Author Topic: Galactic War!  (Read 32829 times)

Hufer

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Re: Galactic War!
« Reply #30 on: May 06, 2013, 08:13:12 pm »
TURN 3

IC:
Spoiler
Syte sifted through Fleet Captain Lambardi's report about the Alien vessel of unknown origin, smirking as he finishes his glass of simple water. Aristotle's sophisticated and futuristic sounding alarms sound, calling the ship's crew to condition one as they prepare for a combat jump. As Aristotle's FTL drive finishes it's energy charging sequence and confirms it's coordinates it vanishes into a brilliant flash of light, re-appearing at the reported location of the hostile alien warship.

As soon as Aristotle drops out of FTL it's crew follow all standard procedures for combat, launching every single fighter they have and preparing to receive damaged ones during the fight. Syte's personally programmed AI has manual control over the main battery and has orders to target whatever it thinks to be the ship's power supply. Syte's plan is to disable the alien warship without destroying it, but he still orders every silo along Aristotle's back loaded with a nuclear payload just in case.

Actions: 1 Point - Combat jump Battlestar Group One (FS:11) to engage the Alien Warship (FS:6), they attempt to disable it without destroying it.
3 Point - Continued fleet construction (4/6 for meta-project)

Fleets/Groups:
Spoiler

Battlestar Group One 11/11 Point Strength:
Flagship: Aristotle (10)
Fleet Composition: Fleet Repair Vessel (0)
Small Craft: Viper Mk VIII Flight Groups - (Reaper Flight - 1)

Eagle Flight: 1/1 Point Strength

Hawkeye 0/0 Point Strength:
Group Leader: N/A
Group: Hawkeye Scout Craft Group (0)


Is it to late to join?

OOC: I thought drop ins were allowed at any time within reason, but I might have missed something. I'd love to have newcomers join in!
« Last Edit: May 06, 2013, 08:16:23 pm by Hufer »

Me2005

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Re: Galactic War!
« Reply #31 on: May 07, 2013, 12:19:26 pm »
Sparrowhawk Defense Force (SDF)
Home System:  The Motherland
Symbol: Hawk with outstretched wings over galaxy
Color : Teal
Rank: Fleet Admiral
Special Tech: Large Space Stations (Translates to Bonus on Solar System defenses, ship production?)
Starting Point: Lower right corner


Is it to late to join?

Nope, I'll add you in. Make sure to get your actions in - 4 5 points by Thursday and 4 5 by Monday; I'll also allow you an opening 6 actions to catch up (11 by Thursday or 16 by Monday).

As it turns out, your special ability adds 1 AP to your per-turn pool. Congratulations

Waiting on Komrade, The Error, and Jackson for actions.
« Last Edit: May 08, 2013, 03:33:59 pm by Me2005 »
But you were dead a thousand times. Hopeless encounters successfully won. A man long dead, grafted to machines your builders did not understand. You follow the path, fitting into an infinite pattern. Yours to manipulate, to create and rebuild.

I know who you are.

You are destiny.

Komrade

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Re: Galactic War!
« Reply #32 on: May 08, 2013, 01:31:13 pm »
1 - Move Main Fleet, ISOBLU, to the right.

2 - Have ISORED attempt to open friendly communications with alien fleet.

3 - Research into communications technology.

4 - Continued radiological research.

Interstellar Socialist Organization: Saving the universe one capitalist bastage at a time!

Me2005

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Re: Galactic War!
« Reply #33 on: May 08, 2013, 04:19:28 pm »
Is it to late to join?

You're in. I need your actions, I'll give you leeway and you can take until Monday, at which point you'll start forfeiting them at my discretion. You have 16 AP to spend by Monday and 5 per turn after that, as your special tech choice modified the numbers enough to grant you an extra action per round.

And with that, we've finished 3 rounds!

Next actions still due Monday (4 total, unless you're Commander Jackson, who has used his but can change the last 5)! We're going to try to stay on that schedule moving forward. We may be skipping next Thurs. and doing 2x a week from Monday, but the sooner after I post the better as always.

Results:



Hufer, Fleet Admarial of the SRC:
Home System: Perseverance Mobile Station (H10)

Fleets Constructed

Fleet moved to engage alien threat- disable preferred - Failure (d1)! The aliens did not surrender, despite odds of greater than 2:1 against them, and the first volley failed to connect with some of the hostile forces' reactors. These ships are more fragile than expected, those shots that did connect vaporized thier targets, nothing worthwhile remains. Fortunately, losses were not severe (Bonus due to roleplay: +2 to resulting FS), and investigating the drifting hulk in the next system won't draw unwanted attention from this direction.

FS: 12 SS: 11



Axis48, Fleet Captain of the The Pale Bulwark; Vassal to the SRC
Home System: Toriban Jump Station (I11)

Colony Improved; Home improved

FS: 3 SS: 5



Komrade, PDF Commander of the ISO:
Home System: San Salvacion (M41)

Fleet Moved

Weapons/EMP Research: 5/12

Comms (non FTL?) Research: 1/4

Alien contact - Success! (5,5,3) Aliens are grateful that your ships are not here to destroy them, and open communications have been established. They attempt to teach your science team about themselves, and you have gained a boost to your FTL technology (d3,3)! It will take 1 AP to implement. This group is now friendly toward you, attacking them would be bad (and they may update occasionally as I spend AP on them, this turn they built 2 FS after you allied with them).  (FTL level 2 available for upgrade cost of 1 AP)

Transmission from science team for last turn reads: Fleet strength required to conquer system: 8.5

FS: 10 SS: 11



Holy thunder/ Glimmerhad, High Executor of the VE
Homeworld: Valencia (TB2; adj. RB2)

Research Continues.

Fleet-Recall Research - 6/12

[REDACTED] - 1/4

FS: 15 SS: 10



Thadius Faran, Leader of the SDI
Home System: Caldera Mar (LB24)

Colony Improved

Fighter research complete

Scouts report signs of prior habitation - system has ruins present (4,2); scouts require additional orders as they've run into a dead end.

FS: 12 SS: 13



The Error, High Commander of FRAK
Home System: Krull (TA6, adj. RA6)

No Action Submitted - research continues

FTL Comms research - 10/12

FS: 11 SS: 11



Commander Jackson, Fleet Admiral of the SDF
Home System: The Motherland (TA6, adj. RA6)

Dear good gravy - 10 Fleets constructed

System Explored, nothing interesting to report (3,4)

FS: 20 SS: 10



NOTE: Would it be better for you guys if I post the *actual* Fleet/System Strength (That is, the number of FS you have; i.e.: 10), or the *apparent* FS/SS (The number after modifiers; i.e.: 10 + modifier = 11)? I've got secret modifiers that affect the way your ships & planets fight, and I can post (some of) them publicly if you think it'd be better. I'd like to keep fleet mobility low, so the actual strength will be displayed on the map.

NOTE 2: Next week's actions will be due Monday (the 13th) but not Thursday. Instead you'll get 2x the points for a week from Monday (the 20th), or 3x for that Thursday (the 23rd) if I don't get to posting early in the week.

The round is closed
« Last Edit: May 10, 2013, 12:53:35 pm by Me2005 »
But you were dead a thousand times. Hopeless encounters successfully won. A man long dead, grafted to machines your builders did not understand. You follow the path, fitting into an infinite pattern. Yours to manipulate, to create and rebuild.

I know who you are.

You are destiny.

Commander Jackson

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Re: Galactic War!
« Reply #34 on: May 08, 2013, 11:26:25 pm »
Sorry, I was kinda busy with Final Exams.

Current RP Fleet Distribution
Spoiler
42nd Fleet 6 Points Total
Current Location: Home System
Flagship   : Phoenix: Arrow Class Destroyer 2 Points
Enter Cool Name Here: Humming Bird Class Frigate 2 Points
Hope: Humming Bird Class Frigate 2 Points

21st Fleet 4 Points Total
Current Location: Home System
Flagship : Evening Star Sol Class Exploration Cruiser 4 Points
Landing Shuttles 0 Points
Sensor Probes 0 Points

Fleet Strength Distrabution
Spoiler
Home System:
  FS: 6
  SS: 10
In transit
  FS: 4 to YB39 from Home System

1: Dispatch 21st Fleet to  to Scout Star System YB39 = 1 AP
2: Construct 2 Griffin Class Battle Cruisers 5 Points Each= 10 AP

Total FS after turn will be 20
If i am not mistaken to make a 5 Point Ship it takes 5 AP and a 1 point ship 1 AP ect...
If i did this wrong just tell me and i'll correct it.

« Last Edit: May 10, 2013, 01:06:01 pm by Commander Jackson »
Gabe has a wraith? That explains so much.

Holy Thunder

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Re: Galactic War!
« Reply #35 on: May 09, 2013, 08:47:24 am »
Turn 4 (Thursday this week):

My scientific goals are too ambitious to accomplish short-term. Have to expand capacity.


4 points toward expanding research and production facilities at Gatadia
« Last Edit: May 10, 2013, 06:13:34 pm by Holy Thunder »
--Trespassers will be promptly riddled with bullets and other unpleasant projectiles.

--Survivors will treated with apologies, steak dinner, and a VIP tour of our facilities.

Hufer

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Re: Galactic War!
« Reply #36 on: May 09, 2013, 12:22:54 pm »
TURN 4

IC:
Spoiler
Those harsh judgemental eyes looked on and on at the replay from Aristotle's exterior cameras. As the armour piercing round from the main gun miss their mark during the Alien ship's turn they puncture straight through, shredding forward to the inner decks of the warship and exploding. The hostile ship had some strange advances in weaponry they could have used, but what the aliens invested in armaments came back to bite them hard in the armouring department.

Syte sighs, shutting off the recording and deeming nothing of technological value can be learned from the vaporized wreckage. Signing off on the after-action slip he slinks back into the CIC and settles into his chair, now faced with the exciting task of setting up a research station.

Actions: 2 points - Finish fleet construction of strength 6 group
2 Points - Construct research station in the recently made safe territory.

Fleets/Groups:
Spoiler

Battlestar Group One 12/12 Point Strength:
Flagship: Aristotle Class Battlestar: Aristotle (10)
Fleet Composition: - Fleet Repair Vessel (0)
Small Craft: Viper Mk VIII Flight Groups - (Reaper Flight - 1)(Eagle Flight - 1)

Battlestar Group Two 0/5 Fleet Strength (Dedicated Repair Duty):
Flagship: Avidus Class Battlestar: Avidus (3)
Fleet Composition: - Harbinger Class Cruiser: Maw Hammer (2)

Hawkeye 0/0 Point Strength:
Group Leader: N/A
Group: Hawkeye Scout Craft Group (0)
« Last Edit: May 09, 2013, 04:02:13 pm by Hufer »

Thadius Faran

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Re: Galactic War!
« Reply #37 on: May 09, 2013, 12:40:02 pm »
Action.1 Colonize all three scanned systems.

Action.2 Begin construction of TASITUS Warpgate.
If your going to use military force you ought to use overwhelming military force. All war is immoral and if you let that bother you your not a good soldier.

Me2005

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Re: Galactic War!
« Reply #38 on: May 09, 2013, 01:37:07 pm »
If i am not mistaken to make a 5 Point Ship it takes 5 AP and a 1 point ship 1 AP ect...
If i did this wrong just tell me and i'll correct it.

It can be however you want it to be; I'll move however many ships you tell me to move when you do it though, so you'll be responsible for splitting up your fleets according to your RP.

I saved the last 5 actions until next round (next week). If you'd like to modify say so, but you're building another 4 FS and colonizing the recently-scouted system as-is. There is no home-world lvl 2; most of the home-worlds (yours included) are already maxed out at lvl 10. You can edit your post, I'll check it again when I go to sort the next round out.

That said Everyone please, tell me how many FS you'd like to move when moving so I don't need to keep track of all the RP ship stats; thank you.

On that bent, Hufer, your RP fleet-strength is off after the battle; the fleet in that system is down to 8, there's 3 in your home system, and 1 in a new outpost. Your total FS is 12.

Also, if everyone gets their actions in before the weekend, I'll be able to update early and you'll be able to post new actions for Monday; so we won't need to do a 2x round.

« Last Edit: May 09, 2013, 01:42:35 pm by Me2005 »
But you were dead a thousand times. Hopeless encounters successfully won. A man long dead, grafted to machines your builders did not understand. You follow the path, fitting into an infinite pattern. Yours to manipulate, to create and rebuild.

I know who you are.

You are destiny.

Hufer

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  • I have a Geary Complex.
Re: Galactic War!
« Reply #39 on: May 09, 2013, 04:04:14 pm »
I'm sorry. Fs?

OOC = Thadius please keep questions like that to Meta so the mods don't have to spend their time moving your posts over. FS = Fleet Strength, SS = System/Station Strength.

Sorry for the OOC Post, I also corrected my FS, ignore the RP fleet groups for this round for me and assume everything in the proper place until the next round, I'll sort everything back on to the rails then.

Commander Jackson

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Re: Galactic War!
« Reply #40 on: May 09, 2013, 10:35:01 pm »
Updated the post
Gabe has a wraith? That explains so much.

Komrade

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Re: Galactic War!
« Reply #41 on: May 10, 2013, 10:21:05 am »
1 - Implement alien technology, and agree to prevent warships/colonists from entering their space.

2 - Continue radiological research.

3 - Continue Comms research.

4 - Begin construction of new fleet at San Salvacion.

Interstellar Socialist Organization: Saving the universe one capitalist bastage at a time!

Commander Jackson

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Re: Galactic War!
« Reply #42 on: May 10, 2013, 01:16:03 pm »
Turn 2 or 4

Current RP Fleet Locations
Spoiler
42nd Fleet FS 12
Current Location: Home System
Flagship: Phoenix Arrow Class Destroyer FS: 2
Crazy Horse Griffin Class Battle Cruiser FS: 5
Arcs Griffin Class Battle Cruiser FS: 5

21st Fleet FS 4
Current Location: YB39
Flagship: Evening Star Sol Class Exploration Cruiser FS: 4

Other FS 4
Mission: Rendezvous With 21st Fleet
Enter Cool Name Here: Humming Bird Class Frigate FS: 2
Hope: Humming Bird Class Frigate FS: 2


Military Strength Distribution
Spoiler

Home System
 FS: 12
 SS: 10

YB39
Colony being Established

In transit (Bound For WB39)
 FS: 8

Actions
1: begin energy transfer Weapons Research  = 1 AP
2: Send 21st Fleet( FS: 4 to WB39 from YB39) = 1 AP
3: Establish Colony in YB39 = 1 AP
4: Send FS: 4 to WB39 from Home System = 1 AP
5: Continue FTL Engines lvl 2 Upgrade = 1 AP
Gabe has a wraith? That explains so much.

Axis48

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Re: Galactic War!
« Reply #43 on: May 10, 2013, 10:56:46 pm »
Action 0: (0 points) With the refreshing news that the alien fleet has been destroyed, the Pale Bulwark has opted to deploy further defenses in the current territories, so it may contend with any upcoming threats.

Action 1: (1 point) Deploy an additional Terracotta Defense Cannon at the Torriban Jump Station to increase defense ability. (Increase fleet strength at H10 to 2)

Action 2: (1 point) Deploy a Terracotta Defense Cannon at the new Lambardi Colony to provide protectio when The Pale Empress departs. (Place a 1 fs group at H12)

Me2005

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Re: Galactic War!
« Reply #44 on: May 13, 2013, 11:10:34 am »
And with that, we've finished 4 rounds!

Next actions due Monday (2x your total). It's most fair that way; I can't update on thursday this week and don't want to mess everyone up.

The Error has not posted actions since round 1; and is slated to start wasting actions here soon.  :-\

Results:



Hufer, Fleet Admarial of the SRC:
Home System: Perseverance Mobile Station (H10)

Fleet Constructed

Colony Constructed

FS: 14 SS: 13



Axis48, Fleet Captain of the The Pale Bulwark; Vassal to the SRC
Home System: Toriban Jump Station (I11)

Fleets Constructed.

Extensive action has been taken to secure systems near mysterious hulk, and local monitoring stations still detect no unusual readings. Your scientists advise that there may be something to learn from it.

FS: 5 SS: 5



Komrade, PDF Commander of the ISO:
Home System: San Salvacion (M41)

Fleet Constructed

Weapons/EMP Research: 6/12

Comms (non FTL?) Research: 2/4

FTL 2 gained

FS: 11 SS: 11



Holy thunder/ Glimmerhad, High Executor of the VE
Homeworld: Valencia (TB2; adj. RB2)

System improved; AP +1/round!

[ON HOLD]Fleet-Recall Research - 6/12

[ON HOLD][REDACTED] - 1/4

FS: 15 SS: 12



Thadius Faran, Leader of the SDI
Home System: Caldera Mar (LB24)

Fleets moved to colonize systems.

Warpgates 1/12

FS: 12 SS: 16



The Error, High Commander of FRAK
Home System: Krull (TA6, adj. RA6)

No Action Submitted - research Complete; 2 AP remain.

FTL Comms research - 12/12 - [ON HOLD]

FS: 11 SS: 11



Commander Jackson, Fleet Admiral of the SDF
Home System: The Motherland (TA6, adj. RA6)

Colony Established

Fleets Moved

WB39 explored (d5 - good system; d3 - no further result)

Energy Drain Weapons: 1/4

FTL 2: 1/4

FS: 20 SS: 10



The round is closed
« Last Edit: May 13, 2013, 11:47:04 am by Me2005 »
But you were dead a thousand times. Hopeless encounters successfully won. A man long dead, grafted to machines your builders did not understand. You follow the path, fitting into an infinite pattern. Yours to manipulate, to create and rebuild.

I know who you are.

You are destiny.