Welcome to Section Fifteen! We hope you enjoy your stay!
Rising from the ashes of the very old Galaxy at War thread, this newer version is designed to provide the same level of fun and enjoyment of the old thread, with a slight bit more direction which will allow for ease of access and a bit of a story to develop while maintaining the control the players involved were used to. Now, while the board at current has another game similar, this thread is dedicated to freeform writing, IE the lack of a governing or over arching rules system, allowing for writers to stretch their fingers and go all out to the situation. In a fashion ala DnD/Shadowrun, I'll be acting something akin to a gamemaster, acting as the NPCs not actually alligned directly with the players and writers particpating within the game and the results of actions taken against, as well as a bit of a guide to keep the story on the move, and also as a moderator for any disagreements.
Now, the more directed element of this piece requires something of a few rules, so I'll lay these out below.
1: Don't be a dick. First rule of everything, governs everything.
2: Maintain Post Order. Because of the more directed setting, everyone needs a chance to post evenly to ensure story flow and that everyone gets their chance to act. I'll do my best to remind peeps of when it's their turn to post, but generally, not posting within a week forfiets your 'turn' if you'd like for that round set of posting to keep the game flowing.
3: Try to keep your involved allies lesser than a battlefleet. We want more of a focus on story rather than on politics or a big dick contest and while I'm not against a small group of nine or so ships involved under one player's control, but it can offset the balance and artifically affect the flow of gameplay.
Now, with that said, any one is free to join the game at any time, regardless of the posting order, all I ask is that if you are going to post, that you commit to posting to the game and playing it to it's end. Again, I stress Feel free to join at any point and I'll slot you into the post order for the next round. Keep in mind the story though and try not to make too much of a mess of things just for the sake of messing with things (Think of my poor head!)
Now, forgive me fellow moderators, but there will be a double post here, this first post will serve as the billboard for who's turn it is to post, who the players are and what faction they're with and a short TL:DR update piece for those who've missed a couple of posts or who want to jump into the game quickly, and the post below will be the introduction and first post of the actual game.
With all of that said, here's the information I promised.
Players; In order of posting
IUN 6th Operations Fleet/'Gamemaster'/__(Place for primary character)____
Neutral/Unaligned/Ode Vance - URV-511
Neutral/Unaligned/Varius Flint - No current Vessel
Current TL:DR Situation:
Snow: "Oh look, a blank universe. And my paintbrush, it's all covered in paint. Mwuhahahahaha- HAHAHAHAHAHAHAHA-hahahhaha *Ahem*."
Don't be afraid to PM me if you have any other questions about the game!
Reality shifts beyond this point.
Nothing may ever be the same again
Automatic Post Merge: January 29, 2014, 07:54:18 pm
Section Fifteen was sparsely populated area of space, littered with few planets and a smattering of asteroid belts between each one. It was uninteresting, devoid of most useful materials, devoid of anything worth studying and devoid of anything worth looking at. One might have almost called the Section barren, and that was likely a more apt term for the system than 'uninteresting'. No redeeming qualities, useless. Not attached to any major system, lacking any gas clouds to dump waste heat into, out of the way. It's planets were inhabitable but had failed to produce anything more than the basic tree and high speed gusts of winds that allowed such plants to spread their seeds over the planets, making any landing by ship a practical impossbility. So Section continued to exist, as little more than a footnote in galactic maps and history books, the man, ship and crew who had discovered it expecting to make the fortune of their lives gaining little more than obsecurity and history's scorn. The sadly most notable fact was that it was classified techincally as neutral space for it's location in unclaimed space, beyond the borders of the major players in the galaxy, as if by the mere fact of being adjcent to other systems, Section Fifteen made them less worthwhile. Not considered neutral zone enforced by treaty but simply space that was unclaimed, simply owned by no one, law enforced by no one except the pirates who to the colonists of the systems and planets within formed the law, accepting protection money and barter in exchange for some military or police control.
The Ural Empire was one such border system, it's military control line only five systems from Section Fifteen, and the Ural Empire had a problem. It's ruling monarch family had been assassinated, and the massive government body and most of it's systems had been thrown into complete turmoil and total civil war. It's six fleets of a thousand ships each at odds with one another, friends turned to enemies, systems next to one another battlegrounds between men and women of the same race and same government over who would take the throne without the ruling bloodline. Shockwaves had been sent throughout the faction, disrupting everything within and without, for the Ural Empire had military technology and a lot of it, and for the moment they were a loose cannon, something that could blow any given moment, which had it's border governments on edge. Within, most travel and almost all services were broken, the closer to the core systems one got, the worse the situation was. The Imperial Ural Navy had Six fleets, each one controlling a sixth of the space within Ural territory, and her outermost systems were more or less stable, with the Fifth and Sixth fleets being on the same page. Inside Section Four however, the Fourth fleet was not, under the command of Serran Admiral Terrison, who in spite of political leadership, had opted to try and establish a military leadership.
But the Ural Empire had another problem, stemming directly from this massive internal conflict, that had most of the galaxy trying to loosen their collars. Ural planets were powered and industralised primarily by massive underground structures housing Artifical Singularity Generators, a technology discovered and invented by high level Ural scientists which had, in smaller forms, made their space travel possible. While generating enough power to run entire planets from just one facility, and employing over two hundred thousand people at one site alone, these massive, sprawling facilities and their attached reactors had to be cooled at devastating rate. Not just cooled, but decontaminated as well, for they produced so much Gamma grade radiation that within months the planet they were built into would be little more than a ball of irradiated rock so hot it could melt passing space vessels. The technology to make this water safe again was well within the Ural's grasp, except for one small problem. All of these facilities were within Section Four, a hotspot of activity, impossible to make regular trips to, least of all for the fighting factions to allow such a vital piece of infrastructure continue operating unscathed. After all, if they wanted that service, they would have to submit to military rule.
Fifth Fleet, after weeks of deliberation, planned a stopgap. Using Lifeline Class Fleet Tankers, they would ship this contaminated liquid to the abandoned, worthless Section Fifteen and vent it into open space, and use the spiralling gorges of the four planets to build a temporary decon plant, so they could ship the water back. Environmental warfare, some said, those were planets with breathable atmospheres the military commanders were going to destroy completely. They might have, except that no one cared about Section Fifteen. And so, for three months the Ural's had solved their problem, disposing of their nuclear waste in the metaphorical equialent of dumping garbage on green parkland, so far out of the way they hoped no one would care or even notice. Status quo restored, and the people of Ural in Sectors Five and Six hardly even noticed the difference.
A general distress call was heard throughout space throughout most sectors, little more than garbled white noise and a disjointed, disordered collection of sounds, voices and sirens, the signal so badly mangled it was a shock it made it anywhere at all. The sound of a ship's last desperate siren call, sounds of screaming, gunfire and explosions, it's origin location that of what the IUN called Section Fifteen, the origin of the signal that only thing that was clear. A pair of Lifeline tankers, while built as military fleet support vessels, broadcasting and acting as Civil Transport Tankers, with the intergalactic 'CIVIL' logo and warning hastily painted across their hulls to mark them as non-valid military targets, one ship in flames, smoke pouring from it's many wounds like blood in the water, it's hull glowing white hot and melting as the storage tanks ruptured and pumped the superheated water against it's hide, white burning mist pouring from it's buckled, heated hull, the other in better shape, but surrounded in boiling blue puffing explosions flicking in and out of existance which blasted pieces of it's hull into open space, but these two ships were the only one in the system, the only two power signatures in an area of space filled with poweful radiation.
A blinding static on the sensors and the electronics.