Space Engineers was built out of the Miner Wars engine, which had over $2 million dollars in funds and several years of development. Nathan has been the only core engine
coder for our five years.
Regardless, long story short, we made mistakes Erebus.
We just had to break up with our longterm financier after going through a family crisis. Every time we were beginning to gather some momentum on production, we'd have the rug pulled out from underneath us, and we've had enough. We've gotten very close to pulling the trigger and produce some other game
to try to bring in funds, but Blockade Runner's the game we want
to see to completion.
We're not kickstarting, we're not begging for funds, and we're very sorry we're lumped in with the Early Access amateurs, leaping before
we knew what we were doing. We are however, not sorry for the experience we've gained, and the fans we've had cheer us on through thick and thin. We're working now to raise funds our
way, so we can finish the game we
wanted to make.
- We're amateurs, we made mistakes.
- With 2% of the funding, we cannot make Space Engineers.
- We're looking for a new investor/self-funding production after dropping our old one.
- Nathan's built quite the voxel engine. We look forward to using it.