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User Creations => Starship Creations => Topic started by: RoflTankFTW on March 26, 2013, 12:26:30 pm

Title: Black Moon PMC Shipyards (New Ships Released! 4/5/14)
Post by: RoflTankFTW on March 26, 2013, 12:26:30 pm
Welcome to the Black Moon PMC Shipyard Catalogue!

Here at Black Moon, we provide quick and effective military power to those who need it. Be it destabilizing a system wide regime, or destroying a hostile fleet, or even just being simple rent-a-cops for a budding government, Black Moon can service all your military needs. Provided of course you have deep enough pockets, because hiring the best does not come cheap.

I'm going to be taking my time with new designs, and updates may be slow, but keep posted. Be sure to leave plenty of feedback and suggestions, guest or not, its nice to know what people think of my spacecraft.


New Ships!:
Project GLADIUS
Imollus Destroyer
Alkubris Heavy Fighter

Located on: Page 6, post #86





And here we have our catalogue of available forces. It may be small now, but Black Moon's arsenal is always growing.

Please be advised: All prices and availabilities are subject to change without warning!

Ships

Capital Ships/Carriers

Heavy

Vanguard Class Battlecruiser-
Price: 2.5 Billion Credits per unit (500k Credit fine for each Crew member death)
Resupply & Repair: 50 Million Credits to fully resupply, 1.25 Billion Credits to fully repair (unless supplied & repaired by renter)

Spoiler
(http://i1358.photobucket.com/albums/q762/RoflTankFTW/BR%20Pics/VanguardSideView_zps8b0da849.png)
Side View

(http://i1358.photobucket.com/albums/q762/RoflTankFTW/BR%20Pics/VanguardSideProfile_zpse65bd747.png)
Side Profile

(http://i1358.photobucket.com/albums/q762/RoflTankFTW/BR%20Pics/VanguardFrontal_zps39e10f06.png)
Frontal View

(http://i1358.photobucket.com/albums/q762/RoflTankFTW/BR%20Pics/VanguardTop-Rear_zps0501f4c1.png)
Rear/Top View

Specifically designed to smash through enemy formations, the Vanguard takes inspiration from ancient "Pre-Dreadnought" warships that roamed the Terran oceans at one point. Built to fire point blank broadsides as it passes through formations, it's blanketed in turrets of all kinds, mating nigh impenetrable armor with heavy fire coverage. It is also equipped with a large amount of torpedo tubes, which can also be fired at near point blank ranges during broadside attacks.

Armament:
23x DpBF-49 MK-II/R Dual Purpose AAA/Barrage Pulse Laser turrets (Dual mount, casmated into superstructure)

18x BL-27M Medium Beam Laser turrets (Port/Starboard facing turrets on the deck)

14x NEC-34 Type 5 Heavy Gamma Beam turrets (Large Forward/Rear facing turrets)

2x PFzN-7 Model-52 HV-MAC Frontal Cannons (5 rounds per gun, Uubiquitum HE)

2x ApN-78 Type-9 Super Heavy Plasma Accelerator turrets (Forward Turrets)

10x DBF-51 MK-XI/H Dual Purpose AAA/Barrage Pulse Laser turrets (Quad mount)

16x ApN-64 Type-5/K Single Mount Plasma Accelerator turrets (Superstructure mounted casemates)

26x NEC-47 Model-6 Plasma Lance AAA Turrets (Superstructure mounted, "Beehive" style)

36x Broadside Torpedo Tubes (3 reloads per tube)

4x Rear Torpedo Tubes (2 reloads per tube)


Hydratus Ultra Heavy Flak Drone-
Price: 1.35 Billion Credits per unit (AI behavior modules available for 1 Million Credits per refit)
Repair & Resupply: 945K Credits to fully resupply, 750 Million to fully repair (unless supplied & repaired by renter)
(marked for improvements, will be less boxy)

Spoiler
(http://i1358.photobucket.com/albums/q762/RoflTankFTW/BR%20Pics/HydratusUHFDSideView_zpsb0afebcc.png)
Side View

(http://i1358.photobucket.com/albums/q762/RoflTankFTW/BR%20Pics/HydratusUHFDSideProfile_zps59e4a510.png)
Side Profile

(http://i1358.photobucket.com/albums/q762/RoflTankFTW/BR%20Pics/HydratusUHFDFrontalView_zps878ef505.png)
Frontal View

(http://i1358.photobucket.com/albums/q762/RoflTankFTW/BR%20Pics/HydratusUHFDTopDown_zps496c91f1.png)
Top Down View

Sometimes mistaken for a Battleship, the Hydratus is a titanic system monitor drone. It's 4000mm Rotary Assault Cannons are capable of 300 RPM per gun, making the Hydratus an opponent best given a very wide berth. A signature is its slow speed and the docile nature of the normal AI, lending to it being a "gentle giant" of sorts, but capable of immeasurable carnage if threatened. The Hydratus is often left alone by its operators, as the AI is smart enough to handle almost any crisis that may arise. Travelers like to form convoys around Hydratus drones, because they know that where this giant roams, trouble stays out of the way.

Armament:
2x PFzN-5 MK-III Type-8/J 4000mm Rotary Assault Cannons (400 round external magazine per gun, 200 round interior magazine per gun)


Medium

Oblivion Class Strike Cruiser (Black Moon Special)-
Price: 1.5 Billion Credits (500k Credit fine for each Crew member death)
Resupply & Repair: 25 Million Credits to fully resupply, 750 Million Credits to fully repair (unless supplied & repaired by renter)

Spoiler
(http://i1358.photobucket.com/albums/q762/RoflTankFTW/BR%20Pics/OblivionClassSideView_zps5725b8da.png)
Side View

(http://i1358.photobucket.com/albums/q762/RoflTankFTW/BR%20Pics/OblivionClassSideProfile_zpse7db871e.png)
Side Profile

(http://i1358.photobucket.com/albums/q762/RoflTankFTW/BR%20Pics/OblivionClassRearView_zps38140103.png)
Rear View

(http://i1358.photobucket.com/albums/q762/RoflTankFTW/BR%20Pics/OblivionClassFrontalView_zps9ca304db.png)
Frontal View

Swift, durable, and rather oddly armed, the Oblivion class is a venerable design that can live up to it's name quite effectively. This version is rather unique as it's standard beam weapons have been replaced by Black Moon Custom 250x450mm Machine Cannons loading HV-APCRBC rounds, each dual mounted turret fed by an efficient Mass-Replicator system. These Machine Cannons differ from Auto-Cannons in the fact that they can fire at up to 1500RPM, far exceeding the ROF of their larger caliber, but slower cousins. Although these Machine Cannons can't effectively damage Battle Cruisers or Battleships, they can buckle and spall armor sections for larger weapons or it's own Charged Neutrino Projector Cannon to exploit. Despite it's difficulty with effectively engaging larger ships, the Oblivion is capable of causing crippling damage to other Cruisers, and it's Machine Cannons are absolutely fatal to Destroyers or smaller.

Armament:
6x Dual Mounted BMC (Black Moon Custom) 250x450mm Machine Cannon turrets (unlimited ammo per gun, Mass-Replicator fed)

48x Dual PFzN-34/R2 MK-VI Rotary 30mm turrets (15k rounds per turret)

1x NEC-00/6 Charged Neutrino Projector Cannon (CNPC) (fixed, forward facing)

(HV-APCRBC stands for High Velocity - Armor Piercing Composite Rigid Ballistic Capped)


Light

Laser Monitor Drone- ARCHIVED

Support

Sethetus Gauss Cannon-
Price: 1 Billion Credits per unit (Standard AP shells provided for free, 500k Credits to swap load to- HEIK, APFSHEDS, APCC, HEAS, HFNI)
Repair & Resupply: Standard AP- free, 500k Credits per load for non standard rounds, 500 Million Credits to fully repair (unless supplied & repaired by renter)

Spoiler
(http://i1358.photobucket.com/albums/q762/RoflTankFTW/BR%20Pics/SethetusGCSideView_zpsed67088a.png)
Side View

(http://i1358.photobucket.com/albums/q762/RoflTankFTW/BR%20Pics/SethetusGCRearView_zps91a5c0a9.png)
Rear View

(http://i1358.photobucket.com/albums/q762/RoflTankFTW/BR%20Pics/SethetusGCChargingMechanism_zpsf51d0827.png)
Charging Mechanism

(http://i1358.photobucket.com/albums/q762/RoflTankFTW/BR%20Pics/SethetusGCBreechRoom_zps5a313537.png)
Gun Breech

Basically planetary siege artillery, the Sethetus' design is entirely dedicated to its single massive cannon. Capable of firing from one planet to another, the Sethetus is commonly used to shell a planet before a fleet moves in to land troops. Also able to fire directly at slower capital ships, the Sethetus is able to knock out a fleets command ability and heavy hitters before they even have a chance to engage its attached fleet.

Armament:
1x PFzN-54 Model-23 6,000mm Planetary Siege Cannon

Shell Designations:
APFSHEDS- Armor Piercing Fin Stabilized High Explosive Discarding Sabot

HEIK- High Explosive Incendiary Klystron

APCC- Armor Piercing Crust Cracker

HEAS- High Explosive Anti Ship

HFNI- Heavy Fallout Nuclear Incendiary


Tellurn Class Science Vessel
Price: 300 Million Credits (300K fine for each Crew member death)
Resupply & Repair: 2.5 Million Credits to fully resupply, 250 Million Credits to fully repair (unless supplied & repaired by renter)

Spoiler
(http://i1358.photobucket.com/albums/q762/RoflTankFTW/TellurnClassMainView_zps2e0486d5.png)
Side View

(http://i1358.photobucket.com/albums/q762/RoflTankFTW/TellurnClassScienceVesselSideview_zpse795bd6a.png)
Side Profile

(http://i1358.photobucket.com/albums/q762/RoflTankFTW/TellurnClassScienceVesselRearView_zps845513f8.png)
Rear View

(http://i1358.photobucket.com/albums/q762/RoflTankFTW/TellurnClassScienceVesselFrontalView_zpsf988f47b.png)
Frontal View

A capable exploration and research vessel, the Tellurn is most useful when sent to search for mineral reserves in asteroid belts or inside planets and moons. Equipped with a Deep Core Antithoron Boring Beam, which doubles as a probe launch tube, and a suite of advanced Geological sensors, the Tellurn is an excellent addition to a prospector fleet. The Tellurn is also capable of running most tests and experiments that a standard lab could, making it easier to examine and research unknown materials on the fly. But due to it's scientific focus, the Tellurn has no offensive weaponry, and minimal point defence systems. However, it's shields are much stronger than ships twice it's size, normal for vessels frequenting areas as hazardous as asteroid fields. Although, the DCA Boring Beam is equally capable of boring through hulls as well as rock, leaving the Tellurn with at least some way to ward off attacking ships.


Fighters

Light

ME-226 Parasite Fighter-
Price: 250,000 Credits per unit (Additional 750k Credits for experienced pilots per unit, if available)
Resupply & Repair: No resupply required, 125k Credits to fully repair (unless supplied & repaired by renter)

Spoiler
(http://i1358.photobucket.com/albums/q762/RoflTankFTW/BR%20Pics/ParasiteFighter_zps9aac6585.png)
Parasite Fighter

Built specifically to attach to bombers, this fighter is light and fast, perfect for zipping through defensive fire or downing enemy fighters. Unfortunately, its size lends to it being fragile and slightly twitchy on the controls, but very rewarding and powerful in the hands of a good pilot.

Armament:
1x NEC-12 Pulse Laser


Me-439 Natuss-
Price: 1 Million Credits per unit (Additional 250k Credits for experienced pilots per unit, if available)
Resupply & Repair: 150k Credits to fully resupply, 550k Credits to fully repair (unless supplied & repaired by renter)

Spoiler
(http://i1358.photobucket.com/albums/q762/RoflTankFTW/BR%20Pics/Me-439NatussFrontalView_zpsdd71f5e4.png)
Frontal View

The Me-439 Natuss acts as a bridge between Light and Standard fighters, much like the Mantis is a bridge between Heavy and Standard fighters. The Natuss is deceptively robust for it's size, and packs a powerful PFzN-23 Model-2 50mm Gauss Cannon, allowing it to destroy Light or Standard fighters in a single round most times. Able to quickly accelerate, the Natuss has a very high forward speed thanks to it's HMK-35M Mass Compression engines, but suffers from poor turning ability as a result. Although it's 50mm Gauss Cannon is powerful, because of how small the Natuss is the 50mm does not have much room for ammunition, and the Natuss' small generator core can't support the full ROF of the 50mm.

Armament:
PFzN-23 Model-2 50mm Gauss Cannon (50 rounds)


Me-439/E Super Natuss
Price: 2.5 Million Credits per unit (Additional 350k Credits for experienced pilots per unit, if available)
Resupply & Repair: 250k Credits to fully resupply, 1 Million Credits to fully repair (unless supplied & repaired by renter)

Spoiler
(http://i1358.photobucket.com/albums/q762/RoflTankFTW/BR%20Pics/Me-439ESuperNatussFrontalView_zpsf8fff951.png)
Frontal View

(http://i1358.photobucket.com/albums/q762/RoflTankFTW/BR%20Pics/Me-439ESuperNatussRearView_zps9ae09271.png)
Rear View

Built as an upgrade to the normal Me-439 Natuss, the Super Natuss sacrifices durability for additional speed and agility. It also mounts more space efficient weaponry, and doesn't suffer as badly from a lack of space like the Natuss does, giving it a higher combat effectiveness. Unfortunately, as mentioned earlier, it's speed and agility came from a sacrifice in hull reinforcement and less armor plating, forcing pilots to be very careful about engaging more than a single target at once. However, it's twin HMK-35U and twin HMK-35M Mass Compression engines provide it with enough power to escape from most engagements, allowing the Super Natuss to easily disengage from a bad situation.

Armament:
2x PFzN-34/R1 30mm Gauss Cannons (450 rounds per gun)


Heavy

ME-709 "Blitz Flugel"-
Price: 25 Million Credits per unit (Additional 500k Credits for experienced pilot per unit, if available)
Resupply & Repair: 350k Credits to fully resupply, 12.5 Million Credits to fully repair (unless supplied & repaired by renter)

Spoiler
(http://i1358.photobucket.com/albums/q762/RoflTankFTW/BR%20Pics/ME-709BlitzFlugel_zps0d65bcee.png)
ME-709 "Blitz Flugel"

The ironed out and standardized production version of the ME-609 "Krieg Flugel", the 709 is much superior in every aspect, save firepower. More maneuverable, faster, and easier to fly than the 609, the 709 is still a Heavy Fighter, and as such is deployed with an escort of 6 fighters on average, to provide anti-fighter coverage.

Armament:
8x PFzN-80M 40mm Gauss Cannon (500 rounds per gun)


Standard

ME-509 A-2-
Price: 10 Million Credits per unit (Additional 500k Credits for experienced pilot per unit, if available)
Resupply & Repair: 150k Credits to fully resupply, 4.5 Million Credits to fully repair (unless supplied & repaired by renter)

Spoiler
(http://i1358.photobucket.com/albums/q762/RoflTankFTW/BR%20Pics/Me-509A-2_zps1bc92c95.png)
ME-509 A-2

A step up from the standard 509, the A-2 improves upon the 509's speed and maneuverability. It sacrifices some firepower for much more powerful HMK-33N Mass Compression engines, and its clipped wings provide excellent flight characteristics. Still as reliable and durable as the original 509, the A-2 is more expensive as a result, meaning it is normally given to more experienced 509 pilots who wont lose it so easily.

Armament:
4x PFzN-8 Type-3 20mm Gauss Cannons (1000 rounds per gun)


ME-509 A-3-
Price- 17.5 Million Credits per unit (Additional 250k Credits for experienced pilot per unit, if available)
Resupply & Repair: 275k Credits to fully resupply, 9.5 Million Credits to fully repair (unless supplied & repaired by renter)

Spoiler
(http://i1358.photobucket.com/albums/q762/RoflTankFTW/BR%20Pics/ME-509A-3SideView_zps86b0badd.png)
Side View

The 509 A-3 is a branch off variant of the A-2, offering much higher speed than the A-2, with comparable firepower. Designed with lighter plate, a tailored high speed airframe, and the same upgraded HMK-33N Mass Compression engines, the A-3 is a well built interceptor. It's also easy to pilot because of its advanced Fly-By-Wire systems, meaning that a larger amount of pilots can fly it as compared to the A-2, but it invariably raises its price.

Armament:
4x PFzN-12 Type-4 20mm Gauss Cannon (750 rounds per gun)


Me-619 Mantis-
Price: 20 Million Credits per unit (Additional 350k Credits for experienced pilot per unit, if available)
Resupply & Repair: 350k Credits to fully resupply, 10 Million Credits to fully repair (unless supplied & repaired by renter)

Spoiler
(http://i1358.photobucket.com/albums/q762/RoflTankFTW/BR%20Pics/Me-619MantisFrontalView_zps262fe3bb.png)
Frontal View

(http://i1358.photobucket.com/albums/q762/RoflTankFTW/BR%20Pics/Me-619MantisRearView_zps35324532.png)
Rear View

Built to fill the gap between Heavy fighters and Standard fighters, the Mantis is built as an amalgamation of both. Using a smaller, lighter, version of a Heavy fighter frame, the Mantis can absorb a large amount of battle damage, and mount much heavier weaponry than a normal Standard fighter. However, it's size negates some of the durability provided by the Heavy frame, as the redundancies are less effective, and the frame mounts less armor as well. The Mantis also suffers from a lower top speed than most Standard fighters due to it's higher weight, despite it's superior HMK-45P Mass Compression engines.

Armament:
4x PFzN-80M 40mm Gauss Cannons (350 rounds per gun)


Me-513 Arcott
Price: 20 Million Credits per unit (Additional 600k Credits for experienced pilot per unit, if available)
Resupply & Repair: 350k Credits to fully resupply, 10 Million Credits to fully repair (unless supplied & repaired by renter)

Spoiler
(http://i1358.photobucket.com/albums/q762/RoflTankFTW/BR%20Pics/Me-513ArcottFrontalView_zpsa25bb337.png)
Frontal View

(http://i1358.photobucket.com/albums/q762/RoflTankFTW/BR%20Pics/Me-513ArcottRearView_zps9d6cb5fd.png)
Rear View

The Me-513 Arcott is a purpose built space fighter, unbound by the restriction of having to be capable of Atmospheric flight like other Black Moon fighters. Due to this, the Arcott has a much different thruster layout, allowing it greater agility than most other Standard Fighters. It's forward speed is also high due to it's structure being much lighter than an Atmo-capable fighter, allowing its four smaller HMK-35M Mass Compression engines to work more efficiently. The downside to the Arcott is that it's agility makes it very touchy, and requires a very light and controlled hand to pilot it well. The Arcott also suffers from a low ammunition count for it's cannons, meaning pilots not only have to be skilled, but very accurate as well to succeed in this fighter.

Armament:
2x PFzN-23 Model-3 30mm Gauss Cannons (200 rounds per gun)


Bombers

Medium

Heavy

Super Heavy

Adder Super Heavy Bomber-
Price: 250 Million Credits per unit (Standard Uubiquitum HE bombs supplied for free, 150k Credits per non-standard bomb load supplied)
Resupply & Repair: 250k Credits to fully resupply, 125 Million Credits to fully repair (unless supplied & repaired by renter)

Spoiler
(http://i1358.photobucket.com/albums/q762/RoflTankFTW/AdderSHBSideView_zps5a7c57d6.png)
Side View

(http://i1358.photobucket.com/albums/q762/RoflTankFTW/AdderSHBRearView_zps00e13de8.png)
Rear View

(http://i1358.photobucket.com/albums/q762/RoflTankFTW/AdderSHBFrontal_zps84c5eafa.png)
Frontal View

Heavier than almost any other bomber built to date, the Adder can carry 300,000kg of bombs inside its armored hull. Capable of carrying and resupplying 16 ME-226 fighters, the Adder is equipped with 12 Dual Mount Rotary 30mm turrets, as well as a single massive Dual mount Beam turret in the rear. The Adder is capable of strafing targets as well, with its 12 forward facing 50mm Gauss Cannons. Prohibitively expensive, the Adder is only deployed to literally level small continents or crack the hardest of orbital facilities.

Armament:
12x Dual PFzN-34/R2 MK-VI Rotary 30mm turrets (10k rounds per turret)

1x Dual Mount BL-87/K6 Beam Laser turret

12x PFzN-23 Model-2 50mm Gauss Cannons (Forward Firing, 700 rounds per gun)

300,000kg of variable bombs

16x ME-226 fighters


Ground Forces

Titans

Androktas A-1 Land Titan-
Price: 350 Million Credits per unit (Veteran crew (minumum 125 deployments) 15 Million Credits extra per unit, if available)
Resupply & Repair: 250k Credits to fully resupply, 125 Million Credits to fully repair (unless supplied & repaired by renter)
(I will be adding an interior later, when i don't feel lazy)

Spoiler
(http://i1358.photobucket.com/albums/q762/RoflTankFTW/AndroktasLandTitanFrontal_zps95d9b2ee.png)
Androktas Frontal (note chest lasers)

(http://i1358.photobucket.com/albums/q762/RoflTankFTW/AndroktasLandTitanSide_zps9d01f434.png)
Androktas Side

(http://i1358.photobucket.com/albums/q762/RoflTankFTW/AndroktasLandTitanRear_zps88377c5a.png)
Androktas Rear

Built as a replacement to heavy armor battalions, the Androktas is more than capable of storming a fortress or destroying an entire armored column by itself. Equipped with 2x 1000mm AAC-29 cannons on its arms, and 2x PL-H Type 3 Lasers in its chest, this Titan is quite well armed, and in the event it needs to engage an enemy titan or destroy a building in melee it can use its fully functioning hands to crush or rip off pieces of a target. There is even the option of mounting a Triple-A turret on the top of the generator pack, giving it the ability to hold of light air assaults. All Androktas are controlled via a neural uplink with the pilot, allowing for greater melee ability than most 'Mechs. As one pilot colorfully put it: "The Androktas is like a horse, and you're the rider. You just kinda... guide it in the right direction, tell it where to go and what to kill. It figures out everything else on its own."

Armament:
2x AAC-29 cannons (500 RPG)

2x PL-H Type 3 Pulse Lasers

Optional- 1x Dual Mount PFzN-23/Flak 50mm Gauss AAA turret (600 RPG)


Androktas A-2-
Price: 420 Million Credits per unit (Veteran crew (minumum 125 deployments) 20 Million Credits extra per unit, if available)
Resupply & Repair: 340k Credits to fully resupply, 210 Million Credits to fully repair (unless supplied & repaired by renter)

Spoiler
(http://i1358.photobucket.com/albums/q762/RoflTankFTW/AndroktasA-2Frontal_zpsdc9b22b5.png)
A-2 Frontal view

(http://i1358.photobucket.com/albums/q762/RoflTankFTW/AndroktasA-2Rear_zps57f56a16.png)
A-2 Rear view

An improvement upon the initial Androktas, the A-2 is equipped with highly upgraded and improved generator pack. This wealth of extra energy gives the A-2 more power for its artificial muscle systems, allowing it surprising agility for a 'Mech its size. The PL-H Type 3 lasers mounted in the chest of the A-1 were removed, and replaced by four RPL-77/K lasers in dual mounts on its wrists for improved anti-infantry power. The AAC-29 cannons were also replaced, by two chest mounted 2000mm SAAC-35 cannons capable of firing a larger range of ammo types. The A-2 also comes standard with a Dual 50mm AAA turret on the rear of the cockpit.

Armament:

2x SAAC-35 cannons (250 RPG)

4x RPL-77K Pulse Lasers, 2 on each wrist

1x Dual PFzN-23/Flak 50mm AAA turret (600 RPG)


Androktas A-3 "Tank" CQB
Price: 330 Million Credits per unit (Veteran crew (minumum 125 deployments) 30 Million Credits extra per unit, if available)
Resupply & Repair: 250k Credits to fully resupply, 125 Million Credits to fully repair (unless supplied & repaired by renter)

Spoiler
(http://i1358.photobucket.com/albums/q762/RoflTankFTW/AndroktasA-3TankSideView_zps90c49797.png)
A-3 Side View

(http://i1358.photobucket.com/albums/q762/RoflTankFTW/AndroktasA-3TankSwordArm_zps9bf62af0.png)
A-3 Sword Arm View

(http://i1358.photobucket.com/albums/q762/RoflTankFTW/AndroktasA-3TankShieldArm_zpsc271c21d.png)
A-3 Shield Arm View

Like a hot knife through butter, the Androktas A-3 "Tank" can carve through enemy 'Mechs in seconds, cutting off limbs or cleaving entire 'Mechs in two. The A-3 is built off the A-2 as a base, giving it a generous amount of power to pour into making it incredibly agile and fast. Sacrificing its right hand to equip its massive repurposed Industrial Plasma Cutter, redesignated HM-5 Type 7, it can easily make short work of anything in front of it. Also replaced are the SAAC-35 cannons, with the UCS-73/G Shotgun taking its place. Able to fire a canister round full of APHE flechettes, the UCS-73/G can penetrate and maul almost any target it faces on the ground. The A-3 is also equipped with a shield and the original two RPL-77K lasers still mounted on its left arm to provide anti-infantry capability and melee protection. Whatever the A-3 cant parry, it's shield can absorb or deflect the blow. All in all, the A-3 is incredibly dangerous up close, but seriously vulnerable at range.

Armament:
1x HM-5 Type 7 Industrial Plasma Cutter

2x UCS-73/G Shotguns

2x RPL-77K Pulse Lasers

1x Dual PFzN-23/Flak 50mm AAA turret (600RPG)


'Mechs

Jackal Light 'Mech-
Price: 50 Million Credits per unit (Veteran Pilots (Minimum 150 deployments) 15 Million Credits extra per unit, is available)
Resupply & Repair: No resupply required, 25 Million Credits to fully repair (unless supplied & repaired by renter)

Spoiler
(http://i1358.photobucket.com/albums/q762/RoflTankFTW/BR%20Pics/JackalLightMechView_zps8fa71ddb.png)
Frontal View

(http://i1358.photobucket.com/albums/q762/RoflTankFTW/BR%20Pics/JackalLightMechRearView_zps1ceb4731.png)
Rear View

First built as a Medium 'Mech, the Jackal was quickly re-designated to a Light due to it's high speed and relatively weak armament. Since then it has found itself a niche in the Recon role, able to get in and out quickly and quietly, yet still able to handle itself in a fight. It's weaponry is also energy based, allowing it a much longer combat endurance then an ammo based weapon load. A downside to the Jackal's otherwise excellent design is it's massively exposed cockpit, meaning pilots who don't use their speed may quickly find themselves very dead.

Armament:
4x NEC-15 Pulse Lasers


Kroel Medium 'Mech-
Price: 75 Million Credits per unit (Veteran Pilots (Minimum 150 deployments) 15 Million Credits extra per unit, is available)
Resupply & Repair: 20k Credits to fully resupply, 30 Million Credits to fully repair (unless supplied & repaired by renter)

Spoiler
(http://i1358.photobucket.com/albums/q762/RoflTankFTW/BR%20Pics/KroelMediumMechFrontalView_zpscaadfea4.png)
Frontal View

(http://i1358.photobucket.com/albums/q762/RoflTankFTW/BR%20Pics/KroelMediumMechRearView_zps00b145d9.png)
Rear View

Built to address the issues with the Jackal, the Kroel is a true Medium 'Mech. The cockpit is reinforced and placed within the body of the 'Mech, it's arm weapons were refitted with two NEC-47 Model-6 Plasma Lances, and it's drive system was simplified to cut down maintenance and increase reliability. The only problem with the Kroel is that the Plasma Lances, while powerful, are mounted in rather exposed casings. This allows an enemy 'Mech to blow the reaction chambers with a very well placed shot, wrecking the weapon.

Armament:
2x NEC-47 Model-6 Plasma Lances

1x Dual PFzN-8 Type-3 20mm Gauss Cannons (Chin mounted, 500 rounds per gun)


Heavy Armor

Deimos Heavy Mobile Artillery- ARCHIVED

Medium Armor
Title: Re: Black Moon PMC Shipyards
Post by: Ace on March 26, 2013, 07:54:20 pm
Very impressive ships.
I especially liked the Vanguard dreadnought.
Title: Re: Black Moon PMC Shipyards
Post by: Thadius Faran on March 28, 2013, 12:18:11 pm
Hmmm. Your ships seem to follow a scheme that a lot of people are doing. Your ones are just a bit more exotic. My favorite one is probably the Vangard as well.
Title: Re: Black Moon PMC Shipyards
Post by: RoflTankFTW on March 28, 2013, 12:43:55 pm
Hmmm. Your ships seem to follow a scheme that a lot of people are doing. Your ones are just a bit more exotic. My favorite one is probably the Vangard as well.

Exactly what theme? I would like to differ from it. :P

Although, I should say that most of my designs draw inspiration from actual ship/fighter/weapon designs. Some are from the WWI/WWII era, some Cold War, some Modern. But thanks, I really like like the Vanguard as well... She's based on the old Pre-Dread design philosophy from the WWI era.
Title: Re: Black Moon PMC Shipyards
Post by: Thadius Faran on March 28, 2013, 01:38:01 pm
The steel grey with small colors theme. I've seen quite a few other factions that use all grey with small highlights of other colors. My company uses Teal and dark red and my S.D.I use White and Orange making us different compared to others. Xavier Industries uses White and Blue and there are a ton of other groups who use other ones like black and red. However most use Grey. 
Title: Re: Black Moon PMC Shipyards
Post by: RoflTankFTW on March 28, 2013, 01:42:55 pm
The steel grey with small colors theme. I've seen quite a few other factions that use all grey with small highlights of other colors. My company uses Teal and dark red and my S.D.I use White and Orange making us different compared to others. Xavier Industries uses White and Blue and there are a ton of other groups who use other ones like black and red. However most use Grey.

Well, I could use the "dazzle" paint from my Solenius MKII carrier... I derived it from the old camouflage they used on ships to confuse submarines and make them harder to target right. Thanks for the tip though, I'll see if I can convert most of these ships over to that color scheme, give Black Moon a unique identifying paint job.
Title: Re: Black Moon PMC Shipyards
Post by: Czorio on March 28, 2013, 02:47:16 pm
The steel grey with small colors theme. I've seen quite a few other factions that use all grey with small highlights of other colors. My company uses Teal and dark red and my S.D.I use White and Orange making us different compared to others. Xavier Industries uses White and Blue and there are a ton of other groups who use other ones like black and red. However most use Grey.

What are you supposed to do? Make a flying rainbow?



You could improve the Vanguard by replacing the big guns in the front with something else. The guns break the style of the entire ship.
Title: Re: Black Moon PMC Shipyards
Post by: RoflTankFTW on March 28, 2013, 03:12:18 pm
You could improve the Vanguard by replacing the big guns in the front with something else. The guns break the style of the entire ship.

How do you figure that?
Title: Re: Black Moon PMC Shipyards
Post by: Czorio on March 28, 2013, 03:22:49 pm
From the side they don't look as bad, but from the front they're just there. Not really adding to the complete picture.
Title: Re: Black Moon PMC Shipyards
Post by: RoflTankFTW on March 28, 2013, 03:43:45 pm
From the side they don't look as bad, but from the front they're just there. Not really adding to the complete picture.

Hmmm, i get where you're coming from. I could... lower their position and add the fiddly little recoil bits like on the older guns.

Spoiler
(http://i1358.photobucket.com/albums/q762/RoflTankFTW/800px-British_39th_Siege_Battery_RGA_Somme_1916_zpsd2777253.jpg)
Guns of the British 39th Siege Battery (Somme 1916)

(http://i1358.photobucket.com/albums/q762/RoflTankFTW/800px-105mm-Kroop-HowitzerBG-WWI_zps91c9176e.jpg)
Captured French Howitzer

Note the tube bits on top of both guns... seems like it could take up space and add dimension if i do it right.
Title: Re: Black Moon PMC Shipyards
Post by: Hufer on March 28, 2013, 04:32:15 pm
From the side they don't look as bad, but from the front they're just there. Not really adding to the complete picture.

Hmmm, i get where you're coming from. I could... lower their position and add the fiddly little recoil bits like on the older guns.

Spoiler
(http://i1358.photobucket.com/albums/q762/RoflTankFTW/800px-British_39th_Siege_Battery_RGA_Somme_1916_zpsd2777253.jpg)
Guns of the British 39th Siege Battery (Somme 1916)

(http://i1358.photobucket.com/albums/q762/RoflTankFTW/800px-105mm-Kroop-HowitzerBG-WWI_zps91c9176e.jpg)
Captured French Howitzer

Note the tube bits on top of both guns... seems like it could take up space and add dimension if i do it right.

It completely depends on whether you are shooting for more of an aesthetic appeal or a practical one. I think it looks nearly perfect as is.
Title: Re: Black Moon PMC Shipyards
Post by: Alaric on March 28, 2013, 04:37:11 pm
The steel grey with small colors theme. I've seen quite a few other factions that use all grey with small highlights of other colors. My company uses Teal and dark red and my S.D.I use White and Orange making us different compared to others. Xavier Industries uses White and Blue and there are a ton of other groups who use other ones like black and red. However most use Grey.

To be fair, most use those variations of grey because they're the default plating colors. In space there is little point in painting one's ship.

However, for the sake of presentation here on the forums I must admit some colorization is necessary to at least offset the game's lighting. I tend to like the color highlights over fully painted ships, personally.
Title: Re: Black Moon PMC Shipyards
Post by: Erebus on March 28, 2013, 06:42:58 pm
To be fair, the colors we have suck. For some reason the devs decided that we could have neon green and fucking PINK, but no dark blue or dark red.

I nagged in IRC for hours about it and finally someone listened and now we got several "darker" colors, but still.
Title: Re: Black Moon PMC Shipyards
Post by: RoflTankFTW on March 29, 2013, 01:34:06 am
To be fair, the colors we have suck. For some reason the devs decided that we could have neon green and fucking PINK, but no dark blue or dark red.

I nagged in IRC for hours about it and finally someone listened and now we got several "darker" colors, but still.

It would be nice if you selected your plating type, then selected a color for it. And the ability to set the look, like shiny or matte, pattern, ect.

So I could select: Heavy Plate - Red - Matte - Normal Pattern

That way you could have much more diverse paint schemes, promoting a lot more crazy camo's in here. Personally I want to do a Black/Grey/Red Urban camo for my ships, but the loss of weight would kind of suck. I LIKE MAH SHIPS CHUNKY.

Alright, so more on topic: I didn't feel like making a new reply, but i'm working on my Uber-Secret project right now, and its getting near 50 on the Enormity scale (and the structure isn't even at 50% completion)... And it's starting to cause violent lag. Anyone know how I can further optimize the game so I can finish this beast? I already turned down the resolution, turned graphics to bare minimum... got nothing else i can do as far as I know.
Title: Re: Black Moon PMC Shipyards
Post by: Niwantaw on March 29, 2013, 08:42:40 am
Alright, so more on topic: I didn't feel like making a new reply, but i'm working on my Uber-Secret project right now, and its getting near 50 on the Enormity scale (and the structure isn't even at 50% completion)... And it's starting to cause violent lag. Anyone know how I can further optimize the game so I can finish this beast? I already turned down the resolution, turned graphics to bare minimum... got nothing else i can do as far as I know.

Shoving BR onto it's own core used to get a handful of frames but other than that just try to look at as little of the ship as possible.

However you're likely to hit the will not load barrier before much longer. Syayauk hit it when it jumped to enorm. 68. (But that is a relatively square area due to the back wings) So unless it's quite narrow like the SH be ready for a wait.
Title: Re: Black Moon PMC Shipyards
Post by: RoflTankFTW on March 29, 2013, 10:18:52 am
Alright, so more on topic: I didn't feel like making a new reply, but i'm working on my Uber-Secret project right now, and its getting near 50 on the Enormity scale (and the structure isn't even at 50% completion)... And it's starting to cause violent lag. Anyone know how I can further optimize the game so I can finish this beast? I already turned down the resolution, turned graphics to bare minimum... got nothing else i can do as far as I know.

Shoving BR onto it's own core used to get a handful of frames but other than that just try to look at as little of the ship as possible.

However you're likely to hit the will not load barrier before much longer. Syayauk hit it when it jumped to enorm. 68. (But that is a relatively square area due to the back wings) So unless it's quite narrow like the SH be ready for a wait.

They did say they made engine optimizations for the next update right? Maybe I can continue my project there... I mean, its literally half frame and still causing all that lag. Oh well, time to shelve it for now.
Title: Re: Black Moon PMC Shipyards
Post by: TarotDragoon on March 29, 2013, 05:18:29 pm
they did indeed but the game is still a fair way from being truly optimised, I have a battleship onyx class that is 500m in length, while it's still buildable lag wise I honestly have no hope whatsoever that a ship that size will EVER be able to be used in BR for battles even when the game is fully optimised. with turrets, life support, reactors and crew all in one ship thats a significant processor drain, add in three or four ships that size and I honestly don't think the game would be playable.

so, while big ships are fun to build and look at I really don't think they're ever going to become functional.
Title: Re: Black Moon PMC Shipyards
Post by: Erebus on March 29, 2013, 08:08:47 pm
they did indeed but the game is still a fair way from being truly optimised, I have a battleship onyx class that is 500m in length, while it's still buildable lag wise I honestly have no hope whatsoever that a ship that size will EVER be able to be used in BR for battles even when the game is fully optimised. with turrets, life support, reactors and crew all in one ship thats a significant processor drain, add in three or four ships that size and I honestly don't think the game would be playable.

so, while big ships are fun to build and look at I really don't think they're ever going to become functional.

God I so hope not :(

Im wasting my time on a 600m ship and its going to be my pride and joy  :-\
Title: Re: Black Moon PMC Shipyards
Post by: TarotDragoon on March 30, 2013, 08:33:01 am
they did indeed but the game is still a fair way from being truly optimised, I have a battleship onyx class that is 500m in length, while it's still buildable lag wise I honestly have no hope whatsoever that a ship that size will EVER be able to be used in BR for battles even when the game is fully optimised. with turrets, life support, reactors and crew all in one ship thats a significant processor drain, add in three or four ships that size and I honestly don't think the game would be playable.

so, while big ships are fun to build and look at I really don't think they're ever going to become functional.

God I so hope not :(

Im wasting my time on a 600m ship and its going to be my pride and joy  :-\

I know, I hope not either, I'm just thinking realistically, I REALLY want my Onyx class to fly  :( (and kill and maim etc.)
Title: Re: Black Moon PMC Shipyards
Post by: RoflTankFTW on March 30, 2013, 10:49:29 am

God I so hope not :(

Im wasting my time on a 600m ship and its going to be my pride and joy  :-\

Geez, my Uber Project could fit that inside the front section and still have room to spare... I think I may have gone a little too big. Oh well, just have to hope that the engine is a lot better next update.
Title: Re: Black Moon PMC Shipyards (Updated 31/3)
Post by: Thadius Faran on April 03, 2013, 05:00:50 pm
Nice mechs! Next some artillery and "Real" Tanks.
Title: Re: Black Moon PMC Shipyards (Updated 31/3)
Post by: RoflTankFTW on April 03, 2013, 07:00:18 pm
Nice mechs! Next some artillery and "Real" Tanks.

Thanks! I actually have an idea for an SPG, and i'm trying to make a tank large enough to paint nicely but small enough to look plausible (even by my size standards. ;) )... They should both be out soon-ish.
Title: Re: Black Moon PMC Shipyards (Updated 3/4/13)
Post by: Thadius Faran on April 04, 2013, 09:46:48 am
Here is a good sized tank for you.
Title: Re: Black Moon PMC Shipyards (Updated 3/4/13)
Post by: Niwantaw on April 04, 2013, 12:49:30 pm
Fatboys aren't exactly tanky tanks.

Spoiler
(http://www.sg.hu/forumkepek/2010_03/Baneblade.jpg)

That however. Is a tanky tank
Title: Re: Black Moon PMC Shipyards (Updated 3/4/13)
Post by: RoflTankFTW on April 04, 2013, 01:35:05 pm
Fatboys aren't exactly tanky tanks.

Spoiler
(http://www.sg.hu/forumkepek/2010_03/Baneblade.jpg)

That however. Is a tanky tank

That's not just any tank. That is the finest tank ever produced on the factories of Mars to bring righteous fury down upon the Emperor's enemies! THAT IS A BANEBLADE SUPER HEAVY TANK! Ill begin work at once, Blockade Runner needs a healthy dose of Warhammer 40k, be it ships or uber-tanks.
Title: Re: Black Moon PMC Shipyards (Updated 3/4/13)
Post by: Rainman on April 04, 2013, 03:48:39 pm
BBBEEEIIINNBLAAADESSSS?


My goodness, what a great idea. I look forward to seeing your rendition, Rofltank!


Just... Be sure not to misplace a hundred of them on your way between fabrication and posting in this thread. ;)
Title: Re: Black Moon PMC Shipyards (Updated 3/4/13)
Post by: RoflTankFTW on April 04, 2013, 05:07:17 pm
Made a first draft that looked really nice for trying to balance size and detail... then Blockade Runner crashed and I lost everything.

Gotta start from scratch. :(
Title: Re: Black Moon PMC Shipyards (Updated 3/4/13)
Post by: Thadius Faran on April 04, 2013, 06:19:40 pm
"Act hurt" Awww no one want's a tank that builds smaller tanks? Ok.
Title: Re: Black Moon PMC Shipyards (Updated 3/4/13)
Post by: MrVorgra on April 05, 2013, 04:40:34 am
I noticed a lack of room for elevation on that tank (huge tank fanatic here so it better be fuckin perfect)
Title: Re: Black Moon PMC Shipyards (Updated 3/4/13)
Post by: Niwantaw on April 05, 2013, 05:09:21 am
I noticed a lack of room for elevation on that tank (huge tank fanatic here so it better be fuckin perfect)

Depends. If it's an artillery piece in the SPG sense then it would

but if it's an assault gun then it never needs to aim up much. Look at the Stug or other assault guns.
Title: Re: Black Moon PMC Shipyards (Updated 3/4/13)
Post by: RoflTankFTW on April 05, 2013, 10:44:01 am
I noticed a lack of room for elevation on that tank (huge tank fanatic here so it better be fuckin perfect)

I based mine off the Sturmtiger assault gun, but this one uses a "gun" style artillery piece instead of a 380mm rocket mortar. A gun style artillery piece fires on a low arc over longer ranges, much like a normal AT cannon, where a mortar fires at an incredibly high arc with a very short range. Read it's description a tad closer, its a purpose built assault gun, with the ability to lay down long range support fire.
Title: Re: Black Moon PMC Shipyards (Updated 3/4/13)
Post by: RoflTankFTW on April 22, 2013, 02:33:32 pm
Ok, so now that I have time, I think i'm going to do a special build of my favorite ship...

Space Battleship Yamato.

Gonna take a couple of days at least to get a rough draft version down, but I think I can do it and make a full-size, functional, and battle ready SB Yamato.
Title: Re: Black Moon PMC Shipyards (Updated 3/4/13)
Post by: CmndrMarcsBirger on April 22, 2013, 07:08:32 pm
Now my ship won't be the only one of its kind in BR!

Spoiler
(http://i.imgur.com/RTpy6sY.jpg)
(Old image)

Hope you can make it  8) *thumbs up*
Title: Re: Black Moon PMC Shipyards (Updated 3/4/13)
Post by: MrVorgra on April 23, 2013, 01:14:16 am
Ok, so now that I have time, I think i'm going to do a special build of my favorite ship...

Space Battleship Yamato.

Gonna take a couple of days at least to get a rough draft version down, but I think I can do it and make a full-size, functional, and battle ready SB Yamato.

Good luck, its I have a 3d sketchup model of the ship in all its glory of cubes... needless to say have fun with all the curves.
Title: Re: Black Moon PMC Shipyards (Updated 3/4/13)
Post by: RoflTankFTW on April 23, 2013, 01:29:26 am
Good luck, its I have a 3d sketchup model of the ship in all its glory of cubes... needless to say have fun with all the curves.

Ohhh, mind if i have a peek? I've been struggling to find any usable materials for size/shaping.

Honestly i'm basing my build off the closest thing i could find in a pinch: a SB Yamato Minecraft build. Not exactly professional or fancy, but its working for now, i have the rough hull first draft about 25% (I didn't realize exactly how much more I have to do until now) done as it stands.



Okay, here is a quick picture of her front half (about 40-45% complete now), so I threw a quick coat of paint on it to take the picture.

(Anyone saying it needs a different paint scheme will be smacked through the internet.)

Spoiler
(http://i1358.photobucket.com/albums/q762/RoflTankFTW/SpaceBattleshipYamatoFrontSectionDraft1_zpsdddbc6c0.png)

The SB Yamato in all her glory. Well, her bow section at least. At this rate she'll be done in 1, maybe 2 days more.




Okay, more construction updates... Finished the majority of her "Beehive" AAA section, and now all that's left is to start tapering down the hull to the engine. After that I do another hull check to make sure not a single block is misplaced, and then its on to the the primary and secondary bridges and turrets.

Spoiler
(http://i1358.photobucket.com/albums/q762/RoflTankFTW/SpaceBattleshipYamatoFrontHalfDraft1_zps0fa8c1c9.png)

More hull!!!! :D
Title: Re: Black Moon PMC Shipyards (SB Yamato build update 23/4/13)
Post by: TarotDragoon on April 24, 2013, 06:03:17 pm
damn that's looking pretty sweet, is it to scale?
Title: Re: Black Moon PMC Shipyards (SB Yamato build update 23/4/13)
Post by: RoflTankFTW on April 24, 2013, 06:59:15 pm
damn that's looking pretty sweet, is it to scale?

More or less, yeah. I'm looking for some very detailed floor plans so i can fill the interior... I want to have the Wave Motion Gun firing chamber and Wave Motion Engine room at least.
Title: Re: Black Moon PMC Shipyards (SB Yamato build update 23/4/13)
Post by: CmndrMarcsBirger on April 24, 2013, 07:29:31 pm
damn that's looking pretty sweet, is it to scale?

More or less, yeah. I'm looking for some very detailed floor plans so i can fill the interior... I want to have the Wave Motion Gun firing chamber and Wave Motion Engine room at least.

Google, is your friend: http://gwing-online.com/images/categories/Other/yamato/mechanical_yamato_1.jpg
http://farm5.static.flickr.com/4137/4903317938_da31abc6d6.jpg

Wikipedia works too: https://en.wikipedia.org/wiki/Space_Battleship_Yamato_(spaceship)

According to that article, size is:
285.8m long (round it up or down to 285 or 286 meters).
34.6 wide (round it up or down to 34 or 35).
77m overall height.

Never actually saw the series or anything of it, but knew of its existence. Looks interesting...
Title: Re: Black Moon PMC Shipyards (SB Yamato build update 23/4/13)
Post by: RoflTankFTW on April 24, 2013, 07:55:38 pm

Google, is your friend: http://gwing-online.com/images/categories/Other/yamato/mechanical_yamato_1.jpg
http://farm5.static.flickr.com/4137/4903317938_da31abc6d6.jpg

Wikipedia works too: https://en.wikipedia.org/wiki/Space_Battleship_Yamato_(spaceship)

According to that article, size is:
285.8m long (round it up or down to 285 or 286 meters).
34.6 wide (round it up or down to 34 or 35).
77m overall height.

Never actually saw the series or anything of it, but knew of its existence. Looks interesting...

Oh damn, so shes literally twice the size (Guess I was way off, thought she was larger)... hmmm, well, no matter since she's still a sexy beast. :D Also i don't think that first interior is of the version i'm building... Though the second one looks about right.



Okay, a new construction photo!

Spoiler
(http://i1358.photobucket.com/albums/q762/RoflTankFTW/SBYamatoCompleteHullFirstDraft_zpse25d5989.png)

Yay, almost done!
Title: Re: Black Moon PMC Shipyards (SB Yamato build update 24/4/13)
Post by: Holy Thunder on April 25, 2013, 11:45:41 am
Not sure if I'm feeling the paint scheme.  8)
Title: Re: Black Moon PMC Shipyards (SB Yamato build update 24/4/13)
Post by: Niwantaw on April 25, 2013, 11:57:33 am
Considering how light the SBY is in the pictures I've seen compared to that yeah. standard plating would probably look better :/
Title: Re: Black Moon PMC Shipyards (SB Yamato build update 24/4/13)
Post by: RoflTankFTW on April 25, 2013, 06:38:57 pm
Alrighty, here she is in light plate... i got lazy though so the primary bridge isn't painted.

Spoiler
(http://i1358.photobucket.com/albums/q762/RoflTankFTW/PaintTest_zps1c642204.png)

Not fond of it myself, i think its too light... but there's no mid point color wise between Heavy and Standard plate.
Title: Re: Black Moon PMC Shipyards (SB Yamato build update 24/4/13)
Post by: MrVorgra on April 26, 2013, 09:49:23 am
You are missing the under-body control/landing bay thing, the fins, a few guns at the rear... okay I could go on and on (Gotta find that model for you... not going so well :( ), personally the light plate is eh, it isn't true to the ships nature which is probably what makes it eh, also those barrels look thick (might just be the angle), also any high rez pics?
Title: Re: Black Moon PMC Shipyards (SB Yamato build update 24/4/13)
Post by: CmndrMarcsBirger on April 26, 2013, 12:54:47 pm
Here's a suggestion. If something isn't going as planned on a build do the following:

- Try to salvage it

- Start again

I mostly choose start again since I always manage to make things look/function better than before. Like when I noticed a major flaw on my Vindicator. Tried to salvage it, that didn't work, so I started all over again.

Also, keep the heavy plating. Looks closer to what you want to achieve more than you think.

Or give it a custom paint job.
Title: Re: Black Moon PMC Shipyards (SB Yamato build update 24/4/13)
Post by: Erebus on April 27, 2013, 06:22:46 am
Start again??? Are you kidding? That ship looks amazing, no, perfect O_o Of ocurse the barrels are to big, because he must use blocks and keep an actual barrel intact. But you want him to restart because of that and the fucking PAINTJOB???
Title: Re: Black Moon PMC Shipyards (SB Yamato build update 24/4/13)
Post by: Thadius Faran on April 27, 2013, 07:06:34 am
Cool it Erebus. It was  suggustion not a demand. If he belives in perfecting a design by building it many times over then he can. I find that the more you do things the better you get at them.
Title: Re: Black Moon PMC Shipyards (SB Yamato build update 24/4/13)
Post by: CmndrMarcsBirger on April 27, 2013, 03:03:12 pm
I don't think I expressed my self clearly :P

Although Thadious understood it even better.

I suggested a complete re-do to the design if he ran in to structural problems (what I think MrVorga saw). And as personal experience with my own ships. A complete redo is a viable option due to newly gained experience with your personal ship building technique.

Of course not every one will be willing to start all over again :P. This is what happened to me:

-*Run through all the ship looking for errors*
-*See error*
-*See if I can fix it*
-*Fix it but doesn't not look good with the rest of the ship*
-*"Ah crap" moment"*
-*stare at it for possibly an hour"
-*rage quit*
-*come back the next day ready to tackle the ship again*
- *Take the big decision to rebuild it*
- *End up with an even better looking ship*
Title: Re: Black Moon PMC Shipyards (SB Yamato build update 24/4/13)
Post by: RoflTankFTW on April 28, 2013, 07:46:45 am
You are missing the under-body control/landing bay thing, the fins, a few guns at the rear... okay I could go on and on (Gotta find that model for you... not going so well :( ), personally the light plate is eh, it isn't true to the ships nature which is probably what makes it eh, also those barrels look thick (might just be the angle), also any high rez pics?

Haha, yes i know, i'm not done in any way. I still have work to do, although i may resize her by cutting her in half and doing a half block mirror to allow for 3 block thick barrels.

Automatic Post Merge: April 28, 2013, 07:57:11 am
I don't think I expressed my self clearly :P

Although Thadious understood it even better.

I suggested a complete re-do to the design if he ran in to structural problems (what I think MrVorga saw). And as personal experience with my own ships. A complete redo is a viable option due to newly gained experience with your personal ship building technique.

Of course not every one will be willing to start all over again :P. This is what happened to me:

-*Run through all the ship looking for errors*
-*See error*
-*See if I can fix it*
-*Fix it but doesn't not look good with the rest of the ship*
-*"Ah crap" moment"*
-*stare at it for possibly an hour"
-*rage quit*
-*come back the next day ready to tackle the ship again*
- *Take the big decision to rebuild it*
- *End up with an even better looking ship*

Oh trust me, I deleted entire sections at least 15 times during the finalizing of her hull. What you see (the hull) is the fruit of an exacting design process that has not a single block out of place. I quadruple checked each sector before making changes or adding more on. There are no critical hull and structural issues at the moment, so a re-do is not in order.

Mind you, i'm not at all done (i'm taking a break and playing Kerbal Space Program, really fun game.) I still have to finalize the primary bridge, begin the secondary bridge, figure out a turret design or get one modeled, and then slap on the turrets, then tack on the frilly bits like fins and things. And anyways, I should have said to ignore the proto-turrets, they're so damn ugly.
Title: Re: Black Moon PMC Shipyards (SB Yamato build update 24/4/13)
Post by: Holy Thunder on May 02, 2013, 03:49:37 pm
Umm...yeah mostly I was being ironic given the previous comment about terrible things happening to those who complained of the paint scheme. Side with Vorgra, the non-light-plate was better.  :o
Title: Re: Black Moon PMC Shipyards (SB Yamato build update 24/4/13)
Post by: regulator on May 02, 2013, 04:25:54 pm
Its this right? http://www.planetminecraft.com/project/space-battleship-yamato/

I dont know about just taking a Minecraft build and copying it 1:1
Title: Re: Black Moon PMC Shipyards (SB Yamato build update 24/4/13)
Post by: RoflTankFTW on May 02, 2013, 07:33:27 pm
Its this right? http://www.planetminecraft.com/project/space-battleship-yamato/

I dont know about just taking a Minecraft build and copying it 1:1

Yes. And I specified that I was using it as a blueprint. Except mine is going to have angles and a functional interior. Since I couldn't find a voxel model of the SB Yamato, using his build and crediting him with the hull design does no harm, seeing as how i'm still paying him credit and yet improving it with my own additions. Assuming I ever finish it that is.
Title: Re: Black Moon PMC Shipyards (Tellurn released!)
Post by: RoflTankFTW on July 22, 2013, 03:53:31 am
Ship - Released
Thread - Shamelessly Bumped
RoflTankFTW - Returned
Post Merge - Awaiting Completion

(Is thread bumping your own thread against the rules or what? Cause it's kinda too late, and I read the rules but didn't see anything on it.)
Title: Re: Black Moon PMC Shipyards (Tellurn released! 22/7/13)
Post by: Hufer on July 24, 2013, 03:21:31 pm
Thread bumping is an integral part of keeping your ship thread up to date even if the last post was yours.

On a side note I still thing the Vanguard Battlecruiser is absolutely amazing and would be willing and wanting to trade any of my designs (minus Aristotle) just to open it up and take a crack at some overhaul work. If you'd rather not I'd completely understand.
Title: Re: Black Moon PMC Shipyards (Tellurn released! 22/7/13)
Post by: Thadius Faran on July 24, 2013, 06:54:24 pm
Even the daring? I better build something good enough that you say that to me!
Title: Re: Black Moon PMC Shipyards (Tellurn released! 22/7/13)
Post by: Hufer on July 25, 2013, 04:51:12 am
Even the daring? I better build something good enough that you say that to me!

Yes, but this would be a trade in technology rather than free information, it would be well worth it to crack open that sweet hull... *drools*
Title: Re: Black Moon PMC Shipyards (Tellurn released! 22/7/13)
Post by: RoflTankFTW on July 25, 2013, 09:28:18 am
Yes, but this would be a trade in technology rather than free information, it would be well worth it to crack open that sweet hull... *drools*

Well I'll be damned, I didn't think one of my designs would attract such a well-established ship builders eye.

I'll tell you what, once the 1xx update drops, i'll do a re-fit on the (rather crude) internals, and i'll give er to ya free of charge. Just be sure that if you crack er open and do your own refit afterwards, ya give me some credit. :P
Title: Re: Black Moon PMC Shipyards (Tellurn released! 22/7/13)
Post by: Thadius Faran on July 25, 2013, 10:32:32 am
It seems you out did yourself Rofl. Congrats!
Title: Re: Black Moon PMC Shipyards (Tellurn released! 22/7/13)
Post by: Hufer on July 25, 2013, 03:03:13 pm
Yes, but this would be a trade in technology rather than free information, it would be well worth it to crack open that sweet hull... *drools*

Well I'll be damned, I didn't think one of my designs would attract such a well-established ship builders eye.

I'll tell you what, once the 1xx update drops, i'll do a re-fit on the (rather crude) internals, and i'll give er to ya free of charge. Just be sure that if you crack er open and do your own refit afterwards, ya give me some credit. :P

I wouldn't dream of not giving you credit for such a simplistic marvel, and to think that was one of your earlier designs.
Title: Re: Black Moon PMC Shipyards (New Fighters released! 8/6/13)
Post by: RoflTankFTW on August 11, 2013, 03:03:54 pm
Ok, so i'm starting work on... Well I dunno what it exactly is. It's part station, part carrier, part Flak barge, and part supply yard/fuel refinery.

Anyways, I should finish it in a couple of days if I get around to actually working on it some more. :P
Title: Re: Black Moon PMC Shipyards (New Fighters released! 8/6/13)
Post by: Holy Thunder on August 12, 2013, 07:04:13 am
So...my last few comments on here had been without any real review of the actual ships you've built. Went back and looked at them...those are really some of the finest looking ships I've seen on here at all. Not just that they're pretty, but they look reasonably functional. A lot of the ships on here are aesthetically pleasing, but look like they'd only barely function in a fight.

The Vangard is nice, but the Oblivion cruiser is actually my favorite.
Title: Re: Black Moon PMC Shipyards (New Fighters released! 8/6/13)
Post by: Thadius Faran on August 12, 2013, 07:17:50 am
Those fighter designs are great. I also like the fact that you change the title to make it easier to know if there is a new product. Smart!
Title: Re: Black Moon PMC Shipyards (New Fighters released! 8/6/13)
Post by: RoflTankFTW on August 12, 2013, 01:03:14 pm
So...my last few comments on here had been without any real review of the actual ships you've built. Went back and looked at them...those are really some of the finest looking ships I've seen on here at all. Not just that they're pretty, but they look reasonably functional. A lot of the ships on here are aesthetically pleasing, but look like they'd only barely function in a fight.

The Vangard is nice, but the Oblivion cruiser is actually my favorite.

Haha, thanks! :D I do love "Function before Form", but I was worried they might be received as ugly. I like my space boxes, so long as they have more boxes attached to them in a reasonably attractive manner. METAL BAWKSES!!!! SINDRIIIII!!!!

I actually poured a great bit of time into the Oblivion. She went through... 8-9 different refits before I was happy. I wanted her to look good, but also have a "combat first" feel.

Automatic Post Merge: August 12, 2013, 01:05:47 pm
Those fighter designs are great. I also like the fact that you change the title to make it easier to know if there is a new product. Smart!

Thanks!

I figured my fighter line needed some love, since it was just 509's and the 709. I'm thinking about fleshing out the Bomber lines and adding a few new 'Mechs though before I release my hybrid station/carrier/supply yard/fuel refinery ship.
Title: Re: Black Moon PMC Shipyards (New Fighters released! 8/6/13)
Post by: Holy Thunder on August 12, 2013, 04:18:17 pm
You should make a civilian station. Preferably lots of really large, epic-looking modules that are connected by tiny little pylons that can be shot off by attacking marauders.
Title: Re: Black Moon PMC Shipyards (New Fighters released! 8/6/13)
Post by: Thadius Faran on August 12, 2013, 04:39:14 pm
Oh and place the power generator in a very insensible spot. Will the mech be lighter like a Recon Mech?
Title: Re: Black Moon PMC Shipyards (New Fighters released! 8/6/13)
Post by: RoflTankFTW on August 12, 2013, 06:30:49 pm
Oh and place the power generator in a very insensible spot. Will the mech be lighter like a Recon Mech?

The 'Mech is small, and weighs about 76 tons. Dense little bugger I suppose.

At least it isn't 2,619 tons like the Androktas. :P



And no civvie stations for me Holy Thunder. Especially not ones that aren't built like orbital tanks. :D
Title: Re: Black Moon PMC Shipyards (New Fighters released! 8/6/13)
Post by: Thadius Faran on August 13, 2013, 07:18:46 am
More like Battle Tech mechs?
Title: Re: Black Moon PMC Shipyards (New Fighters released! 8/6/13)
Post by: RoflTankFTW on August 13, 2013, 12:10:17 pm
More like Battle Tech mechs?

I suppose. I'm trying to avoid BattleTech designs as much as possible though.

Also, triple the weight scale. My Light/Medium chassis is 65-80 tons depending on how I modify it.
Title: Re: Black Moon PMC Shipyards (New Fighters released! 8/6/13)
Post by: Thadius Faran on August 13, 2013, 12:13:42 pm
The Mad Cat from mechassault is 72 tons.
Title: Re: Black Moon PMC Shipyards (New Fighters released! 8/6/13)
Post by: RoflTankFTW on August 13, 2013, 01:00:55 pm
The Mad Cat from mechassault is 72 tons.

Mad Cat is also a Heavy.
Title: Re: Black Moon PMC Shipyards (New Fighters released! 8/6/13)
Post by: Niwantaw on August 13, 2013, 01:23:36 pm
The Mad Cat from mechassault is 72 tons.

75 tons damnit!. Not 72.
Calling my baby underweight :l
Title: Re: Black Moon PMC Shipyards (New Fighters released! 8/6/13)
Post by: Thadius Faran on August 13, 2013, 02:12:06 pm
I love the Mad Cat too!
Title: Re: Black Moon PMC Shipyards (New 'Mechs released! 8/13/13)
Post by: RoflTankFTW on August 13, 2013, 05:23:36 pm
Why does everyone have a hard-on for the Mad Cat? That thing can suck it, Highlander all the way!

90 tons of flying f**k you, bout to stomp your face in.


Also - Got some 'Mechs released. The post is starting to get so large I have to archive ships now... Thinking about making a thread just for my 'Mechs if I end up making enough different models.
Title: Re: Black Moon PMC Shipyards (New 'Mechs released! 8/13/13)
Post by: Niwantaw on August 13, 2013, 06:00:26 pm
Why does everyone have a hard-on for the Mad Cat? That thing can suck it, Highlander all the way!

90 tons of flying f**k you, bout to stomp your face in.
because the mad cat is quite probably the best heavy mech there is. It's fast, it's flexible, can be outfitted for a variety of tasks and perform them well. it's only marred by three flaws: Expensive, weak armour for a heavy and no jump jets.

And it's called a mad cat. what is there not to get a hard on about?
as for the highlander its nice and I'd use them a lot if it wasn't for the other 90 tonne jump capable mech.

Spoiler
(http://fc00.deviantart.net/fs70/f/2010/139/6/c/Mad_Cat_Mark_II_Blueprint_by_Walter_NEST.jpg)
It's the heavy mech's big brother.
Ninety tonnes of guns, jumpjets and armour. While still being fairly nimble
Title: Re: Black Moon PMC Shipyards (New 'Mechs released! 8/13/13)
Post by: RoflTankFTW on August 13, 2013, 06:25:12 pm
because the mad cat is quite probably the best heavy mech there is. It's fast, it's flexible, can be outfitted for a variety of tasks and perform them well. it's only marred by three flaws: Expensive, weak armour for a heavy and no jump jets.

And it's called a mad cat. what is there not to get a hard on about?
as for the highlander its nice and I'd use them a lot if it wasn't for the other 90 tonne jump capable mech.

Spoiler
(http://fc00.deviantart.net/fs70/f/2010/139/6/c/Mad_Cat_Mark_II_Blueprint_by_Walter_NEST.jpg)
It's the heavy mech's big brother.
Ninety tonnes of guns, jumpjets and armour. While still being fairly nimble

Heh, and anyone with two braincells and an AC/20 is going to cave your nice and exposed cockpit in. No to mention you can't run XL engines in the Mad Cat, because your CT might be small, but those massive side panels count as RT and LT, and IIRC they aren't incredibly tough.

But hey, to each their own. Personally I love the Atlas and Highlander.
Title: Re: Black Moon PMC Shipyards (New 'Mechs released! 8/13/13)
Post by: Niwantaw on August 13, 2013, 06:32:38 pm
Heh, and anyone with two braincells and an AC/20 is going to cave your nice and exposed cockpit in. No to mention you can't run XL engines in the Mad Cat, because your CT might be small, but those massive side panels count as RT and LT, and IIRC they aren't incredibly tough.

If you're close enough to hit my long range support mech with an AC20 I'm doing it wrong : P
Title: Re: Black Moon PMC Shipyards (New 'Mechs released! 8/13/13)
Post by: RoflTankFTW on August 13, 2013, 06:49:49 pm
If you're close enough to hit my long range support mech with an AC20 I'm doing it wrong : P

Holy crap, I'm finding that waaaayyyyy too funny...

My sides hurt... XD
Title: Re: Black Moon PMC Shipyards (New 'Mechs released! 8/13/13)
Post by: CmndrMarcsBirger on August 13, 2013, 10:46:46 pm
I don't want to be that kind of guy (the thread derailer) BUT.....

ALL HAIL TO THE KING(Crab)!

(http://i.imgur.com/ZZkuP1s.gif)
KGC-000, 100 tonnes of in your face destruction.
TWO AC-20 (the single shot variety!), one Large LASER, and one LRM 15.

Yea, I just got the urge to make this in game. RIGHT NOW!
Title: Re: Black Moon PMC Shipyards (New 'Mechs released! 8/13/13)
Post by: RoflTankFTW on August 14, 2013, 12:00:49 am
Yea, I just got the urge to make this in game. RIGHT NOW!

NOT IF I MAKE IT FIRST!!!!

*furiously clicks away in Editor*


(Honestly I wouldn't even know how to start, there are so many redesigns and variants...)
Title: Re: Black Moon PMC Shipyards (New 'Mechs released! 8/13/13)
Post by: Holy Thunder on August 14, 2013, 07:14:08 am
I actually liked the original Mad Cat better than the Mk 2--more missiles, I just felt more at home there. Something about throwing 40 long-range missiles at once  is just awesome. They reprogrammed the game away from reality to make it fun--that kind of firepower should have dominated everything.


But for spunk and spirit, you gotta give it to the Vulture. http://www.youtube.com/watch?v=ci1XZMBHEz8 (http://www.youtube.com/watch?v=ci1XZMBHEz8)
Title: Re: Black Moon PMC Shipyards (New 'Mechs released! 8/13/13)
Post by: RoflTankFTW on October 26, 2013, 04:47:24 pm
Hey anybody who still checks my thread! (And thank you for doing so! :D )

Not only is this a bump so this thread doesn't drift off into obscurity, but also to tell you guys I'm just biding my time till the big 1xx update drops. I'm also thinking about starting a 'Mech thread since, lets face it, I make 'Mechs way better than I make ships. :P I'll probably be rummaging about my save files looking for some interesting project to finish up, so there very well may be a new ship on my thread in the mean time...

Anyhow, thanks again for taking the time to give my thread a glance if you're reading this.
Title: Re: Black Moon PMC Shipyards (New 'Mechs released! 8/13/13)
Post by: Holy Thunder on October 26, 2013, 05:19:17 pm
I just read this--just so you know.   8)
Title: Re: Black Moon PMC Shipyards (New 'Mechs released! 8/13/13)
Post by: Thadius Faran on October 27, 2013, 09:07:11 am
I recently put my bid into the mech industry. I created the Stubbart Class Patrol mech. I'm not really proud of how it turned out so I might rework it alot. Feel free to review guys!!!
Title: Re: Black Moon PMC Shipyards (New 'Mechs released! 8/13/13)
Post by: Niwantaw on October 27, 2013, 11:20:49 am
I recently put my bid into the mech industry. I created the Stubbart Class Patrol mech. I'm not really proud of how it turned out so I might rework it alot. Feel free to review guys!!!

You do not need to go on about your crap in every damn thread you can. There are few updates on this forum. The odds are peeps see everything. (Especially /that/. We know what you did.) If no one comments it generally just means the ship (or whatever) is neither good nor bad or no one is caring atm. Either try again or wait.
Title: Re: Black Moon PMC Shipyards (New 'Mechs released! 8/13/13)
Post by: Thadius Faran on October 28, 2013, 05:35:43 am
I'm just telling him that im competing with him really and that hes winning
Title: Re: Black Moon PMC Shipyards (New 'Mechs released! 8/13/13)
Post by: RoflTankFTW on December 04, 2013, 08:47:49 am
New Ship!!!! Finally releasing some new stuff again! This isn't my main project, which is not quite finished yet, but this ship does tie in to it. Anyhow, here's the goods:

Severus Corvette-
Price: 50 Million Credits per unit (500k Credit fine for each Crew member death)
Resupply & Repair: 300k Credits to fully resupply, 25 Million Credits to fully repair (unless supplied & repaired by renter)

Spoiler
(http://i1358.photobucket.com/albums/q762/RoflTankFTW/BR%20Pics/SeverusCorvetteSideView_zps3405ee1c.png)
The Gunnery station is in the tower.

(http://i1358.photobucket.com/albums/q762/RoflTankFTW/BR%20Pics/SeverusCorvetteFrontalView_zpsc3bb0a14.png)
Cockpit is all the way up front, great visibility.

(http://i1358.photobucket.com/albums/q762/RoflTankFTW/BR%20Pics/SeverusCorvetteRearView_zpsbd01dc9c.png)


Amounting to little more than a Warp Core with parts bolted on, the Severus Corvette is not much to look at. In fact, it's so small it only barely escapes being designated a Heavy Fighter. Despite this, it is held in high esteem among many fleet commanders, mainly due to it's surprising durability (for being a warp core with parts bolted on), high speed, and good gun coverage. Able to be carried in most carriers due to its aforementioned small size, many captains opt to bring a Severus or two in place of a standard fighter wing. Some captains even go as far as to carry only Severus Corvettes, in lieu of standard fighters, and have generally met great success.

Armament:
5x Dual PFzN 35/M1-RR 50mm Rapid Reload Gauss Cannons (1000 rounds per turret)
Title: Re: Black Moon PMC Shipyards (New Ship Released! 14/12/13)
Post by: RoflTankFTW on December 25, 2013, 11:44:58 pm
New 'Mech! Got bored with my main ship project, and I felt like making something else just because. Heavily influenced by the Hollander (IS 'Mech, and one of my favorites), which is basically a "Gauss Rifle with legs".

Jaeger 'Mech Hunter-
Price: 125 Million Credits per unit (Veteran Pilots (Minimum 150 deployments) 15 Million Credits extra per unit, if available)
Resupply & Repair: 100k Credits to fully resupply, 65 Million Credits to fully repair (unless supplied & repaired by renter)

Spoiler
(http://i1358.photobucket.com/albums/q762/RoflTankFTW/BR%20Pics/JaegerSideView_zps286e5292.png)
Front View, note the little arm/turret on the side of the cockpit

(http://i1358.photobucket.com/albums/q762/RoflTankFTW/BR%20Pics/JaegerRearView_zps72f30687.png)
Rear View


Weighing in at a whopping 580 metric tons, bordering on the light end of the Titan scale, the Jaeger is by no means a small 'Mech. Designed to deal a single, lethal blow to ultra-heavy vehicles, the 725mm HVKIGC (Hypervelocity Kinetic Impact Gauss Cannon) provides that punch. As the name implies the HVKIGC relies on kinetic energy alone, magnetically firing pill shaped projectiles at almost Mach 31, which completely pulverize if not outright disintegrate targets. All that power comes at the price of low armor, poor speed, a meager array of light pulse lasers as backup weapons, and a low ammo count for the HVKIGC (15 rounds). It's also plagued by an awkward wobbly gait, which is mitigated somewhat by its ability to crouch down and lock its legs parallel to the ground, basically turning the Jaeger into a giant 'Mech killing turret.

Armament:
1x PFzN 3-T 725mm HVKIGC (15 rounds)

4x BL-7/2R Pulse Lasers
Title: Re: Black Moon PMC Shipyards (New 'Mech Released! 25/12/13)
Post by: RoflTankFTW on May 04, 2014, 11:25:29 am
Writing this on my phone to say that no, this thread is not dead! :D

Anywho, besides a much needed bump, I plan on releasing new ships and fighters. First of which is going to be Project Gladius, then a prototype destroyer among other things. Give it a few hours to get home and get them up though.

Thanks for reading! (If you did... >_> )

-------------------------------------------------------------------------

NEW SPEHSS SHIPS!

Project GLADIUS-
Price: 450 Million Credits per unit (3 maximum, may not be available) (Additional 2 Million Credits for experienced pilots per unit, if available)
Resupply & Repair: 750k Credits to fully resupply, 325 Million Credits to fully repair (unless supplied & repaired by renter)

Spoiler
(http://i1358.photobucket.com/albums/q762/RoflTankFTW/BR%20Pics/ProjectGLADIUSMainView_zps25b9ecbf.png)
Main View

(http://i1358.photobucket.com/albums/q762/RoflTankFTW/BR%20Pics/ProjectGLADIUSSideProfile_zpsd7c7fea4.png)
Side Profile

(http://i1358.photobucket.com/albums/q762/RoflTankFTW/BR%20Pics/ProjectGLADIUSFrontView_zps1fad2d9c.png)
Frontal View

Designed for covert deep-strike operations, Project GLADIUS is an attempt to combine several novel (and completely experimental) stealth technologies into one cohesive unit. Built with two prototype HMK-85X/S emission-less stealth drives, a prototype jump drive that creates 80% less energy emissions upon completing a jump by using a completely new method of jumping, and a novel stealth coating that makes the strike fighter appear as if it was nothing but cosmic background radiation. Most of its systems are paired to yet another piece of experimental technology - an Anti-Tachyon Annihilation Generator, which smashes FTL particles and anti-particles together in a contained pocket dimension. Unfortunately, since most of it is one gigantic amalgamation of prototype parts, there are only 3 functioning examples of the Project GLADIUS strike fighter. Another series of downsides to the design is that while nigh-impossible to detect: it has terrible acceleration due to its drive design, low durability on account of its stealth coating and light structure, is prone to experiencing friendly fire, and can only carry a maximum of two bombs in its small internal racks. On the up-side: It's moderately maneuverable, has good forward armament, and can easily disengage from any dogfight or attack run.

Armament:
4x PFzN-80M/X-R 40mm Rapid Reload Gauss Cannons (200 rounds per gun)

2x Assorted Light Ordnance (mainly Light Antimatter Annihilation Pulse bombs)



Imollus Destroyer-
Price: 750 Million Credits per unit (Additional 650k Credits for experienced pilot per unit, if available)
Resupply & Repair: 300k Credits to fully resupply, 375 Million Credits to fully repair (unless supplied & repaired by renter)

Spoiler
(http://i1358.photobucket.com/albums/q762/RoflTankFTW/BR%20Pics/ImollusClassDestroyerFrontView_zpsbe51b88d.png)
Main View

(http://i1358.photobucket.com/albums/q762/RoflTankFTW/BR%20Pics/ImollusClassDestroyerSideProfile_zps84b35226.png)
Side Profile

(http://i1358.photobucket.com/albums/q762/RoflTankFTW/BR%20Pics/ImollusClassDestroyerRearView_zpsf2ca6577.png)
Rear View


A nimble and light Destroyer designed for hit-and-run raids, the Imollus Class Destroyer is characterized by its high speed, incredible maneuverability, and having armor that amounts to little more than tin-foil coated cardboard. Completely reliant on its speed for defense, the Imollus forgoes traditional Black Moon design philosophy by mounting smaller, rapid-fire gun batteries better capable of tracking targets while at maximum speed. The Imollus also sports a withering array of point defense turrets, allowing it to easily shred unlucky fighter squadrons. This makes it a useful flak support ship in fleet engagements, capable of zipping through lines and reaching attacking fighter squadrons before they can cause serious damage. However, the main and original purpose of the Imollus is to raid supply lines, cutting off the flow of supplies and starving an enemies capital ships at the same time. Its high tracking speed rapid-fire turrets, high maximum speed, and mind-boggling maneuverability all combine to make one of the deadliest raiding ships ever built (albeit a very squishy one).

Armament:
4x Triple Mount NEC-94/RR Rapid Recycle Pulse Lasers

16x Dual PFzN-34/R2 Rotary 30mm Gauss Cannons (6000 rounds per turret)



Alkubris Heavy Fighter-
Price: 30 Million Credits per unit (Additional 600k Credits for experienced pilot per unit, if available)
Resupply & Repair: 400k Credits to fully resupply, 15 Million Credits to fully repair (unless supplied & repaired by renter)

Spoiler
(http://i1358.photobucket.com/albums/q762/RoflTankFTW/BR%20Pics/AlkubrisHeavyFighterMainView_zps6e3170bc.png)
Main View

(http://i1358.photobucket.com/albums/q762/RoflTankFTW/BR%20Pics/AlkubrisHeavyFighterFrontalView2_zps9bf6f463.png)
Frontal View

(http://i1358.photobucket.com/albums/q762/RoflTankFTW/BR%20Pics/AlkubrisHeavyFighterRearView_zps8103f3ae.png)
Rear View

Built for rocket runs against enemy capital ships, the Alkubris packs 8x 100mm Belt Fed Rocket Assault Launchers within its armored hull, perfect for ripping all those pesky little turrets off a targeted capital ship. Running on 4 HMK-45H Mass Compression engines specifically built for heavy fighters, the Alkubris has deceptively good acceleration and handling for its size, however its maximum speed leaves much to be desired. Exceptionally durable and rugged, the Alkubris also includes a powerful sensor suite and its own jump drive, allowing it to operate independently of a fleet or carrier. This means that wolf packs of Alkubris Heavy Fighters can roam across tracts of space hunting for lone enemy ships, before bringing them to a very rapid demise. Yet another feature the Alkubris has is its quad 30mm guass cannon tail turret, which allows it to fend off fighters in a limited fashion, unlike previous Heavy Fighter models which required constant escort.

Armament:
4x BL-62/I Ion Projection Beam

8x 100mm Belt Fed Rocket Assault Launcher (200 rockets per tube)

1x Quad PFzN-23 Model-3 30mm Gauss Cannons (500 rounds per gun)



Alright, that's all for now, hope you enjoy! :D
Title: Re: Black Moon PMC Shipyards (New Ships Released! 4/5/14)
Post by: Thadius Faran on May 20, 2014, 03:14:21 pm
Sweet builds
Title: Re: Black Moon PMC Shipyards (New Ships Released! 4/5/14)
Post by: RoflTankFTW on December 19, 2014, 01:28:48 am
Ok, so I just realized I broke all of the pictures when I organized my photobucket account. Sorry about that, I fixed as many as I could find, but some may have slipped through the cracks... I'll fix em in a jiffy.

Yeah, and this thread ain't dead! :D