Author Topic: Black Moon PMC Shipyards (New Ships Released! 4/5/14)  (Read 22661 times)

RoflTankFTW

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Re: Black Moon PMC Shipyards (New 'Mechs released! 8/13/13)
« Reply #75 on: August 13, 2013, 06:49:49 pm »
If you're close enough to hit my long range support mech with an AC20 I'm doing it wrong : P

Holy crap, I'm finding that waaaayyyyy too funny...

My sides hurt... XD
Operator of Black Moon PMC Shipyards
http://forums.blockaderunnergame.com/index.php?topic=1833.0

"Before all else, be armed"-Nicollo Machiavelli

CmndrMarcsBirger

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Re: Black Moon PMC Shipyards (New 'Mechs released! 8/13/13)
« Reply #76 on: August 13, 2013, 10:46:46 pm »
I don't want to be that kind of guy (the thread derailer) BUT.....

ALL HAIL TO THE KING(Crab)!


KGC-000, 100 tonnes of in your face destruction.
TWO AC-20 (the single shot variety!), one Large LASER, and one LRM 15.

Yea, I just got the urge to make this in game. RIGHT NOW!

RoflTankFTW

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Re: Black Moon PMC Shipyards (New 'Mechs released! 8/13/13)
« Reply #77 on: August 14, 2013, 12:00:49 am »
Yea, I just got the urge to make this in game. RIGHT NOW!

NOT IF I MAKE IT FIRST!!!!

*furiously clicks away in Editor*


(Honestly I wouldn't even know how to start, there are so many redesigns and variants...)
Operator of Black Moon PMC Shipyards
http://forums.blockaderunnergame.com/index.php?topic=1833.0

"Before all else, be armed"-Nicollo Machiavelli

Holy Thunder

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Re: Black Moon PMC Shipyards (New 'Mechs released! 8/13/13)
« Reply #78 on: August 14, 2013, 07:14:08 am »
I actually liked the original Mad Cat better than the Mk 2--more missiles, I just felt more at home there. Something about throwing 40 long-range missiles at once  is just awesome. They reprogrammed the game away from reality to make it fun--that kind of firepower should have dominated everything.


But for spunk and spirit, you gotta give it to the Vulture. http://www.youtube.com/watch?v=ci1XZMBHEz8
--Trespassers will be promptly riddled with bullets and other unpleasant projectiles.

--Survivors will treated with apologies, steak dinner, and a VIP tour of our facilities.

RoflTankFTW

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Re: Black Moon PMC Shipyards (New 'Mechs released! 8/13/13)
« Reply #79 on: October 26, 2013, 04:47:24 pm »
Hey anybody who still checks my thread! (And thank you for doing so! :D )

Not only is this a bump so this thread doesn't drift off into obscurity, but also to tell you guys I'm just biding my time till the big 1xx update drops. I'm also thinking about starting a 'Mech thread since, lets face it, I make 'Mechs way better than I make ships. :P I'll probably be rummaging about my save files looking for some interesting project to finish up, so there very well may be a new ship on my thread in the mean time...

Anyhow, thanks again for taking the time to give my thread a glance if you're reading this.
Operator of Black Moon PMC Shipyards
http://forums.blockaderunnergame.com/index.php?topic=1833.0

"Before all else, be armed"-Nicollo Machiavelli

Holy Thunder

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Re: Black Moon PMC Shipyards (New 'Mechs released! 8/13/13)
« Reply #80 on: October 26, 2013, 05:19:17 pm »
I just read this--just so you know.   8)
--Trespassers will be promptly riddled with bullets and other unpleasant projectiles.

--Survivors will treated with apologies, steak dinner, and a VIP tour of our facilities.

Thadius Faran

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Re: Black Moon PMC Shipyards (New 'Mechs released! 8/13/13)
« Reply #81 on: October 27, 2013, 09:07:11 am »
I recently put my bid into the mech industry. I created the Stubbart Class Patrol mech. I'm not really proud of how it turned out so I might rework it alot. Feel free to review guys!!!
If your going to use military force you ought to use overwhelming military force. All war is immoral and if you let that bother you your not a good soldier.

Niwantaw

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Re: Black Moon PMC Shipyards (New 'Mechs released! 8/13/13)
« Reply #82 on: October 27, 2013, 11:20:49 am »
I recently put my bid into the mech industry. I created the Stubbart Class Patrol mech. I'm not really proud of how it turned out so I might rework it alot. Feel free to review guys!!!

You do not need to go on about your crap in every damn thread you can. There are few updates on this forum. The odds are peeps see everything. (Especially /that/. We know what you did.) If no one comments it generally just means the ship (or whatever) is neither good nor bad or no one is caring atm. Either try again or wait.
"God damnit why does everything have to be in sweedish? I don't understand shit"-Davee

<Strait_Raider> "The Big 4 could be equipped with a Bren gun or a 3 inch mortar..."
<Strait_Raider>That's like... my two favorite things.
     Put together.
     That's like... Kate Upton in a Tiger

Thadius Faran

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Re: Black Moon PMC Shipyards (New 'Mechs released! 8/13/13)
« Reply #83 on: October 28, 2013, 05:35:43 am »
I'm just telling him that im competing with him really and that hes winning
If your going to use military force you ought to use overwhelming military force. All war is immoral and if you let that bother you your not a good soldier.

RoflTankFTW

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Re: Black Moon PMC Shipyards (New 'Mechs released! 8/13/13)
« Reply #84 on: December 04, 2013, 08:47:49 am »
New Ship!!!! Finally releasing some new stuff again! This isn't my main project, which is not quite finished yet, but this ship does tie in to it. Anyhow, here's the goods:

Severus Corvette-
Price: 50 Million Credits per unit (500k Credit fine for each Crew member death)
Resupply & Repair: 300k Credits to fully resupply, 25 Million Credits to fully repair (unless supplied & repaired by renter)

Spoiler

The Gunnery station is in the tower.


Cockpit is all the way up front, great visibility.




Amounting to little more than a Warp Core with parts bolted on, the Severus Corvette is not much to look at. In fact, it's so small it only barely escapes being designated a Heavy Fighter. Despite this, it is held in high esteem among many fleet commanders, mainly due to it's surprising durability (for being a warp core with parts bolted on), high speed, and good gun coverage. Able to be carried in most carriers due to its aforementioned small size, many captains opt to bring a Severus or two in place of a standard fighter wing. Some captains even go as far as to carry only Severus Corvettes, in lieu of standard fighters, and have generally met great success.

Armament:
5x Dual PFzN 35/M1-RR 50mm Rapid Reload Gauss Cannons (1000 rounds per turret)
« Last Edit: December 17, 2014, 11:00:19 pm by RoflTankFTW »
Operator of Black Moon PMC Shipyards
http://forums.blockaderunnergame.com/index.php?topic=1833.0

"Before all else, be armed"-Nicollo Machiavelli

RoflTankFTW

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Re: Black Moon PMC Shipyards (New Ship Released! 14/12/13)
« Reply #85 on: December 25, 2013, 11:44:58 pm »
New 'Mech! Got bored with my main ship project, and I felt like making something else just because. Heavily influenced by the Hollander (IS 'Mech, and one of my favorites), which is basically a "Gauss Rifle with legs".

Jaeger 'Mech Hunter-
Price: 125 Million Credits per unit (Veteran Pilots (Minimum 150 deployments) 15 Million Credits extra per unit, if available)
Resupply & Repair: 100k Credits to fully resupply, 65 Million Credits to fully repair (unless supplied & repaired by renter)

Spoiler

Front View, note the little arm/turret on the side of the cockpit


Rear View


Weighing in at a whopping 580 metric tons, bordering on the light end of the Titan scale, the Jaeger is by no means a small 'Mech. Designed to deal a single, lethal blow to ultra-heavy vehicles, the 725mm HVKIGC (Hypervelocity Kinetic Impact Gauss Cannon) provides that punch. As the name implies the HVKIGC relies on kinetic energy alone, magnetically firing pill shaped projectiles at almost Mach 31, which completely pulverize if not outright disintegrate targets. All that power comes at the price of low armor, poor speed, a meager array of light pulse lasers as backup weapons, and a low ammo count for the HVKIGC (15 rounds). It's also plagued by an awkward wobbly gait, which is mitigated somewhat by its ability to crouch down and lock its legs parallel to the ground, basically turning the Jaeger into a giant 'Mech killing turret.

Armament:
1x PFzN 3-T 725mm HVKIGC (15 rounds)

4x BL-7/2R Pulse Lasers
« Last Edit: December 17, 2014, 10:57:19 pm by RoflTankFTW »
Operator of Black Moon PMC Shipyards
http://forums.blockaderunnergame.com/index.php?topic=1833.0

"Before all else, be armed"-Nicollo Machiavelli

RoflTankFTW

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Re: Black Moon PMC Shipyards (New 'Mech Released! 25/12/13)
« Reply #86 on: May 04, 2014, 11:25:29 am »
Writing this on my phone to say that no, this thread is not dead! :D

Anywho, besides a much needed bump, I plan on releasing new ships and fighters. First of which is going to be Project Gladius, then a prototype destroyer among other things. Give it a few hours to get home and get them up though.

Thanks for reading! (If you did... >_> )

-------------------------------------------------------------------------

NEW SPEHSS SHIPS!

Project GLADIUS-
Price: 450 Million Credits per unit (3 maximum, may not be available) (Additional 2 Million Credits for experienced pilots per unit, if available)
Resupply & Repair: 750k Credits to fully resupply, 325 Million Credits to fully repair (unless supplied & repaired by renter)

Spoiler

Main View


Side Profile


Frontal View

Designed for covert deep-strike operations, Project GLADIUS is an attempt to combine several novel (and completely experimental) stealth technologies into one cohesive unit. Built with two prototype HMK-85X/S emission-less stealth drives, a prototype jump drive that creates 80% less energy emissions upon completing a jump by using a completely new method of jumping, and a novel stealth coating that makes the strike fighter appear as if it was nothing but cosmic background radiation. Most of its systems are paired to yet another piece of experimental technology - an Anti-Tachyon Annihilation Generator, which smashes FTL particles and anti-particles together in a contained pocket dimension. Unfortunately, since most of it is one gigantic amalgamation of prototype parts, there are only 3 functioning examples of the Project GLADIUS strike fighter. Another series of downsides to the design is that while nigh-impossible to detect: it has terrible acceleration due to its drive design, low durability on account of its stealth coating and light structure, is prone to experiencing friendly fire, and can only carry a maximum of two bombs in its small internal racks. On the up-side: It's moderately maneuverable, has good forward armament, and can easily disengage from any dogfight or attack run.

Armament:
4x PFzN-80M/X-R 40mm Rapid Reload Gauss Cannons (200 rounds per gun)

2x Assorted Light Ordnance (mainly Light Antimatter Annihilation Pulse bombs)



Imollus Destroyer-
Price: 750 Million Credits per unit (Additional 650k Credits for experienced pilot per unit, if available)
Resupply & Repair: 300k Credits to fully resupply, 375 Million Credits to fully repair (unless supplied & repaired by renter)

Spoiler

Main View


Side Profile


Rear View


A nimble and light Destroyer designed for hit-and-run raids, the Imollus Class Destroyer is characterized by its high speed, incredible maneuverability, and having armor that amounts to little more than tin-foil coated cardboard. Completely reliant on its speed for defense, the Imollus forgoes traditional Black Moon design philosophy by mounting smaller, rapid-fire gun batteries better capable of tracking targets while at maximum speed. The Imollus also sports a withering array of point defense turrets, allowing it to easily shred unlucky fighter squadrons. This makes it a useful flak support ship in fleet engagements, capable of zipping through lines and reaching attacking fighter squadrons before they can cause serious damage. However, the main and original purpose of the Imollus is to raid supply lines, cutting off the flow of supplies and starving an enemies capital ships at the same time. Its high tracking speed rapid-fire turrets, high maximum speed, and mind-boggling maneuverability all combine to make one of the deadliest raiding ships ever built (albeit a very squishy one).

Armament:
4x Triple Mount NEC-94/RR Rapid Recycle Pulse Lasers

16x Dual PFzN-34/R2 Rotary 30mm Gauss Cannons (6000 rounds per turret)



Alkubris Heavy Fighter-
Price: 30 Million Credits per unit (Additional 600k Credits for experienced pilot per unit, if available)
Resupply & Repair: 400k Credits to fully resupply, 15 Million Credits to fully repair (unless supplied & repaired by renter)

Spoiler

Main View


Frontal View


Rear View

Built for rocket runs against enemy capital ships, the Alkubris packs 8x 100mm Belt Fed Rocket Assault Launchers within its armored hull, perfect for ripping all those pesky little turrets off a targeted capital ship. Running on 4 HMK-45H Mass Compression engines specifically built for heavy fighters, the Alkubris has deceptively good acceleration and handling for its size, however its maximum speed leaves much to be desired. Exceptionally durable and rugged, the Alkubris also includes a powerful sensor suite and its own jump drive, allowing it to operate independently of a fleet or carrier. This means that wolf packs of Alkubris Heavy Fighters can roam across tracts of space hunting for lone enemy ships, before bringing them to a very rapid demise. Yet another feature the Alkubris has is its quad 30mm guass cannon tail turret, which allows it to fend off fighters in a limited fashion, unlike previous Heavy Fighter models which required constant escort.

Armament:
4x BL-62/I Ion Projection Beam

8x 100mm Belt Fed Rocket Assault Launcher (200 rockets per tube)

1x Quad PFzN-23 Model-3 30mm Gauss Cannons (500 rounds per gun)



Alright, that's all for now, hope you enjoy! :D
« Last Edit: December 17, 2014, 10:55:40 pm by RoflTankFTW »
Operator of Black Moon PMC Shipyards
http://forums.blockaderunnergame.com/index.php?topic=1833.0

"Before all else, be armed"-Nicollo Machiavelli

Thadius Faran

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Re: Black Moon PMC Shipyards (New Ships Released! 4/5/14)
« Reply #87 on: May 20, 2014, 03:14:21 pm »
Sweet builds
If your going to use military force you ought to use overwhelming military force. All war is immoral and if you let that bother you your not a good soldier.

RoflTankFTW

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Re: Black Moon PMC Shipyards (New Ships Released! 4/5/14)
« Reply #88 on: December 19, 2014, 01:28:48 am »
Ok, so I just realized I broke all of the pictures when I organized my photobucket account. Sorry about that, I fixed as many as I could find, but some may have slipped through the cracks... I'll fix em in a jiffy.

Yeah, and this thread ain't dead! :D
Operator of Black Moon PMC Shipyards
http://forums.blockaderunnergame.com/index.php?topic=1833.0

"Before all else, be armed"-Nicollo Machiavelli