Author Topic: Today's (randomish) development resource! (August 8th)  (Read 640 times)

Aaron

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Today's (randomish) development resource! (August 8th)
« on: August 08, 2013, 09:25:40 pm »
Today's Tweets:
Aaron: Man I'm digging the new scrollbar code. Slicker than snot. =)

Aaron: Zack came up with a few clever Visual Studio debugging techniques...

Nathan: Nathan while raking over the code further with the fine tooth comb has the prefab/chunk glitch cornered.  Circle of life, bug. Sorry

Aaron: Micah's got three levels of detail going for the character face right now.  Photo-realistic, watercolor and somewhat of a mix.

Aaron: At the moment we're weighing in with "somewhat of the mix".  We don't want things to be TOO dull, but not too cartoony either.

Snapshot:


Disclaimer:
Spoiler
These daily development screenshots are just for fun during the engine overhauling doldrums; they do not represent anything that's in-game (we want surprises!) and come without explanation (guess away for fun!).  Regardless of what you see or think you see, just remember that our focus for the upcoming W1xx release is solely a stable, reliable multiplayer engine that will be ready when "Build, Fly, Shoot" is working appropriately.

So keep your expectations in check and have fun!  ::)

mamastoast

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Re: Today's (randomish) development resource! (August 8th)
« Reply #1 on: August 09, 2013, 12:03:00 am »
Share these face styles with us :D