Author Topic: This Week's Development Update! (April 17nd)  (Read 1255 times)

Aaron

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This Week's Development Update! (April 17nd)
« on: April 17, 2015, 11:18:33 am »
Gabe's asked for one more week of work on the pathfinding before closing it out.  G was able to double its performance with the extra time! ^.^  He's also added some pretty cool capabilities we weren't expecting... it's giving Terah some better range with concept art.  Gabe has had to run multiple passes over the pathfinding code and re-write it in its entirety several times; each time 3X faster than the last.  We've just learned to accept our development-style of re-writes.  Once we've gone through it, we rarely need a re-write again.  For example, G was instructed to review his year-old, but very robust Input system.  It was found to be sound, solid, and simple. \o/

Nathan's allllmost there with the tieing of netcode into the Artemis entity system.  Super simplifies netcode transmission... when it works!  The trouble N's having right  now is with the network itself not firing the right messages.  Artemis side is done... just needs cooperation.  Zack's been working on getting everyone into a proper commit and submit structure with Atlassian's Jira + Bamboo combination.   Doing the commits the /right/ way makes the difference between builds coming out on a regular schedule and weeks of "Soon". ;D

Micah's finally at the cleanup stage with the next Unity Standalone.  Learned a lot with this one.  We want to have some sort of a progress meter on the site so y'all can monitor progress.  Something like this:



Spoiler
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CmndrMarcsBirger

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Re: This Week's Development Update! (April 17nd)
« Reply #1 on: April 19, 2015, 04:44:08 pm »
Gabe has had to run multiple passes over the pathfinding code and re-write it in its entirety several times; each time 3X faster than the last.  We've just learned to accept our development-style of re-writes.  Once we've gone through it, we rarely need a re-write again.

I always follow this code: "If you know you can do better, start from scratch". Never lets me down.

Does it take more time? Yes. But every time you tackle it again and again, you get better and get more out of it.

Keep it up guys.

Czorio

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Re: This Week's Development Update! (April 17nd)
« Reply #2 on: April 19, 2015, 08:08:58 pm »
Hush! Before you know it they'll rewrite the entire engine again!
"If you're in an equal fight, your tactics suck."

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Aaron

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Re: This Week's Development Update! (April 17nd)
« Reply #3 on: April 19, 2015, 09:35:10 pm »
@Czorio

Hush! Before you know it they'll rewrite the entire engine again!

Spoiler



;D

Seriously though... yeah... not gonna happen.  She's so compartmentalized and organized that at this point a re-make wouldn't net anything (Not even if we had to change the rendering API!).  Micah's Unity Standalones have also done their job to scout out the good/bad ideas before functionality gets hardcoded into the engine.

@CmndrMarcsBirger

Spot on!  We're amatuer game engine developers, unfortunately, and so we've had to go through that steep steep learning curve.  ^.^

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