I felt like chatting about Space Engineers, what we're learning from it, the do and don't that could be applied to BR.... Whatever really.
Now, I wouldn't start a random discussion like that for no reasons. What pushed me over the edge and made me want to talk about SE is, I have no clue what Space Engineer is trying to be anymore.
With the last update introducing factions, block ownership and "hacking" (of sort) I've gone from having a vague idea of what SE could be, to being clueless. The thing is that factions is a very PvP friendly system, where as the mining and building mechanics are extremely PvE like at this point, there's a conflict there.
With the extensive mining required and slow building process working together on a common project seems the best way to get anywhere at a decent rate, good for PvE. So it seem backward from them to introduce a system to split the players rather than one that unify them. On the other hand if some sort of PvP experience is their goal, the current mechanics and features are all the way off. It could be a big sandbox, but again the survival mode mechanics doesn't show it, though the sandbox mode got it pretty well.
So, I don't know anymore. If someone has some good infos on this I'm eager to hear about it. Otherwise what do you think of this? what are you speculations of Space Engineers end-goal as a game?