Sounds good. I like the platforms for cost reduction and 32 points to start.
For economic / military strength, I'd love it if we could avoid limiting the strength of any individual planet, at least to the same extent we had last time. Using the saturation technique you did last time made it hard for me to see the exact strength of a system, true, but counting the dots and eyeballing their brightness makes for a decent guess.
It shouldn't be a problem. Right now, I've got 2 'shades' that get used for each strength type. Black & 50% gray for economy, Red & 50% shaded red for military. With those and the 9 px of the planet, you can have 45 total strength per planet. I could always add additional dots, shades, or both. For now, I think 45 combined military/industrial strength should be good - none of you got much more than 10 SS usually in the first setup.
I do like the limitation that having to choose between military or economic development provides (in fact, the system is designed to have that be the major limiting factor for militarizing planets - you aren't paying upkeep for ground troops, they just take up space you could use for economic development), so I won't be wanting to make it unlimited. I also didn't like the saturation system because it was a lot of work on my end; limiting the colors to a few that I can easily switch between is easier, and should be easier for you (without Photoshop/GIMP/Etc. capabilities) to determine how strong a planet is.
Development is designed to be a ratio - if you have many high-economy planets, you'll have more AP/CP than if you have many low-economy planets. After maxing out on economy, you can't get a higher ratio by having more planets (every planet at 45 maxes out the equation, any new planet will lower your AP/CP until it is maxed out, though not noticeably if you have lots of planets).
Also, I think I should be the winner of the first Galactic War by virtue of being the last participating player with actions entered.
CJ's got research actions in, so you're not quite there yet