Recent Posts

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1
General Discussion / Re: Checking in.
« Last post by Walloping on October 29, 2017, 02:23:59 pm »
Is it too late to get in on that email action?
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General Discussion / Re: Checking in.
« Last post by Niwantaw on October 06, 2017, 06:08:09 am »
Don't do it, It's a trap!
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General Discussion / Re: Checking in.
« Last post by MRC on October 05, 2017, 10:55:27 pm »
No problems with the Email, I'd be glad to answer whatever.
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General Discussion / Re: Checking in.
« Last post by Aaron on October 05, 2017, 08:48:00 pm »
Lol!  Subtitle checks out. ;D

I operate out of my phone *a lot* these days, and some reason I do not get notifications on some posts.  Can't wait for SMF 3.0!

For right now I'd like to ping people individually to get their thoughts one-on-one.  Mind if I email you too MRC? Email works much better on my end. :"D
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General Discussion / Re: Checking in.
« Last post by MRC on October 05, 2017, 08:36:26 pm »
Interesting, I didn't expect Aaron to be this responsive after this long. He usually needs my mauling medical expertise to awaken from his slumber.

Good to finally have some news, even if vague and cryptic. Hopefully we'll get a new updated roadmap and a surge of forum activity, I kinda miss the wild speculation on every possible details of the game, good old days...
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General Discussion / Re: Checking in.
« Last post by Aaron on October 04, 2017, 10:32:24 pm »
Thanks!  ;D
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General Discussion / Re: Checking in.
« Last post by TheUnknownM on October 04, 2017, 10:08:43 pm »
Ah, I dont mind at all and Okay dokie.
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General Discussion / Re: Checking in.
« Last post by Aaron on October 04, 2017, 09:55:26 pm »
Long story short, we put most of our focus on building a moddable multiplayer voxel engine *for* a game, but the funds available aren't enough to complete what was, well, a grotesquely expensive concept for a game that so far still hasn't been made. (Star Citizen, No Man's Land, Space Engineers, etc).

The team (/family) has been a bit exhausted and is currently recuperating. Some hindsight and time away from the project is making it easier to let go some hang-ups on 'what WE wanted', 'what OTHERS wanted' and cut to the chase on what makes a good game a good game.  In particular, a good game, made on the shoestring budget.

If you don't mind, I'd like to PM you a few questions on where we're thinking of taking the game, and why.
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General Discussion / Checking in.
« Last post by TheUnknownM on October 04, 2017, 02:15:10 pm »
Bought this game back in 2012. Any updates?
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General Discussion / Re: [Answered] I registered five years ago
« Last post by Aaron on September 23, 2017, 03:36:15 pm »
Hah, working on getting humpty dumpty back together again, wad.

Mind if I PM you to ask a few questions?
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