I did a search through the forums, but couldn't find anything that focuses on this topic. I am sorry if this has already been covered.
I know weapons for both players and ships are supposed to be highly customizable, but I was wondering if the same could be said for armor systems. Are mechs, Halo esque Spartan suits, or something similar planned? Mechs would be a great way to unify offensive and defensive game systems into one unit in a balanced way. Mechs are inherently customizable, lending to Blockade runner's style. Player's would easily be able to tune their mech, or smaller suit, to their play style, with larger, heavier mechs being easily balanced against small, nimble suits easily, as while large mechs have fire power and armor, smaller suits can maneuver in ships more easily and take advantage of tight ship spaces. Both sizes have their natural roles, and players could easily tailor their own to anything inbetween.
I was thinking of a system similar to Rawbots, a robot crafting game. Such a system allows players to buy premade mechs, and easily change out parts, while the mech specialist can dive in and build and program mechs from the ground up. Such a system allows mechs to take any form, and fit to any role, whether it be engineers donning something akin to that mech from aliens to repair ships or transport equipment, to boarding parties donning nimble jet pack suits to for easily maneuvering aboard enemy craft. An arbitrary size limit wouldn't be necessary, as at some point the mech just becomes a ship in it's own right, and such a massive mech would be exponentially more expensive, heavier, and, unless it was designed really well, less efficient than a comparable ship of the convential type. I liked the Armored Core customization system, but it lacked variety. Some sort of combination between a somewhat simpler Rawbots system combined with Armored Core would work well.
I don't want this to turn into a mech game, but I think mechs would add to the game, allowing player's to further customize and specialize in their roles. This type of system would encourage pilots to create mechs that enable them to pilot craft more effectively, weapons specialists will talor their mech to help with aiming, and engineers will strap mechanical arms to themselves. That way, a pilot can't run around and magically repair things at any reasonable speed, while the engineer will have a hard time flying a ship thanks to the lack of flight control systems in his suit. It enables specialization and RPG like progression, without limiting the player based on "skills". Just put on a different suit to switch roles. Players wouldn't be forced to use them, as a player without a suit would be able to do anything, just not as fast as someone specialized, whereas a player with a suit would be very good at the chosen specialization, but would be unable to anything else competently.
I am using "mechs" and "suits" as degrees of the same thing, with mechs being defined as suits that are not skin tight and don't fit the player's appendages.
What do you guys think, does this belong in Blockade Runner?