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General Info => News => Topic started by: Aaron on May 14, 2015, 08:39:19 pm

Title: This Week's Development Update! (May 14th)
Post by: Aaron on May 14, 2015, 08:39:19 pm
This week Zack's getting Nathan and Gabe in closer proximity so they can collaborate more directly on the build process for BR.  Zack typically works on BR off-and-on from home, so having more frequent hands-on access to the other core coders helps.  We're used to doing our commits in a bit more of a sloppy amatuerish fasion, so Zack's trying to help enforce better "professional practices".  That's what he calls it anyway.  To us, it's Zack just being a total buzz-kill party-pooper! ;)

Nathan's peeling apart the sector logic and re-forming it for use with the Artemis system.  We had a long talk on Monday on the future of sectors in BR, as previous plans for sectors were a little more loosey-goosey.  But, as Micah keeps chewing away at the gameplay with the Unity standalones the gameplay regarding sectors is steadily refined.  In our previous "galactic travels" Unity standalone we had rough-drafted the galaxy map, and we've had some ideas for improvements since, so it's all being factored into N's Artemis code merger.

Gabe's still integrating his pathing algorithm into the main engine, making upgrades to stability along the way.  Can't wait until Nathan's done with the sector logic... it'll be interesting to see the crew pathfinding in action in BR!

Me and M have been working on capital ship controls in the next Unity standalone. Also ties into crew and gunnery control, so a lot of work!  It's the kind of work I like the most though, trying to simplify and refine the feeling of the game.  Making gaem engine for so long makes us hungry, so hungry for work on actual gaem mechanics.  ;D
Title: Re: This Week's Development Update! (May 14th)
Post by: Alaric on May 23, 2015, 11:30:24 am
We're used to doing our commits in a bit more of a sloppy amatuerish fasion, so Zack's trying to help enforce better "professional practices".  That's what he calls it anyway.

Wasn't that supposed to be your job, Aaron?

To us, it's Zack just being a total buzz-kill party-pooper! ;)

The best kind of pooper!
Title: Re: This Week's Development Update! (May 14th)
Post by: Aaron on May 23, 2015, 01:39:49 pm
Wasn't that supposed to be your job, Aaron?

Yes, and we all know how that turned out, now don't we?  ;D
Title: Re: This Week's Development Update! (May 14th)
Post by: Commander Jackson on June 24, 2015, 06:08:54 pm
When is the next  Weekly update?
Title: Re: This Week's Development Update! (May 14th)
Post by: Voltaire on June 25, 2015, 06:24:45 am
Just as a thought; what if we had a release with just build mode again and build mode related moding supported?  Then we could build and share ship designs, mod-coders could extend the build aspect of the game, mod-artists could add new models etc - getting the community spirit alive again.
Title: Re: This Week's Development Update! (May 14th)
Post by: Commander Jackson on June 26, 2015, 06:35:45 pm
^this

I know this idea was already discussed but it does have some appeal.
Title: Re: This Week's Development Update! (May 14th)
Post by: Alaric on June 27, 2015, 10:52:07 am
I imagine the issue with that (i.e. why ZanMgt haven't just done it) is the current state does not even have those implemented. With the engine overhaul they've had to rework just about everything, so even getting the fundamental Editor mode working again is taking a bit of effort. I would hope that they are working toward just that - getting us something substantial to tide us over, and Editor mode is BR's most iconic feature (at the moment).

Of course, an official response from ZanMgt would help clarify...

/me pokes Aaron with a stick
Title: Re: This Week's Development Update! (May 14th)
Post by: [ZanMgt]Gabriel on June 27, 2015, 01:21:12 pm
We're currently in the process of creating a multiplayer editor with modding capability. So yes, you are correct Voltaire. :)

The reason why it has not been released yet is as Alaric said, we tore the engine apart into dozens of separate standalone parts. We are currently in the process of piecing them all together.
Title: Re: This Week's Development Update! (May 14th)
Post by: Commander Jackson on June 27, 2015, 04:09:36 pm
Can we have our weekly updates back?  Are you guys on summer break or something?  The website just went silent for no apparent reason.  I might have missed the memo.
Title: Re: This Week's Development Update! (May 14th)
Post by: [ZanMgt]Gabriel on June 27, 2015, 04:26:58 pm
The weekly (or bi-weekly, we'll see) updates will resume once the moddable multiplayer editor is functioning. As for the second question, "or something". We've moved our office to a new location (much better internet too), and as a result progress was hampered for a few weeks.
Title: Re: This Week's Development Update! (May 14th)
Post by: Voltaire on June 28, 2015, 04:21:17 pm
Awesome sauce! Look forward to playing with it!
Title: Re: This Week's Development Update! (May 14th)
Post by: Commander Jackson on June 29, 2015, 08:36:03 pm
^ as do I.
Title: Re: This Week's Development Update! (May 14th)
Post by: Czorio on June 30, 2015, 12:40:44 pm
I just want to point out that nowhere have they given a concrete release date before the inevitable "BR is kill" thread appears.

That is all.
Title: Re: This Week's Development Update! (May 14th)
Post by: Commander Jackson on June 30, 2015, 05:08:55 pm
I just want to point out that nowhere have they given a concrete release date before the inevitable "BR is kill" thread appears.

That is all.

Oh yee hath little faith!
Title: Re: This Week's Development Update! (May 14th)
Post by: Alaric on July 01, 2015, 12:48:01 am
...before the inevitable "BR is kill" thread appears.

Too late (http://forums.blockaderunnergame.com/index.php?topic=487.0). We've had those threads since before you joined!
Title: Re: This Week's Development Update! (May 14th)
Post by: Aaron on July 02, 2015, 12:27:56 am
Hah.  BR is much kill. ;D

Nah, when the PR guy is out of the loop for a month, people tend to lose hope.  Fear not, I have returned.  Resume the normal level of ???
Title: Re: This Week's Development Update! (May 14th)
Post by: Commander Jackson on July 02, 2015, 01:04:52 pm
Resume the normal level of ???

AYE SIR!

ALL HANDS! RESUME THE NORMAL LEVEL OF ???!