In Star Trek Space Combat is mostly done like World War II dogfights. Ships hardly ever turn on the spot, instead they fly elaborate curves, ups and downs and all their weapons are in the front, firing only forward.
In Star Wars (and most other SciFi Series like StarGate or Babylon 5), Space Combat is shown like combat between Water-Battleships. First they exchange blows over long distances, moving ponderously towards each other, and sometimes when they get closer even broadsides are employed. While this is still not very realistic (For a realistic depiction of Space Combat check out the "Honor Harrington" or "The Lost Fleet" novels), in my opinion it beats the dogfighting from Star Trek.
Apparently Blockade Runner is going for the "Star Trek" style. The first videos show cruises chasing each other in circles, only one time was I able to see two ships moving slower and firing broadsides. The Multiplayer Alpha seems to confirm this, all ships are extremly agile and fast. As I said, I personally would prefer larger ships beeing waaay slower. Of course then the pilot could only fire his forward and broadside weapons effectivly at other bigger ships, and we would need automated turrets as a defense against fighters, gunboats and corvettes. And that would mean a huge effort in programming, more time etc. etc.
So what would you prefer?