
mmm I  honestly don't remember how it worked in ME :)

Cruxador

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Re: Abandoned Cruisers
« Reply #41 on: January 14, 2012, 05:39:44 pm »
There were floating ships in ME1, but they were all manually generated and tied to quests. These should have the potential to be procedurally generated.
Yeah, we need abandoned ships and space hulks. I agree with Vorgra's implication that refurbishing one safely should be a non-trivial endeavor, but hacking off bits that look like they work and taking them to your own ship should be easy. Of course, we don't have things like warp demons and genestealers to populate these with. We need to figure out why a ruined ship would be drifting around unclaimed, and hazardous creatures and situations to make claiming it more than a case of "free money!".

Putting hostile aliens on a ship would be easy enough; but my reasoning for why ships would be abandoned is simple: Someone shot up some critical system, and the ship limped/crashed into an orbit. Or the ship was busted up after entering orbit; my feeling is that all combat will occur in/near orbits of larger structures/planets. Think the Andromeda - it was caught in a gravity well and (almost) everyone abandoned ship. Or some idiot captain ran them out of fuel/propellant/energy and they were in orbit in a place where there wasn't any fuel to be had (for the engines, reactors, or the FTL drive), so everyone died a slow, horrible death. Since fuel is a huge majority of the mass of a ship IRL, it's unlikely you're carrying enough to refuel a ship unless it's much smaller than your own (or unless the dev's bend the rules and make it so you don't need to carry 1/2 or more of your ship's mass in fuel; which would be reasonable for orbital maneuvers). Making the ships only appear in areas where fuel is hard to obtain would make it very difficult to salvage any large ship. Especially if you allow 'radiation damage' to all the critical electronics and maybe even the main reactor/FTL drive.
The thing is, there's no real reason why ships abandoned in situations like that wouldn't be reclaimed almost immediately.

SnowDragon

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Re: Abandoned Cruisers
« Reply #42 on: January 14, 2012, 07:58:31 pm »
It's economically unviable to sail out with a fleet of recovery tugs to tow it back to a base, get a skeleton crew to repair it, have an escort to prevent it from being raided... etc etc. Not only that, but it might be a ship blown way off course and ends up lost, the crew went rogue and eventually starved to death etc.

There's plenty of reasons, but you really don't need anything more than a handwave ("It's there because I say so!") because people will be too busy going "HOT FUCKING DAMN, FREE SHIP!".

...Course, There's stopping you from trying to repair it up and take it as your own.

Hyperion

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Re: Abandoned Cruisers
« Reply #43 on: January 15, 2012, 03:51:11 am »
Having the crew turned into zombies because of the Black Wing Virus would make any sane person just forget about the ship and hope they never see it again. Of course you wouldn't see hungry zombies unless you were inside the ship, making for some unexpected dungeon encounters.
I don't want to go "Oh! there's shots going my way! No big deal I'm the U.S.S Bloody Massive, It won't even leave a scratch." *boom* "SHIT! BIG DEAL! HUGE DEAL!"

MrVorgra

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Re: Abandoned Cruisers
« Reply #44 on: January 15, 2012, 04:04:10 am »
Id expect those zombies to decompose, unless they had a food supply
Real Men drive vehicles without knowing how fast they are moving or how much fuel remains in the tank.