Here, let me pick this to pieces for you
The Star Trek Universe would win against Star Wars because:
- Star-fleet has mystical powers that make everything work out alright.
This is only true for the Enterprise
, a capital-Flagship carrying a veteran flag crew; typically on missions of diplomacy and exploration - not war. The Enterprise has been destroyed/nearly destroyed on several occasions when in battle conditions, and is not invulnerable (Generations, The Wrath of Khan).
- Multi-Phasic shields impervious to laser fire.
According to a throwaway line from Riker when the E is engaged by a small ship from a backwater/backwards planet. Energy is energy, the line doesn't make sense unless it's a mis-spoken "Don't they know we're immune to their
In any event, SW uses turbo
lasers, which behave nothing like the lasers shown in ST and are clearly a totally different technology from a universe far, far away.
- So many ships. The Borg have thousands, Species 8472 have thousands of one shotters, the Dominion have thousands, the alpha quadrant species have thousands. The list goes on.
Using the entire
ST universe, yes, the Borg et.al. have many ships. SW likely has more Imperial Star Destroyers (25,000) than there are ships
in the Alpha quadrant.
- Extreme maneuverability for even capital ships. They could dodge turbo-laser fire.
I see no evidence to support that this is true.
- Trans-Phasic torpedoes.
- Time ships.
- Planet eating black holes.
With which I counter: ion cannons, Death Stars, and World Devestators
- Shooting stuff at warp.
We were just
discussing this; it only happens in a few episodes and never in the war sequences. Clearly there is a reason that the characters in-universe aren't doing it all the time (possibly that the phasers/torpedoes have to have shields dropped* to fire; and dropping shields at warp is a questionable thing to do).
*IIRC - that's why their shields have 'frequencies' - they're like the prop-interrupter on old WWI planes that kept the machine gun from firing while the prop was in the way. Find the frequency an enemy ship is using and you've got a key to blow them up.
- Kamikaze capital ships when damaged. "RAMMING SPEED".
- Re-modulating the shields, phasers or whatever isn't working.
And SW has this stuff too?
- Shooting through bulkheads with transporter-rifles.
That seems like it was a one-off thing. If not, it's likely that the SW-tech disrupts ST transporters; basically everything else does.
- No exhaust ports!
The DS 2 didn't have them either. To be fair though, I don't think that ST has any ship that could exploit that weakness in the DS 1; a Runabout/shuttle would have been shot down easily enough going up against fighters and AA-fire, and the fighters they do
have aren't common enough to get used/to the location in time.
- Secondary backups.
Not sure what the advantage of that is?
People might say the force negates all this. ...
I don't. It adds some fuel to the fire, but really it's the numbers
that negate all that.
Star Treks biggest strengths is most definitely their speed. As well as those mystic powas.
Confused. SW definitely has higher mobility - Hyperspace allows them to travel from end to end of the galaxy in a few days (if not the minutes
we see on screen). Even high-warp routinely requires the E to take days/weeks to get to a destination in one small portion of the trek galaxy. And they definitely don't have mystic powas, unless you're using Q or something.
But how many of those can be gathered into one place with their slow FTL? How could you possibly hope to marshal such a number into any meaningful organization? And how many are excess inefficient crew or marines that are wortheless unless the 40k crew could actually board the ST ships? Which would happen pretty much never.
Their FTL isn't really any slower than ST's, it's just unreliable. They wouldn't need to marshell all
of their forces; if a tenth showed up they'd still outnumber anybody else. And they've got teleporters for their troops, most of which are soldiers, crew are neigh uncountable.