Recent Posts

Pages: 1 [2] 3 4 ... 10
11
General Discussion / Re: Checking in.
« Last post by MRC on October 05, 2017, 10:55:27 pm »
No problems with the Email, I'd be glad to answer whatever.
12
General Discussion / Re: Checking in.
« Last post by Aaron on October 05, 2017, 08:48:00 pm »
Lol!  Subtitle checks out. ;D

I operate out of my phone *a lot* these days, and some reason I do not get notifications on some posts.  Can't wait for SMF 3.0!

For right now I'd like to ping people individually to get their thoughts one-on-one.  Mind if I email you too MRC? Email works much better on my end. :"D
13
General Discussion / Re: Checking in.
« Last post by MRC on October 05, 2017, 08:36:26 pm »
Interesting, I didn't expect Aaron to be this responsive after this long. He usually needs my mauling medical expertise to awaken from his slumber.

Good to finally have some news, even if vague and cryptic. Hopefully we'll get a new updated roadmap and a surge of forum activity, I kinda miss the wild speculation on every possible details of the game, good old days...
14
General Discussion / Re: Checking in.
« Last post by Aaron on October 04, 2017, 10:32:24 pm »
Thanks!  ;D
15
General Discussion / Re: Checking in.
« Last post by TheUnknownM on October 04, 2017, 10:08:43 pm »
Ah, I dont mind at all and Okay dokie.
16
General Discussion / Re: Checking in.
« Last post by Aaron on October 04, 2017, 09:55:26 pm »
Long story short, we put most of our focus on building a moddable multiplayer voxel engine *for* a game, but the funds available aren't enough to complete what was, well, a grotesquely expensive concept for a game that so far still hasn't been made. (Star Citizen, No Man's Land, Space Engineers, etc).

The team (/family) has been a bit exhausted and is currently recuperating. Some hindsight and time away from the project is making it easier to let go some hang-ups on 'what WE wanted', 'what OTHERS wanted' and cut to the chase on what makes a good game a good game.  In particular, a good game, made on the shoestring budget.

If you don't mind, I'd like to PM you a few questions on where we're thinking of taking the game, and why.
17
General Discussion / [Answered] Checking in.
« Last post by TheUnknownM on October 04, 2017, 02:15:10 pm »
Bought this game back in 2012. Any updates?
18
General Discussion / Re: [Answered] I registered five years ago
« Last post by Aaron on September 23, 2017, 03:36:15 pm »
Hah, working on getting humpty dumpty back together again, wad.

Mind if I PM you to ask a few questions?
19
General Discussion / Re: [Answered] I registered five years ago
« Last post by wad67 on September 23, 2017, 02:37:42 pm »
Was looking at the pie rack again today, There were chilly con-carne pies on special for $5 each.
Could have bought two of those.  :'(


From time to time, I try to recall why I have a general disdain for independent developers.
Then I recall what marred the record, and then I check on it for progress.

I'll check in to see how you are doing within the next 6 months or so.
20
General Discussion / Re: I registered five years ago
« Last post by Aaron on April 23, 2017, 09:30:26 pm »
Space Engineers was built out of the Miner Wars engine, which had over $2 million dollars in funds and several years of development.  Nathan has been the only core engine coder for our five years.

Regardless, long story short, we made mistakes Erebus.

We just had to break up with our longterm financier after going through a family crisis.  Every time we were beginning to gather some momentum on production, we'd have the rug pulled out from underneath us, and we've had enough.  We've gotten very close to pulling the trigger and produce some other game to try to bring in funds, but Blockade Runner's the game we want to see to completion.

We're not kickstarting, we're not begging for funds, and we're very sorry we're lumped in with the Early Access amateurs, leaping before they we knew what we were doing.  We are however, not sorry for the experience we've gained, and the fans we've had cheer us on through thick and thin.  We're working now to raise funds our way, so we can finish the game we wanted to make.

Summarized:
- We're amateurs, we made mistakes.
- With 2% of the funding, we cannot make Space Engineers.
- We're looking for a new investor/self-funding production after dropping our old one.
- Nathan's built quite the voxel engine.  We look forward to using it.

Pages: 1 [2] 3 4 ... 10