Author Topic: How are Guns Gonna work. (ship weaponry)  (Read 7561 times)

Strait Raider

  • Moderator
  • *****
  • Posts: 1335
  • It's "Strait", as in the body of water.
Re: How are Guns Gonna work. (ship weaponry)
« Reply #30 on: November 20, 2011, 08:55:26 pm »
In addition to allowing you to hit protected systems deep in the ship, penetration allows you to vent atmosphere from multiple sections and gives you a greater chance of severing arterial lines of movement, fuel, power, coolant, etc.

For the energy investment though, it is less economical for disabling exterior systems such as weapons, heat sinks, sensors and thrusters than missiles, energy weapons or conventional ballistic weapons.

I'm stating the way this should be, in my opinion, for balance purposes.

MrVorgra

  • Founder
  • *
  • Posts: 1401
  • RAWR!
Re: How are Guns Gonna work. (ship weaponry)
« Reply #31 on: November 20, 2011, 10:23:26 pm »
I agree with ya 100.1%
Real Men drive vehicles without knowing how fast they are moving or how much fuel remains in the tank.

Matz05

  • Founder
  • *
  • Posts: 467
  • Diabolical Genius
Re: How are Guns Gonna work. (ship weaponry)
« Reply #32 on: November 26, 2011, 04:56:35 pm »
But Gauss cannon buckshot could be a happy medium...
Quote
Posted By Alaric on 28 Jun 2011 04:54 PM
...it doesn't matter, I making space ships!

Strait Raider

  • Moderator
  • *****
  • Posts: 1335
  • It's "Strait", as in the body of water.

Iago

  • Founder
  • *
  • Posts: 148
  • Keep calm and charge the FTL drive
Re: How are Guns Gonna work. (ship weaponry)
« Reply #34 on: June 12, 2014, 11:43:42 am »
Bump

I will not give up my idea of multiblocks!

Imagine this: For a plasma cannon, you would need electromagnets to contain the plasma, noble gasses to electrocute, and electrodes.
For a mass driver: Magnets, slugs(probably a prefab), ammo racks, ammo feeder.

This can also be applied to reactors(magnets and stuff), thrusters(plasma must be ionized and expelled). All of these would have to be wired up.

Like in some minecraft mods(tekkit, thaumcraft, voltz)
Superbia mentis potens in armis.

Aaron

  • BR Developer
  • Creative Director, ZanMgt
  • *****
  • Posts: 2024
  • Available on the IRC from 9:00am to 5:00pm (EST)
    • http://www.zanmgt.com
Re: How are Guns Gonna work. (ship weaponry)
« Reply #35 on: June 12, 2014, 10:05:11 pm »
Bump

I will not give up my idea of multiblocks!

Imagine this: For a plasma cannon, you would need electromagnets to contain the plasma, noble gasses to electrocute, and electrodes.
For a mass driver: Magnets, slugs(probably a prefab), ammo racks, ammo feeder.

This can also be applied to reactors(magnets and stuff), thrusters(plasma must be ionized and expelled). All of these would have to be wired up.

Like in some minecraft mods(tekkit, thaumcraft, voltz)

You've read the modular weapons thread, aye?  http://forums.blockaderunnergame.com/index.php?topic=2377.0

Stop by the IRC and say Hi! -- Online Dev Chat