Author Topic: Bug Reports - 0.67.X  (Read 2259 times)

Aaron

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Bug Reports - 0.67.X
« on: July 20, 2012, 02:39:51 pm »
Report Indev bugs here using this structure:
#Version of BR
#Bug 1
- When does it occur
#Bug 2
- When does it occur

Example:
#0.67.X
#Tool X crashes the game
always when using it with plating Y
*Confirming CTD bug for tool Z (mentioned previously)
always when using it with plating W

Known Issues and questions that you can answer to help us solve the problem!


We're mostly looking for bugs regarding hosting/joining a game on a LAN/Internet with this version!



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W.Wolf

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Re: Bug Reports - 0.67.X
« Reply #1 on: July 21, 2012, 11:50:25 am »
#0.67.1
#Square blocks sometimes place as invisible or as other random shape blocks.
Seems to only occur when I place multiple blocks at once with the line or rectangle tool.  Doesn't always happen either semi-random.  Far as I can tell it doesn't happen on entities made solely in 67.1 .  Not critical since it comes and goes just really weird. :o

Strait Raider

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Re: Bug Reports - 0.67.X
« Reply #2 on: July 21, 2012, 11:54:54 am »
#0.67.1
- Ship size calculation acts as though there is always a block at the origin. Therefore a ship can have a larger enormity if built off the origin.
- Freezing in Editor (No log generated? :S)
- Pseudo-Freezing on Server browser (still lights up buttons but can do nothing) (Wait... Might be related to having 2 instances of BR running.)

mamastoast

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Re: Bug Reports - 0.67.X
« Reply #3 on: July 21, 2012, 06:22:39 pm »
#0.67.1
Interior applying in apparently random patterns with the wood interior. This mean that a straight hallway will look completely strange with white lines and dots all over the walls.

Drbabu

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Re: Bug Reports - 0.67.X
« Reply #4 on: July 22, 2012, 01:27:05 pm »
#o.67.2
#Multiplayer reports  "problem with collision system- self collision" and gives you the options abort, ignore and retry. (whichever you pick it crashes)
-everything I enter a server it lets me mess around for at least 30 seconds then stops and reports "problem with collision system- self collision". (causing the crash)
#My rock monster sometimes is completely black with no texture.
-Randomly on multiplayer.
#When I click on a server and press join, it shows just the loading sign with the server browser in the background, then it just stays in the browser without letting me click on anything forcing me to close and open the application.
-Randomly but after a few trys it works.
or Pseudo-Freezing on Server browser (still lights up buttons but can do nothing) (((for short))))
« Last Edit: July 22, 2012, 02:40:08 pm by Drbabu »

Wadusher

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Re: Bug Reports - 0.67.X
« Reply #5 on: July 22, 2012, 02:33:07 pm »
#0.67.1
- Pseudo-Freezing on Server browser (still lights up buttons but can do nothing) (Wait... Might be related to having 2 instances of BR running.)
That is what I meant.
You know, you could just use the edit button...

Drbabu

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Re: Bug Reports - 0.67.X
« Reply #6 on: July 22, 2012, 02:38:49 pm »
#0.67.1
- Pseudo-Freezing on Server browser (still lights up buttons but can do nothing) (Wait... Might be related to having 2 instances of BR running.)
That is what I meant.
You know, you could just use the edit button...
Hmmmmmm....... BY THE GODS YOU'R A GENIUS

Wadusher

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Re: Bug Reports - 0.67.X
« Reply #7 on: July 22, 2012, 03:07:36 pm »
Hmmmmmm....... BY THE GODS YOU'R A GENIUS
::)

SnowDragon

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Re: Bug Reports - 0.67.X
« Reply #8 on: July 23, 2012, 07:33:56 am »
X0.67

Trying to load a new ship when a supermassive ship (SH at 214x258x1242) is already active in the editor causes the game to hang and then crash and burn.

X0.67
Larger ships (1 kilometre long) Seem incapable of loading more work once it is done to the entity. I don't know if this is just a case of long loading times or if the work is simply not being done untilt he model is saved.

--EDIT: Work is being done, it is just failing to display. Saving and reloading the model after a reset shows the new work.

X0.67
It's possible to screw yourself by mirroring a ship onto yourself. If you stand in the way of a mirror, a block WILL spawn on top of your ass and trap you. To make matters worse, it's bloody inivisible, meaning you flail about looking like a retard until you figure it out.

~~SD

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Dr.baboon

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Re: Bug Reports - 0.67.X
« Reply #9 on: July 23, 2012, 11:45:16 am »
After updating blockade runner from       0.59.1               to          0.67.2     
                i open blockade runner and it immediately says "blockade runner has stopped working" D:


so i check the system requirements, it starts up with the following three things (microsoft .net framework, xna framwork, direct x 9.o detected
 and then
                       the window pops up "blockade runner has stopped working" D:{


it worked this morning and every other day, but after updating its not opening , so i re installed it and the same thing happened so i must ask for advice, am i missing hardware or programs? or is today a bad day to play?





P.S. my computer is running windows 7 with 8 or more gigs of ram good graphic card, (custom built)  to reduce questions and get answers i included this.

theallmightybob

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Re: Bug Reports - 0.67.X
« Reply #10 on: July 23, 2012, 01:24:20 pm »
dr.baboon, go to the start up crash thread and post the info they need to help narrow it down.

http://forums.blockaderunnergame.com/index.php?topic=1448.0
would you buy a toaster shaped like an f22 with an eject button on it? cause thats what i'm going for.

Drbabu

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Re: Bug Reports - 0.67.X
« Reply #11 on: July 23, 2012, 03:18:42 pm »
#o.67.2
There is a lot of problems with collision I usually crash when ships collide

SnowDragon

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Re: Bug Reports - 0.67.X
« Reply #12 on: July 23, 2012, 07:55:04 pm »
X0.67

Captain's chairs placed in 0.59 loaded in 0.67 have an odd tendacy to stick straight to the roof (or be a block above where they were actually placed). Normal chairs are not affected.



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Strait Raider

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Re: Bug Reports - 0.67.X
« Reply #13 on: July 23, 2012, 09:45:44 pm »
Adding on to Snowdragon's report, this also effects round table prefabs.

It appears as though the collision model remains unaffected and only the visual model translates.

Curiously, it only seems to effect objects in certain orientations. Chairs situated upright will translate upwards by one block but those mounted sideways appear unaffected.

mamastoast

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Re: Bug Reports - 0.67.X
« Reply #14 on: July 24, 2012, 06:33:23 am »
I'm fairly sure this is because both the captains chair and the table had 2 height collision before and has now been moved tot heir top block instead of their bottom one, where as the normal chair is placed at it's bottom.