Understated: Robocraft is like Battleship Craft + League Of Legends/(insert other team-based base-defense; I suppose it's dissimilar in that there are no creeps) + World of Tanks. Build your bot in a decent first person builder (with mirror mode; personally I find Battleshipcraft's touch-based
UI faster, if only it had gameplay as good and mirror mode...), take it into battle and see how it performs in one of several modes (Deathmatch, Team Deathmatch, one or two I haven't unlocked yet, and the main game - Break the other team's base).
They solve a number of problems we've talked about:
- Large ships crushing small ships? Block types have a build-cost (dissimilar from the purchase cost) associated with them to give each bot a total build cost (A weapon costs more than a hull block, engines cost more than hull but less than weapons). Bots are matched against similar cost-bots.
-Griefers destroying your pretty stuff? All the gamemodes are arena based, so you just respawn. And I think there are friendly fire restrictions.
-Design store? Robocraft lets you sell bots in a store, and the game figures out what to pay you for sales and what to charge. You pay to load your bot to the store. I'm pretty sure the bot's cost in the store is just the cost to build, so basically the game is taking a portion of the block cost and giving it to the designer instead of taking it itself.
There's no FP "walk around inside your ship" aspect, and no EV-like traveling the galaxy. But it does
check alot of boxes... And frankly, I'm not sure how much I need
FPS inside the ship anyway.