Author Topic: Sketchup Voxelizing (WIP)  (Read 7411 times)

MrVorgra

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Sketchup Voxelizing (WIP)
« on: May 02, 2012, 10:07:55 pm »
This is a work in progress however for convenience I have put basic pointers to left people figure this out on their own if the wish.

Sketchup Voxelizing

In this tutorial We are going to voxelize a 3d model of a ship into 3d cubes.

Firstly we need several things -
 - http://sketchup.google.com/download/
 - http://www.mediafire.com/?kec7aa1mjmsjl6e

The password is
Spoiler
voxelize
all lowercase

The top link is to Google Sketchup Download
The bottom link is to Sketchup Voxelize plugin

Install Google sketchup (should be self explanatory)
Install the plugin by putting the files downloaded into the Google sketchup root directory. (the read-me should tell you how to install)

Step 1

Firstly you must get a model, either make one or source one from the 3d warehouse.
to do so, with sketchup open, click on the "File" tab, go down to "3D Warehouse", and then click "get models" and search for a model of your liking.

Step 2

Explode the ship by going right clicking on the model and selecting "explode", do this until you cannot do it any more.
Clean the model if need be.

Step 3

Now you must group the ship, do this by selecting the entire model, [Ctrl] + [A] will work here, right click on the model and search for "Make Group"

Now use the "Line tool" to draw a line from the most rear point, then while the line tool is still active type the number of meters you want the length of your ship to be. Now select the "Scale" tool and scale the model to the line you drew.

- file > 3d Warehouse > get models
- locate ship of your liking
- explode ship constantly till it is no longer in any components or groups
- clean ship if need be
- group ship
- select ship
- scale ship using scale tool and tape measure
- plugins > voxelize
- 1m - shell
- let it process

- if it is bigger then 100m split the model
- draw a line
- divide the line
- make a square plane
- duplicate it and position along divided line
- intersect model with square planes
- delete square planes
- edit group
- parallel projection
- side camera view
- separate the ship
- group each segment
- voxelize each segment

- if need be due to curves
- layerize each row of blocks.
« Last Edit: May 16, 2012, 12:30:50 am by MrVorgra »
Real Men drive vehicles without knowing how fast they are moving or how much fuel remains in the tank.

Vininator

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Re: Sketchup Voxelizing (WIP)
« Reply #1 on: May 02, 2012, 10:38:16 pm »
Yay! Now i can try it myself  ;D

Vininator

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Re: Sketchup Voxelizing (WIP)
« Reply #2 on: May 03, 2012, 08:11:13 pm »
So after much struggle and hopeless flailing, I still have no idea what I'm doing :P

MrVorgra

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Re: Sketchup Voxelizing (WIP)
« Reply #3 on: May 03, 2012, 09:06:59 pm »
What Point did I loose you?
Real Men drive vehicles without knowing how fast they are moving or how much fuel remains in the tank.

Vininator

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Re: Sketchup Voxelizing (WIP)
« Reply #4 on: May 07, 2012, 12:26:11 am »
So due to certain accidental uninstalls, I need to redownload the voxelizer attachment, but now it says I don't have authorization...

Also: Are you still doing the rest of the Rokh, or are you abandoning me to my own devices :(
« Last Edit: May 07, 2012, 12:29:26 am by Vininator »

MrVorgra

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Re: Sketchup Voxelizing (WIP)
« Reply #5 on: May 07, 2012, 12:50:14 am »
have you completed the section I sent you before? either way Ill send to the next section soon
Real Men drive vehicles without knowing how fast they are moving or how much fuel remains in the tank.

Vininator

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Re: Sketchup Voxelizing (WIP)
« Reply #6 on: May 07, 2012, 01:12:56 am »
The last section was an empty zip file :P I thought I sent you a message about that.

MrVorgra

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Re: Sketchup Voxelizing (WIP)
« Reply #7 on: May 07, 2012, 01:18:03 am »
oh... FUUU thats the second instance of that, I email Micah with a prefab and forgot to attach the file
Real Men drive vehicles without knowing how fast they are moving or how much fuel remains in the tank.

Vininator

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Re: Sketchup Voxelizing (WIP)
« Reply #8 on: May 07, 2012, 01:20:52 am »
No worries. But like I said you can churn them out and send/post them whenever you get the chance. I'll keep building it as long as the game engine holds out. And if it crashes before I finish the ship I'll just wait until they boost performance and keep going after ;)

Vininator

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Re: Sketchup Voxelizing (WIP)
« Reply #9 on: May 15, 2012, 10:34:15 pm »
Hey MrVorgra! Just wanted to let you know that I can't seem to find that SketchUp plugin. Still can't download from the link and it doesn't seem to exist anywhere else.

I wanna learn how to do this so I can stop bugging you about converting ships. I have a few small ones lined up that I want to try.

MrVorgra

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Re: Sketchup Voxelizing (WIP)
« Reply #10 on: May 15, 2012, 11:30:18 pm »
okay I have put the file elsewhere and password protected it.
Real Men drive vehicles without knowing how fast they are moving or how much fuel remains in the tank.

Vininator

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Re: Sketchup Voxelizing (WIP)
« Reply #11 on: May 15, 2012, 11:44:51 pm »
um the file you uploaded was this:

Photoshop PSD FileType Plugin for Paint.NET

Don't think that's what you meant to put up...

MrVorgra

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Re: Sketchup Voxelizing (WIP)
« Reply #12 on: May 16, 2012, 12:12:12 am »
FUUUUUU!!!!!
Real Men drive vehicles without knowing how fast they are moving or how much fuel remains in the tank.

Vininator

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Re: Sketchup Voxelizing (WIP)
« Reply #13 on: May 16, 2012, 12:20:14 am »
 ;D

MrVorgra

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Re: Sketchup Voxelizing (WIP)
« Reply #14 on: May 16, 2012, 12:31:09 am »
fixed
Real Men drive vehicles without knowing how fast they are moving or how much fuel remains in the tank.