Author Topic: Galactic War: Meta-Thread  (Read 29969 times)

Hufer

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Galactic War: Meta-Thread
« on: April 23, 2013, 05:15:54 pm »
Alaric edit: merged in meta material from main thread. Due to the way SMF arranges post order, Me2005's OP for this thread was bumped down. Apologies to Hufer; I will quote the prior OP here:

Use this to make comments and ask questions about the goings on in the Galactic War thread. None of it should be RP stuff, that belongs in the RP thread.

Players can directly communicate/collaborate here as long as it's OOC. I'll try to read through this thread consistently. If you have an idea for a something, post a general layout here and I'll either reply or take it to PM's.

List of Nations
In no particular order:

Thadius Faran:
Faction name: S.D.I
Home System: Caldera Mar
Color: Orange
Symbol: Crosshair
Rank: Leader
Special Technology: Advanced Engines - FTL 2 and some fleet modifiers

Hufer:
Faction Name: Storm's Reach Coalition (SRC)
Home System: Perseverance Mobile Station
Color: Blue
Symbol: Phoenix rising
Rank: Fleet Admiral
Your special tech: Mobile systems
Position: Upper Left

Komrade:
Faction Name: Interstellar Socialist Organization I.S.O.
Home System name: San Salvacion
Color: Red
Symbol: Raised Fist
Rank: PDF Commander (Proletariat Defense Fleet)
Special Technology: Guerrilla Warfare: small fleets (FS<5) may remain off the map (but still kept track of) in friendly/neutral territory
Position: Lower Left

The Error:
Faction Name: Free Revolutionary Associates of Krull FRAK
Home System: Krull
Color: Pink
Symbol: A pair of downward-swept wings
Rank: High Commander
Special Tech: Emission scrambler: FTL retreat cannot be tracked
Position: Right Center Top

Holy Thunder:
Faction Name: Valencian Empire VE
Home System Name: Valencia
Color: Navy blue
Rank: High Executor
Symbol:  Thunderbolt
Special Tech: Nanite Repair - advanced repair, ship + industry modifiers
Position: Right Top

Axis48:
Vassal of SRC:
Vassal Name: The Pale Bulwark TPB
Home System Name: Toriban Jump Station
Color: Blue, Vassal of SRC
Rank: Fleet Captain
Symbol: Pheonix
Special Tech: 25% bonus to home-territory defense
Position: Left Top, adj. to SRC

Hufer's text below:


It sound absolutely awesome and a good way to pass the time while imagining we're using our Blockade Runner Creations. With some fair and un-biased mediation it wouldn't even devolve into a flame war of "my ubership beats your ubership any day of the week."

How would you handle factions without any planets or home systems? Such as factions like mine who just roam and gather resources from sectors while having a main flotilla as our home?
« Last Edit: May 02, 2013, 06:39:55 pm by Alaric »

Xavierman117

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Re: Galactic War: Meta-Thread
« Reply #1 on: April 23, 2013, 07:18:49 pm »
Hmm, not Bad. I have to go somewhere, But when I Get Back i'll have a looksie and a thinksie about this.
Meh.

Rohen

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Re: Galactic War: Meta-Thread
« Reply #2 on: April 24, 2013, 08:49:17 am »
So if i get this right everyone is supposed to play an independend faction (or subfaction) that migh ally itself with others, or is it possible to play as one faction that get as many moves/actions as it has members?

Hufer

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Re: Galactic War: Meta-Thread
« Reply #3 on: April 24, 2013, 01:00:16 pm »
So if i get this right everyone is supposed to play an independend faction (or subfaction) that migh ally itself with others, or is it possible to play as one faction that get as many moves/actions as it has members?

Everyone is independent, but free to ally/meta game however they choose. If you choose the same name for your faction as someone else, I'll get confused, so perhaps pick a subdivision or semi-independant arm if you want to remain aligned with that faction (Ex.: HDN might have a Space Marine fleet; or a 7th Arm of Great Justice, or whatever). You'll need your own distinct color, and I can run out of those. In fact, OP updated with available colors.

I don't really want to tell you how you should run your show, but~

What about creating Sub-Factions with lesser power underneath the main factions (same colour) as vassals of sorts? They would still be able to ally with whoever they wanted (change colours and adopt a new liege) but might add diversity and simulated faction size into the game's mix.

Holy Thunder

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Re: Galactic War: Meta-Thread
« Reply #4 on: April 25, 2013, 04:42:52 pm »
I would love to join!  Info to follow.
--Trespassers will be promptly riddled with bullets and other unpleasant projectiles.

--Survivors will treated with apologies, steak dinner, and a VIP tour of our facilities.

blazingsentinal

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Re: Galactic War: Meta-Thread
« Reply #5 on: April 26, 2013, 12:58:27 pm »
What are the black white and gray colours reserved for?

Me2005

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Re: Galactic War: Meta-Thread
« Reply #6 on: April 29, 2013, 02:21:36 pm »
Use this to make comments and ask questions about the goings on in the Galactic War thread. None of it should be RP stuff, that belongs in the RP thread.

Players can directly communicate/collaborate here as long as it's OOC. I'll try to read through this thread consistently. If you have an idea for a something, post a general layout here and I'll either reply or take it to PM's.

List of Nations
In no particular order:

Thadius Faran:
Faction name: S.D.I
Home System: Caldera Mar
Color: Orange
Symbol: Crosshair
Rank: Leader
Special Technology: Advanced Engines - FTL 2 and some fleet modifiers

Hufer:
Faction Name: Storm's Reach Coalition (SRC)
Home System: Perseverance Mobile Station
Color: Blue
Symbol: Phoenix rising
Rank: Fleet Admiral
Your special tech: Mobile systems
Position: Upper Left

Komrade:
Faction Name: Interstellar Socialist Organization I.S.O.
Home System name: San Salvacion
Color: Red
Symbol: Raised Fist
Rank: PDF Commander (Proletariat Defense Fleet)
Special Technology: Guerrilla Warfare: small fleets (FS<5) may remain off the map (but still kept track of) in friendly/neutral territory
Position: Lower Left

The Error:
Faction Name: Free Revolutionary Associates of Krull FRAK
Home System: Krull
Color: Pink
Symbol: A pair of downward-swept wings
Rank: High Commander
Special Tech: Emission scrambler: FTL retreat cannot be tracked
Position: Right Center Top

Holy Thunder:
Faction Name: Valencian Empire VE
Home System Name: Valencia
Color: Navy blue
Rank: High Executor
Symbol:  Thunderbolt
Special Tech: Nanite Repair - advanced repair, ship + industry modifiers
Position: Right Top

Axis48:
Vassal of SRC:
Vassal Name: The Pale Bulwark TPB
Home System Name: Toriban Jump Station
Color: Blue, Vassal of SRC
Rank: Fleet Captain
Symbol: Pheonix
Special Tech: 25% bonus to home-territory defense
Position: Left Top, adj. to SRC
« Last Edit: April 29, 2013, 02:47:15 pm by Me2005 »
But you were dead a thousand times. Hopeless encounters successfully won. A man long dead, grafted to machines your builders did not understand. You follow the path, fitting into an infinite pattern. Yours to manipulate, to create and rebuild.

I know who you are.

You are destiny.

Holy Thunder

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Re: Galactic War: Meta-Thread
« Reply #7 on: April 29, 2013, 03:29:25 pm »
Question regarding my "FTL 2" research. I had envisioned this as kind of an "instant recall" to my planets via the special fleet support ship,  or from the planets to the fleet support ship, which would carry a "portable" wormhole device. 

1) Can it work like this, or would that require additional research points?

2) How many research points would that take?

3) Would it be easier / more fair to simply treat it as a 2-hex FTL instead of 1-hex FTL?  If so this is totally cool. I just wanted to clarify before I did any RP with it.
--Trespassers will be promptly riddled with bullets and other unpleasant projectiles.

--Survivors will treated with apologies, steak dinner, and a VIP tour of our facilities.

Me2005

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Re: Galactic War: Meta-Thread
« Reply #8 on: April 29, 2013, 03:58:14 pm »
Question regarding my "FTL 2" research. I had envisioned this as kind of an "instant recall" to my planets via the special fleet support ship,  or from the planets to the fleet support ship, which would carry a "portable" wormhole device. 

1) Can it work like this, or would that require additional research points?

2) How many research points would that take?

3) Would it be easier / more fair to simply treat it as a 2-hex FTL instead of 1-hex FTL?  If so this is totally cool. I just wanted to clarify before I did any RP with it.

Ah, I had assumed you wanted instant travel to anywhere, which wouldn't have been fair at all. If you want it to be fleet-supported, I'm all for that; I'll let you decide how you want to deal with it though: trade your current special tech for it, or continue researching for a total of 12 points instead of 4 (if you trade your special tech, you'll keep researching FTL 2).

Both of those options will still have a range limit, but it'll be further than your current FTL level (I'm thinking 4x). The fleet won't be able to be in combat/hostile territory when recalling friendlies. Friendlies will need to be in your territory or heading to your territory. Since I don't keep track of what ship is where (Just where there are ships), I'll let any fleet be a support ship. I'll also require both territories to have fleets in them if it's within/to your boundaries.

This would mean that your territory won't need to be connected, but can be up to 4x your FTL level apart, so long as you have fleets within each system. The destruction of a fleet in a separated system would result in that system being isolated and you loosing any benefit it gave you.

Note for everybody:
Your systems being separated from your home-world further than your capability to reach them from your territory in 1 turn will result in their being isolated and you loosing their benefit, unless they're on a trade route as laid out in the rules.
« Last Edit: April 29, 2013, 04:06:06 pm by Me2005 »
But you were dead a thousand times. Hopeless encounters successfully won. A man long dead, grafted to machines your builders did not understand. You follow the path, fitting into an infinite pattern. Yours to manipulate, to create and rebuild.

I know who you are.

You are destiny.

Holy Thunder

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Re: Galactic War: Meta-Thread
« Reply #9 on: April 29, 2013, 04:48:36 pm »
I'll research it for 12 points then.  And I'm assuming at normal FTL 1 we can move one hex  per action point for a total of 4 hexes per turn, is that correct?
--Trespassers will be promptly riddled with bullets and other unpleasant projectiles.

--Survivors will treated with apologies, steak dinner, and a VIP tour of our facilities.

Me2005

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Re: Galactic War: Meta-Thread
« Reply #10 on: April 29, 2013, 05:19:57 pm »
FTL 1 means each fleet moves a max of 1 hex, regardless of actions spent on that fleet. You could move 4 fleets to 4 separate hexes for 4 actions, but they'd be adjacent to the starting hex and you'd need 4 fleets to move (or to split the fleets down to partial fleets).
But you were dead a thousand times. Hopeless encounters successfully won. A man long dead, grafted to machines your builders did not understand. You follow the path, fitting into an infinite pattern. Yours to manipulate, to create and rebuild.

I know who you are.

You are destiny.

Thadius Faran

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Re: Galactic War: Meta-Thread
« Reply #11 on: April 30, 2013, 06:15:52 am »
So my special tech lets me move two Hexes?
If your going to use military force you ought to use overwhelming military force. All war is immoral and if you let that bother you your not a good soldier.

Me2005

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Re: Galactic War: Meta-Thread
« Reply #12 on: April 30, 2013, 11:52:38 am »
So my special tech lets me move two Hexes?

Yep, I gave you FTL 2 right off the bat (a full round's action for anyone else to achieve; as you can see you scouted 2 systems while everyone else only did 1) and some special modifiers to your ships. Your fleets are something like 1.5x as powerful as a normal fleet, which is the best fleet modifier anyone has right now. Be vigilant though, you can loose that edge if you don't develop your tech.
But you were dead a thousand times. Hopeless encounters successfully won. A man long dead, grafted to machines your builders did not understand. You follow the path, fitting into an infinite pattern. Yours to manipulate, to create and rebuild.

I know who you are.

You are destiny.

Holy Thunder

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Re: Galactic War: Meta-Thread
« Reply #13 on: April 30, 2013, 12:45:00 pm »
Handy to know. What's my fleet modifier?
--Trespassers will be promptly riddled with bullets and other unpleasant projectiles.

--Survivors will treated with apologies, steak dinner, and a VIP tour of our facilities.

Me2005

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Re: Galactic War: Meta-Thread
« Reply #14 on: April 30, 2013, 01:39:13 pm »
Handy to know. What's my fleet modifier?

Yours is the next highest, 1.2ish. Your nanites translated to repair/scavenge and industry stuff, so you're the only one with planet modifiers, which I think are 1.3ish.

Automatic Post Merge: May 02, 2013, 12:49:14 pm
So dead?

Not dead, waiting for actions. I'll speed up the rate of actions if you guys can handle it, but so far I've only gotten 4/6 of your responses. If a couple of you have trouble posting regularly (only on weekends, for example), feel free to PM me or post multiple turns worth of actions. Next round may be shorter, I'd like it to update twice a week to keep interest high.
« Last Edit: May 02, 2013, 12:49:14 pm by Me2005 »
But you were dead a thousand times. Hopeless encounters successfully won. A man long dead, grafted to machines your builders did not understand. You follow the path, fitting into an infinite pattern. Yours to manipulate, to create and rebuild.

I know who you are.

You are destiny.