Writing this on my phone to say that no, this thread is not
Anywho, besides a much needed bump, I plan on releasing new ships and fighters. First of which is going to be Project Gladius, then a prototype destroyer among other things. Give it a few hours to get home and get them up though.
Thanks for reading! (If you did... >_> )
NEW SPEHSS SHIPS!
Price: 450 Million Credits per unit (3 maximum, may not be available) (Additional 2 Million Credits for experienced pilots per unit, if available)
Resupply & Repair: 750k Credits to fully resupply, 325 Million Credits to fully repair (unless supplied & repaired by renter)
Designed for covert deep-strike operations, Project GLADIUS is an attempt to combine several novel (and completely experimental) stealth technologies into one cohesive unit. Built with two prototype HMK-85X/S emission-less stealth drives, a prototype jump drive that creates 80% less energy emissions upon completing a jump by using a completely new method of jumping, and a novel stealth coating that makes the strike fighter appear as if it was nothing but cosmic background radiation. Most of its systems are paired to yet another piece of experimental technology - an Anti-Tachyon Annihilation Generator, which smashes FTL particles and anti-particles together in a contained pocket dimension. Unfortunately, since most of it is one gigantic amalgamation of prototype parts, there are only 3 functioning examples of the Project GLADIUS strike fighter. Another series of downsides to the design is that while nigh-impossible to detect: it has terrible acceleration due to its drive design, low durability on account of its stealth coating and light structure, is prone to experiencing friendly fire, and can only carry a maximum of two bombs in its small internal racks. On the up-side: It's moderately maneuverable, has good forward armament, and can easily disengage from any dogfight or attack run.
4x PFzN-80M/X-R 40mm Rapid Reload Gauss Cannons (200 rounds per gun)
2x Assorted Light Ordnance (mainly Light Antimatter Annihilation Pulse bombs)
Price: 750 Million Credits per unit (Additional 650k Credits for experienced pilot per unit, if available)
Resupply & Repair: 300k Credits to fully resupply, 375 Million Credits to fully repair (unless supplied & repaired by renter)
A nimble and light Destroyer designed for hit-and-run raids, the Imollus Class Destroyer is characterized by its high speed, incredible maneuverability, and having armor that amounts to little more than tin-foil coated cardboard. Completely reliant on its speed for defense, the Imollus forgoes traditional Black Moon design philosophy by mounting smaller, rapid-fire gun batteries better capable of tracking targets while at maximum speed. The Imollus also sports a withering array of point defense turrets, allowing it to easily shred unlucky fighter squadrons. This makes it a useful flak support ship in fleet engagements, capable of zipping through lines and reaching attacking fighter squadrons before they can cause serious damage. However, the main and original purpose of the Imollus is to raid supply lines, cutting off the flow of supplies and starving an enemies capital ships at the same time. Its high tracking speed rapid-fire turrets, high maximum speed, and mind-boggling maneuverability all combine to make one of the deadliest raiding ships ever built (albeit a very squishy one).
4x Triple Mount NEC-94/RR Rapid Recycle Pulse Lasers
16x Dual PFzN-34/R2 Rotary 30mm Gauss Cannons (6000 rounds per turret)
Alkubris Heavy Fighter-
Price: 30 Million Credits per unit (Additional 600k Credits for experienced pilot per unit, if available)
Resupply & Repair: 400k Credits to fully resupply, 15 Million Credits to fully repair (unless supplied & repaired by renter)
Built for rocket runs against enemy capital ships, the Alkubris packs 8x 100mm Belt Fed Rocket Assault Launchers within its armored hull, perfect for ripping all those pesky little turrets off a targeted capital ship. Running on 4 HMK-45H Mass Compression engines specifically built for heavy fighters, the Alkubris has deceptively good acceleration and handling for its size, however its maximum speed leaves much to be desired. Exceptionally durable and rugged, the Alkubris also includes a powerful sensor suite and its own jump drive, allowing it to operate independently of a fleet or carrier. This means that wolf packs of Alkubris Heavy Fighters can roam across tracts of space hunting for lone enemy ships, before bringing them to a very rapid demise. Yet another feature the Alkubris has is its quad 30mm guass cannon tail turret, which allows it to fend off fighters in a limited fashion, unlike previous Heavy Fighter models which required constant escort.
4x BL-62/I Ion Projection Beam
8x 100mm Belt Fed Rocket Assault Launcher (200 rockets per tube)
1x Quad PFzN-23 Model-3 30mm Gauss Cannons (500 rounds per gun)
Alright, that's all for now, hope you enjoy!