Strangely enough, after a weekend of binge playing PayDay 2, we were inspired with a bunch of ideas for BR on Monday. <.< Yesterday we overviewed a lot of the combat and 'overworld' mechanics and did a bit of a revision. Made room for better ideas!
Meanwhile, Gabe's completed the two major pathfinding parts we needed done to start testing AI crew inside Blockade Runner. He actually completed the second part in one day. And more like three hours. We had scheduled "1 week". Win? G's now integrating the two pathfinding systems into BR, but this puts pressure on Nathan to finish on his end with the GFX changes. N's had to rework a lot of the low-level DX stuff to work with his optimization pipeline. Its wrapping up, but G needs it done today!
while, M's nailing it with crew in his Unity Standalone, and Z's still fiddling with our automatic pipeline for dumping builds.