No I didn't look for previous conversations from two years ago.
New threads are healthy.
So--can we have functioning brigs? That is, a door that opens only on a switch, and a switch that opens and closes the door from outside the room. If/when we get to non-sandbox mode, will we have the theoretical ability to trap and confine other players?
Ideal Bare-bones Scenario: I build quite possibly the coolest ship ever made and invite Me2005 to come over for a tour. I offer to show him Engineering. While going down a long spacious hallway, he comments on the nifty tiling and secure button-access door.
When I get to the door, I press the button. In addition to opening the vertical door into Brig Control, this button also opens the horizontal door into the brig--several doorways covering the entire hallway except the part I'm standing on. Me2005 falls into the brig, and I shut it. Boom, he's trapped. Since it's not Sandbox, he can't slip into editing mode to escape. He's forced to stay there until I let him go (after plundering his ship) or until he logs out. Alternate scenarios: I show him a nifty crew-quarter cell, and he inspects it. He comments on how bare it is, but I'm already outside with the door closed. Or he storms my ship, and I activate doors while he's en route that essentially trap him.
Mostly, I'm intrigued by the ability to trap, imprison, or otherwise confine a player without his/her permission. Obviously this would take some assistance from the player, knowingly or not, but just knowing it's possible is a gem.
Ideal full-feature scenario: The brig is detachable, unbeknownst to the prisoner. I could
suck all the air from the room, but instead I decide to eject the entire holding cell, which is has a live fuel tank instead of normal walls. He is then executed via (best) impact with a nearby asteroid, (still awesome) a short burst of weapons fire that ignites the fuel tank, or (least awesome) plain old weapons fire.
What do you guys think?