Gabe's asked for one more week of work on the pathfinding before closing it out. G was able to double its performance with the extra time! ^.^ He's also added some pretty cool capabilities we weren't expecting... it's giving Terah some better range with concept art. Gabe has had to run multiple passes over the pathfinding code and re-write it in its entirety several times; each time 3X faster than the last. We've just learned to accept our development-style of re-writes. Once we've gone through it, we rarely need a re-write again. For example, G was instructed to review his year-old, but very robust Input system. It was found to be sound, solid, and simple. \o/
Nathan's allllmost there with the tieing of netcode into the Artemis entity system. Super simplifies netcode transmission... when it works! The trouble N's having right now is with the network itself not firing the right messages. Artemis side is done... just needs cooperation. Zack's been working on getting everyone into a proper commit and submit structure with Atlassian's Jira + Bamboo combination. Doing the commits the /right/ way makes the difference between builds coming out on a regular schedule and weeks of "Soon".
Micah's finally at the cleanup stage with the next Unity Standalone. Learned a lot with this one. We want to have some sort of a progress meter on the site so y'all can monitor progress. Something like this: