I think it answer the 'abusive' kind of glass-cannon (AkA capital-size cannon on a single thruster) by throwing them back at ridiculous speed and/or spinning helplessly.
I, for one, never advocated for such a thing so that's fine with me.
I think it'd be harder here than in robocraft for a few reasons:
1) The need for a pilot-area
2) The need for power generation
3) The need for actually arriving at the engagement
(vs. Robocraft's battlefield; here you won't just be dropped into a war zone).
4) The need for spotting equipment
5) The need to be an *actually useful* ship the rest of the time to be profitible
6) PvE doesn't tend toward mechanic-abusing designs as heavily.
Of course, the list probably goes on.
Even countered by some evasive bomber perhaps?Maybe
. Depends heavily on engagement ranges, the game's placement on the hard---soft scale, turning speed (and limits to turning speed), and ship protection.
And just the way lasers behave as light. Imagine the death star's laser: it's made up of 6-10 little lasers. In reality, those lasers wouldn't combine and turn into one big one, they'd all focus on the same point to do max damage. But that'd imply the capability to focus independently on at least
6-8 smaller targets. Now, in real life, you'd probably switch it: have 1 big laser emitter running spinally deep within the ship, and split that into X little outputs that are dotted all along the hull. Since the outputs are basically just lenses, they can probably pretty easily track and defend the ship all over. Shoot, they could fire and do significant
damage to the cap ship you're targeting, but also simultaneously sap off some % of total power to fire at small targets.
IMO, that'd be an awesome
mechanic for how lasers work. Sure, you could
also point the emitters at things, but using splitters and ball turrets to siphon off parts of the main beam on demand would be so cool. Then they'd be very distinct from slugthrowers (rail, gauss, conventional guns: point-shoot like most people would be used to with a large store of ammunition), and missiles/rockets (launch an expendable munition that is a significant mass and basically a ship itself).