Blockade Runner Community Forums

User Creations => Starship Creations => Topic started by: Thadius Faran on February 27, 2013, 05:22:35 pm

Title: 301st Industries Ship building and mining
Post by: Thadius Faran on February 27, 2013, 05:22:35 pm
The 301st Industries builds many starships for affordable prices and our ships are fast well armed and quick to build! We are currently hiring!

Our ship classes.

Naples Class Corvette
Spoiler
(http://301st Industries Naples class Corvette pic 1.jpg)
(http://301st Industries Naples class Corvette pic 2.jpg)
(http://301st Industries Naples class Corvette pic 3.jpg)

This ship is a fast and well armed it is considered ideal for patrol or support operations and is easily capable of outrunning ships with similar quality. It has four airlocks two on each side. Two for passengers and crew the other two for cargo.

ARMAMENTS

Armed with four heavy cannons eight sleek turrets and twelve anti fighter seige guns it is capable of holding it's own in combat. It can easily be armed with more weapons and it's current weapons are completely detachable because they are on hard point weapon platforms that connect to the hull of the ship.

PROPULSION

With three large engines and a warp core it is at a normal speed for a corvette.

MEDICAL FACILITIES

With a decon chamber and five medical beds it is capable of treating most problems the crew may face.

CARGO BAY

It has two small cargo bays one on each side of the vessel both have airlocks so that cargo can be moved to and from the cargo bay fast and easily. This ship has large cargo containers made from two cockpit controls one upside down on top of a right side up one.



More ships coming soon.
Title: Re: 301st Industries Ship building and mining
Post by: Thadius Faran on February 28, 2013, 08:21:30 am
Jita Class Freighter
Spoiler
(http://301st Industries Jita class Freighter pic 1.jpg)
(http://301st Industries Jita class Freighter pic 2.jpg)
(http://301st Industries Jita class Freighter pic 3.jpg)
(http://301st Industries Jita class Freighter pic 4.jpg)

This vessel is slow and small. Mostly used as a freighter it has a large cargo bay but lacks in comfortable quarters because it uses bunks only. It is known that some people reconfigure the inside and use it as a light frigate but it is rare because that is what the Naples is designed for.

ARMAMENTS

eight heavy cannons four sleek turrets four anti fighter seige guns. These like the Naples are detachable and come on weapon hardpoints.

PROPULSION

A single engine and two mini F.T.L. drives.

Cargo Bay

Massive cargo bay because it's standard design is a freighter.


More ships coming soon.

For some reason I could'nt edit my original thread starter.
Title: Re: 301st Industries Ship building and mining
Post by: Thadius Faran on February 28, 2013, 09:13:55 am
Ok for some reason my computer refuses to let me modify my posts so Alaric or someone else will have to fix this for me. I am sorry for this inconveinence.

Dagger Class Fighter
Spoiler
(http://C:\Users\Grant Childs\Pictures\301st Industries Dagger class Fighter pic 1.jpg)
(http://C:\Users\Grant Childs\Pictures\301st Industries Dagger class Fighter pic 2.jpg)
(http://C:\Users\Grant Childs\Pictures\301st Industries Dagger class Fighter pic 3.jpg)
(http://C:\Users\Grant Childs\Pictures\301st Industries Dagger class Fighter pic 4.jpg)

This large fighter is well armed and capable of bombing runs on large capital class ships.

ARMAMENTS

Armed with four x blasters and four antifighter seige guns she can easily damage capitals.

PROPULSION

Powered by two long engines and carrying two booster rockets she is quite capable but her size makes her slow in turning and a bit clumsy.
It must have a carrier vessel as it not F.T.L. capable without massive upgrades.


More ships coming soon.
Title: Re: 301st Industries Ship building and mining
Post by: kaptnkrunch on February 28, 2013, 01:12:19 pm
Your enthusiasm is admirable
Title: Re: 301st Industries Ship building and mining
Post by: Thadius Faran on February 28, 2013, 02:02:06 pm
Yeah it's hard to be enthusiastic with the way things are currently.
Title: Re: 301st Industries Ship building and mining
Post by: Thadius Faran on March 01, 2013, 09:07:15 am
Here is another ship!

Courier Class Shuttle
Spoiler
(http://301st Industries Courier class Shuttle pic 1.jpg)
(http://301st Industries Courier class Shuttle pic 2.jpg)
(http://301st Industries Courier class Shuttle pic 3.jpg)

This Shuttle is large but fast. It can carry 16 people not including pilots and is lightly armed.

ARMAMENTS
Armed with 2 plasma blaster blocks and 6 static guns it is fairly strong for a simple shuttle but can not win  a dog fight easily.

PROPULSION
Equiped with a large impulse drive it can go from planet to planet and is fast but lacks any F.T.L., Warp or hyper drives. Must have a carrier or refueling station.

SIZE
Large for a shuttle and is able to carry large groups perfect for discreet boarding parties.


More ships coming soon.

Here are all four brd.s
Title: Re: 301st Industries Ship building and mining
Post by: Thadius Faran on March 02, 2013, 09:43:13 am
Here is the Spear Head Class Interceptor!

Spear Head Class Interceptor
Spoiler
(http://C:\Users\Grant Childs\Pictures\301st Industries Spear Head class Interceptor pic 1.jpg)
(http://C:\Users\Grant Childs\Pictures\301st Industries Spear Head class Interceptor pic 2.jpg)
(http://C:\Users\Grant Childs\Pictures\301st Industries Spear Head class Interceptor pic 3.jpg)
(http://C:\Users\Grant Childs\Pictures\301st Industries Spear Head class Interceptor pic 4.jpg)

This star fighter built by the S.D.I and 301st industries in conjunction with one another is the pinnacle of fighter technology. Rivaled only by advanced fighters such as the Streak Fighter created by Rohen and the F-61 Valkyrie created by Blade Skydancer.

ARMAMENTS
Armed with two X blasters and 22 Plasma blaster blocks she is a force to be reckoned with.

PROPULSION
Moved by two warp grade 1.5 engines and a small booster pack in the aft she is very capable. The best part is that the warp engines can change to impulse with the flip of a switch. However she is a bit slow to manuver but not by much.

COCKPIT
The cockpit can carry two people and in blockade runner you can actually get in it because your rock monkey can fit in with out sitting in the seat!

Title: Re: 301st Industries Ship building and mining
Post by: Thadius Faran on March 05, 2013, 10:58:55 am
I am currently working on a starship class designated as The Venture Koi. It is an exploration vessel built for salvaging,mining,scanning,research,and to go where no man has gone before! :P Here are some pics as always comments,critisism and commadations are welcome about any of my vessels.

(http://C:\Users\Grant Childs\Pictures\301st Industries Venture Koi class Explorer pic 1.png)
(http://C:\Users\Grant Childs\Pictures\301st Industries Venture Koi class Explorer pic 2.png)
(http://C:\Users\Grant Childs\Pictures\301st Industries Venture Koi class Explorer pic 3.png)
Title: Re: 301st Industries Ship building and mining
Post by: Rohen on March 05, 2013, 12:06:59 pm
Well seeing it is in a pretty early stage, there is not much to say about it atm othen than i like the hull shape so far.
I noticed the flat area in the aft section behind the "bridge/commanddeck" that seems unfinised. Will the ship still "grow" there?
I mean this would be a perfect place for a main drive section. As the small thruster packs in the "wings" dont seem big enough to move a ship that size.
Title: Re: 301st Industries Ship building and mining
Post by: Thadius Faran on March 05, 2013, 12:25:36 pm
It might but I have a bigger problem. the cursed random interior glitch has ocurred forcing me to use plateing on the inside. I don't know any solution. If someone does please let me know.

Fun fact. The Venture Koi was built from an S.D.I Battleship prototype design. 
Title: Re: 301st Industries Ship building and mining
Post by: Rohen on March 05, 2013, 01:40:46 pm
Let me guess.
You tried to use interior textures on angled surfaces?
If yes, then sadly no. For the ramps on the Ventura i had to use plating as well.
Title: Re: 301st Industries Ship building and mining
Post by: Thadius Faran on March 05, 2013, 01:49:47 pm
Actually no thats not the problem this is. (http://C:\Users\Grant Childs\Pictures\301st Industries Venture Koi class Explorer pic Problem.jpg)

Also here is an updated zip.
Title: Re: 301st Industries Ship building and mining
Post by: blazingsentinal on March 05, 2013, 03:16:39 pm
none of the pictures in your actual posts work.
Title: Re: 301st Industries Ship building and mining
Post by: Rohen on March 05, 2013, 03:48:57 pm
His Picture(s) seem to work for me. Meaning i can see them.
Looks interresting, i have this on walls, sometimes. But never on the floor. (so far)

I find the interior you are building interresting.
Observing the two steps in building, i see that you are building a solid block of a ship and then "carving" the rooms out.
Interresting way of building.
Title: Re: 301st Industries Ship building and mining
Post by: Thadius Faran on March 05, 2013, 06:15:45 pm
Yeah it's a good way of building is'nt it? I think so but ehh everyone has their tastes.



I am stuck. I can't decide what to do with the back. Should I go with a large hangar (http://C:\Users\Grant Childs\Pictures\301st Industries Venture Koi class Explorer pic choice1.png) or a large engine (http://C:\Users\Grant Childs\Pictures\301st Industries Venture Koi class Explorer pic choice2.png). Tell me what yall think should go in the back. Oh and the window in the second pic is in the first one just blocked. It is the captains and first officers quarters. Cap right First Left.


Alaric edit: merged double post
Title: Re: 301st Industries Ship building and mining
Post by: Rohen on March 06, 2013, 05:58:39 am
Ok, due to my personnal likes i would go for a combined solution.
As i personnaly not like the big flat wall there i would build there a tube like you build for the hangar, bit with the engine inside.
Like i said i do not like the "flat" engine (walls) on some of your designs.  So i would try to build a engine tube there, but maybe only as big as the engine(section) in the first picture so that the 2 windows are not obscured.
Title: Re: 301st Industries Ship building and mining
Post by: Thadius Faran on March 11, 2013, 11:59:36 am
I have decided that Rohen is right. However there will be a limited edition with a yacht hangar in the back for 20% more of the normal ones cost.
Title: Re: 301st Industries Ship building and mining
Post by: Darkstrike on March 11, 2013, 07:03:44 pm
Your vessel is a very nice design, however, Darkstrike Enterprises prefers to design and build it's own vessels for company use, excluding possible small or "light craft" which we may purchase. Also, as large as the Venture Koi is, our primary salvage vessel, a Saviour-II class ship called the "Saviour - A" is significantly larger than the Venture Koi at a current "ship size" of 15 - once completed, it is expected this ship size will be closer to 16. The Venture Koi's current size is 9, making it excellent for the salvage of small and medium sized vessels or debris, but not as useful for anything larger. We will, despite all this, add the Venture Koi to our list of potential purchases depending on the success of our company.

***On a non-roleplaying side of things, very nice design, I'm with Rohen on liking the shape as well, although not sure where you're going to fit in an "engineering" section. Can't wait to see how the bridge design turns out!
Title: Re: 301st Industries Ship building and mining
Post by: Thadius Faran on March 11, 2013, 08:49:54 pm
She is good for when you dont want a trillion space credits worth of ship destroyed because you were in a contested zone. Because bigger means easier to hit. Right? She is'nt a complete slavage vessel we sell a refit design for that but the standard one is an all around exploring vessel.



The S.D.I and the 301st are being reorganized to become one entity. More information will be posted as it becomes available.

also the bridge deck is organized in a... unique way.


Alaric edit: merged double post
Title: Re: 301st Industries Ship building and mining
Post by: LukeAsArts on March 14, 2013, 04:03:53 pm
i would like to join 301st
Title: Re: 301st Industries Ship building and mining
Post by: Thadius Faran on March 14, 2013, 04:04:49 pm
Welcome to my company LukeAsArts!
Title: Re: 301st Industries Ship building and mining
Post by: LukeAsArts on March 14, 2013, 04:12:01 pm
Thanks here's a test center for our company.
Title: Re: 301st Industries Ship building and mining
Post by: Thadius Faran on March 15, 2013, 06:40:43 pm
Here is the Standard Edition Venture Koi's engine room.

Note that the Limited Edition has most engine regulation and controls in an A.I Codenamed Explora.

Also here is another wip download with most of the vessel complete.
Title: Re: 301st Industries Ship building and mining
Post by: Rohen on March 15, 2013, 06:48:16 pm
The progress on the Venture Koi looks good.
Some inspiring design ideas there for the interior.
By the way, what are those parts unter the front hangar made of stairs that end in a airlock door meant to be?
Title: Re: 301st Industries Ship building and mining
Post by: Thadius Faran on March 16, 2013, 11:46:52 am
That location is for docking up with other ships. In the limited edition it goes...elsewhere. So these Venture Koi vessel are perfect for small carriers if refitted. With three hangars and two docking ports (The ones on the sides are used for repair crews) This ship is a great and all around  vessel. Plus it is one of the few laboratory and exploration vessels.

Note I am now also working on a Anti Cap Destroyer class named Aurora. However help is required. Later today hopefully I will be able to load up it's wip. Whoever can build the best vessel out of this hull will get 75% percent of sales and gets the chance to become a partner in managing my company.   
Title: Re: 301st Industries Ship building and mining
Post by: Rohen on March 16, 2013, 01:47:38 pm
Hello again. As i mentioned to you i wanted to modify the Jita class a little.
As this is based on your designs i agreed to provide you with the designs.
As i currently have no other way of providing you the designs i will send them here.

I have currently 2 versions, the A and B modification.
The only difference is that the b type is closer to the original armament.

I increased the armorplanting and the engine. Making it more agile and faster.
Title: Re: 301st Industries Ship building and mining
Post by: Thadius Faran on March 16, 2013, 09:45:49 pm
I will look at them and decide which one to use then maybe do a couple of add ons and release it as the Jita MKII and call it the Rohen Class. 50% of all sales on the Rohen class will go to you when economy and player selling are implemented.
Title: Re: 301st Industries Ship building and mining
Post by: Thadius Faran on March 17, 2013, 09:43:29 am
I'm afraid these will have to be compiled in the 0.70a verzion. Also on the main screen the internal build is 1.01a!
Title: Re: 301st Industries Ship building and mining
Post by: Rohen on March 17, 2013, 10:18:17 am
I am not completely sure what you are takling about?
Are you talking about the desings i provided?
If yes, then I built them in version "0.710 C".
Title: Re: 301st Industries Ship building and mining
Post by: Thadius Faran on March 17, 2013, 07:54:16 pm
The ships must be compiled in 0.70a not 0.71c
Title: Re: 301st Industries Ship building and mining
Post by: Darkstrike on March 17, 2013, 08:52:27 pm
Why don't you use 0.71c Thadius?
Title: Re: 301st Industries Ship building and mining
Post by: Thadius Faran on March 18, 2013, 10:56:41 am
I have some problems with the administrator mode on my computer. I hope it is not required in 0.74a because then I won't be able to play the game.
Title: Re: 301st Industries Ship building and mining
Post by: Darkstrike on March 18, 2013, 11:23:24 am
Administrator mode shouldn't prevent you from running later versions of Blockade Runner...? Did you forget your administrator password...? If so, there are ways to clear it.
Title: Re: 301st Industries Ship building and mining
Post by: Thadius Faran on March 18, 2013, 01:21:39 pm
The requirements of 0.71 say that I need to use administrator mode and I don't have those priveleges. (Yes I know I spelled that wrong)
Title: Re: 301st Industries Ship building and mining
Post by: Darkstrike on March 18, 2013, 04:30:38 pm
So, you're account on Windows is not set to an administrator account? That could be changed.
Title: Re: 301st Industries Ship building and mining
Post by: Alaric on March 18, 2013, 04:47:06 pm
Did you use the installer or did you download & extract the binary? If it's not working with the former then download the binary (http://www.blockaderunnergame.com/projects/BlockadeRunner/Download/LatestBlockadeRunnerBinary.aspx) and extract it to (and subsequently run it from) a folder for which you have full access privileges (e.g. My Documents or Downloads or your home folder). I've never had any prompts to elevate nor have I explicitly set the .exe to run as administrator with the latter, although the usual disclaimer YMMV
Title: Re: 301st Industries Ship building and mining
Post by: Thadius Faran on March 18, 2013, 05:19:14 pm
Just so you know i'm not ALLOWED administrator mode.
Title: Re: 301st Industries Ship building and mining
Post by: Darkstrike on March 18, 2013, 07:47:16 pm
Ah...that is unfortunate!
Title: Re: 301st Industries Ship building and mining
Post by: Rohen on March 19, 2013, 07:40:33 am
Hmm, i am thinking how i can "downgrade" the ship to an earlier version.
As i currently have only the current version installed.
I really do not want to rebuild it in a previous version.
I will later try to make some screenshots to at least show you what i changed.
Title: Re: 301st Industries Ship building and mining
Post by: Rohen on March 19, 2013, 05:19:42 pm
So. Here are the promissed pictures:
As the B variant only has a different center turret the most screenies are from the A variant:

A side total view which illustrates the major changes:
Spoiler
(http://imageshack.us/a/img547/2682/jitamoda1.jpg)
Here you see the different hull plating, armament and additional rcs thruster.

A close up of the front side. With the additional bridge window.
Spoiler
(http://imageshack.us/a/img850/8494/jitamoda2.jpg)

Details of the new turrets.
Spoiler
(http://imageshack.us/a/img571/3821/jitamoda3.jpg)

The extended engine section.
Spoiler
(http://imageshack.us/a/img542/4968/jitamoda4.jpg)

The heavy turret of B variant.
Spoiler
(http://imageshack.us/a/img202/7156/jitamodb1.jpg)
Title: Re: 301st Industries Ship building and mining
Post by: Thadius Faran on March 19, 2013, 05:26:15 pm
That is EPIC! but what did you do with the interior? To downgrade you probably have to remove all features that are only in 0.71 and then download 0.70 and then compile it. Or you could just ask one of the ZANMGT guys I'm sure they could fix it.
Title: Re: 301st Industries Ship building and mining
Post by: Rohen on March 19, 2013, 05:53:17 pm
Great, now, which parts are used in 0.70 and not in 0.71c...
well i think i only used parts that were already in 0.70...
i see if it is possible.
Title: Re: 301st Industries Ship building and mining
Post by: Niwantaw on March 19, 2013, 06:22:56 pm
You cannot downgrade things.

Once you've saved it in a later version it will not open in an older one.

However like alaric said. Download latest binaries > run from either my documents or wherever W70 is for you. Should work without admin rights.
Title: Re: 301st Industries Ship building and mining
Post by: Thadius Faran on March 19, 2013, 07:49:57 pm
I'll try it.

IT WORKED!!! WOOT WOOT! :D ;D

Ok now how do I get the ships from my 0.70 to 0.71?
Title: Re: 301st Industries Ship building and mining
Post by: Rohen on March 20, 2013, 03:57:06 am
Just open them and then you can save them.
Worked always for me.

Oh, and if you mean how you physicaly transport them:
Copying the files from the Entities Folder (of the 0.70 Installation) to the Folder of the 0.71c installation.
Title: Re: 301st Industries Ship building and mining
Post by: Thadius Faran on March 20, 2013, 08:32:34 am
Ok everythings good now. So now that that little problem has been delt with I looked through the inside and noted no warp cores so I want to put those in and maybe expand the size a bit but the paint job can stay because I have decided 2.0 ships or markII whatever you want to call them will be Grey and red. This vessel is officially the Rohen class. Also Rohen I extend an invitation to join my corperation.
Title: Re: 301st Industries Ship building and mining
Post by: Rohen on March 20, 2013, 05:35:37 pm
Well thank you for this offer.
As i see this as an opportunity for both of us, I accept it and i am looking forward to be working with you.
Title: Re: 301st Industries Ship building and mining
Post by: Thadius Faran on March 20, 2013, 09:16:33 pm
Great welcome to my corporation. i believe you will be satisfied with working in my Mark II program. This program is to build the next generation of vessels that are superior in every way when compared  to their Mark I siblings. It will not release new vessels just upgrade and enhance the originals and release those as ships. The main corp colors for these vessels is Grey as primary and red as secondary. Black is merely an out liner color. Please PM whatever you require for me to hand over any designs. Also you as Second in Command make decisions on new vessels and prioritization with me. I hope you find this to your liking. I will soon release every ship and members in a new post soon... Hopefully.

P.S. Rohen might want to post this news if he agrees with these terms and joins the 301st.     
Title: Re: 301st Industries Ship building and mining
Post by: Rohen on March 21, 2013, 04:10:43 am
Well im looking forward to try to improve the currently existing designs.
Do you want the designs to go accordingly to a special design philosophy?
I mean, for the Jita i improved armor and speed while reducing the fire power a bit.
Additionally we should decide if the new versions should go more on overall performance or adding alternative "functionallity" to existing designs such as Cargo Variants, Personell Carriers, Luxus Liners, Research Ships or military grade Combat vessels.

And speaking of the Jita, (now the Rohen class) i test fitted it with an experimental weapon system.
That way it losses most of its cargo space, as the weapon needs a lot of space, but converts the "freighter" into a combat vessel.

Edit:
Added the C Type Ship.
The weapon is a retractable heavy torpedo launcher turret
Title: Re: 301st Industries Ship building and mining
Post by: Thadius Faran on March 21, 2013, 05:23:38 pm
Well I want the upgraded version to follow the originals flow and design. I have a separate division for Refit designs so all the Mark II program will do is update the original in all ways possible without giving up much of anything the original had. Currently the Refit Division is looking for a division leader so we are still very much open to new comers and others to join.

P.S. I will look at the Rohen class C variant and see if it might be the first Refit design to be produced as soon as I can. I want the Refit class vessels to be a new color than originals and Mark IIs
so that buyers will be able to tell the difference. I'm thinking either Blue and Light Green or Tan and Red but it doesn't matter as long as it's not like the others.     
Title: Re: 301st Industries Ship building and mining
Post by: Thadius Faran on March 24, 2013, 02:55:28 pm
Here are three new 301st ships! One is a derilect easter egg though.
Title: Re: 301st Industries Ship building and mining
Post by: Rohen on March 25, 2013, 05:06:05 am
Nice idea with the deriliict.
About the Pursuader:
I like the design of the additional Towers and the twin torpedolaunchers. I see a small issue with the twin launchers however.
I mean how are they reloaded? For the big Torpedolauncher it was intended that it would be pulled back into the hull to be reloaded. But this kept me thinking if that is efficient, as it takes away tons of space. (for the "elevator" alone)
I will be trying to desing a more space efficent design for the torpedo turrets afte rthis idea:
http://www.youtube.com/watch?v=IMU5RHuPsSw (http://www.youtube.com/watch?v=IMU5RHuPsSw)
Lets see how this will turn out.

Oh and i think we need to consider a small upgrade to the current designs.
As they are all very heavyly armed i fear that we will get some troubles with the energy supply for continous firing.
As the ships are meant to be greatly comuterized and automated, we can save space on crew facilites and should add battery packs, capacitor banks and additional power generators to supply enough power for the weapon systems.
Title: Re: 301st Industries Ship building and mining
Post by: Thadius Faran on March 25, 2013, 11:47:58 am
I will be adding more power devices to all ships but I believe that we need another MK II design. This is how ships will be produced at 301st. First the original design will be made. Then after careful planning a MK II is built. Then the refit team goes to work on the Mark II ship in order to build other versions that serve different uses. Currently a yacht like version of the Rohen is being made.

Here is a list of 301st members and what they do.

Thadius Faran (CEO and builder of original class vessels.)

Rohen (Mark II supervisor and second in command.)

LukeAsArts (Refit Program supervisor and builder.) 
Title: Re: 301st Industries Ship building and mining
Post by: Rohen on March 25, 2013, 06:03:45 pm
So here is a basic optimized design of a Twin-Torpedo-Turret with attached reload system and small magazine.

Spoiler
(http://imageshack.us/a/img41/8366/tt01a.jpg)
This is the T.T.T. armed and ready. The turretbase is able to turn full 360 Degree (reloading is only posssible in the "Null Position")
The Torpedolauner can turn upwards 90 Degrees from its horizontal position and 60 Degree downwards.
The magazine however remains stationary.

Spoiler
(http://imageshack.us/a/img26/6381/tt03.jpg)
Here you see the the Torpedo magazine safely under the hull. This small variant can hold 9 (per tube) torpedoes in tha magazine and one (per tube) in the loading shaft. The magizine housing is reinforced and is designed, in the case of a magazine explosion, to direct the explosion force upwards through the loading shaft to reduce damage to the rest of the ship. This will however sacrifice the turret that will be blown off. But this is in this case acceptable as it would be useless as it would have no more ammunition anyway.

Spoiler
(http://imageshack.us/a/img841/7451/tt02p.jpg)
Here you see the Turret in its reloading position.
To reload the turret goes back into the Null Position and tilts upwards 90 Degrees. The torpedos in the loading shaft will now be pushed upwards into the launchtubes. After that the turret will then tilt back into horizontal position and is ready to fire again.

Spoiler
(http://imageshack.us/a/img12/9321/tt04.jpg)
Here you see a cutaway of the magazine to show you the Torpedos standing in it and the loading shaft.

The design Blueprints of this Turret are added for a preview.
Please remember these Twin Torpedo Turrets are still in the prototype phase and not yet cleared for production.


Additionally I would like to present the Prototype of the MK II Series Spear Head Fighter. (Colors are not final. Our Quality Assurance Department is still revieweing them)
The New version has improved armor plating and and inreased engine output as well as some additional maneuvering thrusters. All while trying to stay close to the original design. The only chages to the basic shape is that it gained a little belly and the the stabilizer fins are now tilt backwards.
Title: Re: 301st Industries Ship building and mining
Post by: Thadius Faran on March 28, 2013, 12:20:54 pm
Very good. You impress me Rohen. How is that Naples Mark II coming along?   
Title: Re: 301st Industries Ship building and mining
Post by: Rohen on March 29, 2013, 08:52:56 am
Progress is at the moment a bit slow.
I hope that i will find some time to work on it over the weekend.
Additionally do you remember the Diagram i send yu about weapon placement? i was thinking if i should try to implement it on the Naples or if i should stick with the current weapon placement design and just upgrade the turrets.
Title: Re: 301st Industries Ship building and mining
Post by: Thadius Faran on March 29, 2013, 07:41:56 pm
Hey your in charge of all Mark II ships not me. Do what you think is best. However I have been unable to get to my computer for a week because of family stuff but I can get back to it tommorow.
Title: Re: 301st Industries Ship building and mining
Post by: Thadius Faran on April 03, 2013, 11:14:51 am
Ok I am back to my Normal computer and can work again. This is what I have for a new project. I present the Elephant Class Dropship. Note that it is still in very early development and that anything you see is subject to radical change.
Title: Re: 301st Industries Ship building and mining
Post by: Thadius Faran on April 04, 2013, 09:56:27 am
Here is the offficial release of the Spear Head MK II!!!

Upgraded with two more engines and four torpedos not to mention more lasers this version is better in every concivable way except for the fact tha bigger is a pro and a con.

P.S. Rohen is that Naples complete yet?

 
Title: Re: 301st Industries Ship building and mining
Post by: Rohen on April 04, 2013, 12:20:50 pm
The Naples MK II is nearing is completion, but there is still some work on the interior left.

It should be released "soontm" (((some real life activites keep me occupied at the moment)))
Title: Re: 301st Industries Ship building and mining
Post by: Thadius Faran on April 07, 2013, 12:00:10 pm
Is it complete yet? i'm waiting for it so that I can release it in the first 301st Ship pack.
Title: Re: 301st Industries Ship building and mining
Post by: Rohen on April 08, 2013, 02:42:03 am
I have run into some issues while building the new Engine Room.
But this is the last thing that needs to be finished.
If everything goes well and there are no distractions, i should be able to finish it later today.
I already scheduled it as a high priority task as it delays the shippack and you need to review it before release.
Title: Re: 301st Industries Ship building and mining
Post by: Thadius Faran on April 08, 2013, 11:15:07 am
Good good! I eagerly await it.
Title: Re: 301st Industries Ship building and mining
Post by: Rohen on April 08, 2013, 03:14:47 pm
And here it is.
I may still find some things i might want to change but so far it is in a releasable state.
Title: Re: 301st Industries Ship building and mining
Post by: Thadius Faran on April 09, 2013, 11:19:04 am
I present the First 301st Ship Pack!!! Containing all of our completed ships!

Original class ships

The Jita!

The Naples!

The Venture Koi!

The Dagger!

The Spearhead!

The Courier!

the Saber!

MK II class ships

The Rohen!

The Naples MK II!

The Spearhead MK II!

The Refit class ships!

The Pursuader!

Easter Egg class ships

Naples Derilect!

Any 301st ships that have been downloaded should be deleted as they may be outdated and doubles of ships are confusing.
Title: Re: 301st Industries Ship building and mining
Post by: Rohen on April 09, 2013, 12:29:34 pm
So the first Ship pack.
Looking good so far.
BTW i found today some time to finish a MK II version of the courier.
Title: Re: 301st Industries Ship building and mining
Post by: blazingsentinal on April 09, 2013, 12:42:34 pm
Shouldn't this be in user creations as its just a ship building thread and not one that has info about a faction?
Title: Re: 301st Industries Ship building and mining
Post by: Thadius Faran on April 09, 2013, 01:04:35 pm
(This post is here because I was afraid it would make the other one lag or fail.)

The Transport class ship project had an unfortunate setback earlier today. An Eclipse suicide bomber destroyed the warp core as it was being placed and it created an explosion that destroyed the prototype and shipyard working on it. The death toll it 1700 people. 2000 worked n the station. It is still unclear how one bomber was able to have a bomb small enough to carry but able to create a fracture in the warp core casing.

(In other words my transport class's save has been corrupted.)
Title: Re: 301st Industries Ship building and mining
Post by: kaptnkrunch on April 09, 2013, 01:10:13 pm
Agreed

Thadius, can you please refrain from posting one-word irrelevant posts. Or indeed at all on the HDN thread.

Cheers.
Title: Re: 301st Industries Ship building and mining
Post by: Rohen on April 09, 2013, 03:18:51 pm
Blazingsentinal is right. Posting the ships here is not a good idea.
We should open a Thread for this in the user creation Section.
Title: Re: 301st Industries Ship building and mining
Post by: Thadius Faran on April 09, 2013, 05:54:38 pm
Wil I made this a faction and frankly more people come to this part of the forum.

Of course if a moderator wants to he can move it.
Title: Re: 301st Industries Ship building and mining
Post by: Alaric on April 09, 2013, 07:56:24 pm
As most of this thread is a display (and uploading) of created ships I am moving this to the User Creations board. Faction threads in the Roleplay board are for organizing (which includes backstory and diplomacy) factions; ships produced ingame by that faction belong in UC.

"More people come to this part" is not a good reason to flaunt the structure in place. If that were the case there would be no reason for any child boards at all, as everyone would be forced to come to one general area.
Title: Re: 301st Industries Ship building and mining
Post by: Rohen on April 11, 2013, 03:28:55 am
I feel that the current 301st designs are at the moment a "overgunned" and represent military grade hardware.
Is it planned that we produce "civilian" variants?
With civilian i mean light armed or even unarmed variants of the ships?

Additionally to the "overgunned" feeling i get, i fear that we will run into power supply issues when they add the power consumption in a future BR update.
Title: Re: 301st Industries Ship building and mining
Post by: Thadius Faran on April 11, 2013, 09:26:33 am
The hall in the hump of the Naples MK II is covered in batteries. Believe me that ship wont have any power problems. It is planned to have civilian ships but since the next update wont have any reason for that I don't think we will produce them for a long time. Until there is a reason to make them they will not be made.
Title: Re: 301st Industries Ship building and mining
Post by: Thadius Faran on April 11, 2013, 09:46:51 am
Here is a wip of the fiirst capital class warship created by the 301st! All reviews and thoughts are welcomed!!!
Title: Re: 301st Industries Ship building and mining
Post by: Commander on April 11, 2013, 10:30:29 am
Screenshots please if you want us to comment.
Title: Re: 301st Industries Ship building and mining
Post by: Thadius Faran on April 11, 2013, 10:33:56 am
I am pleased to present the 301st Venture Koi Limited Edition! Two major changes. 1 A large Hangar has replaced the main engine. 2 the warp core has been moved to a new location.

P.S Rohen what ship will you do next?

"Commander" There is a download is there not?
Title: Re: 301st Industries Ship building and mining
Post by: Erebus on April 11, 2013, 10:57:09 am
No screenshots no review.
Title: Re: 301st Industries Ship building and mining
Post by: Rohen on April 11, 2013, 12:31:41 pm
What ship does still need a MK II version?
Some of the Fighters?

Oh, by the way, i did work on a prototype of a "Drone Carrier Drone".
Still have not finished the "interior" but so far most of the basics are there.

The Drone is basically supposed to be a support platform for up to 9 torpedo drones.
As the drones are not equiped with a jumpdrive, the D-C-D supplys that, in addition it will fill a role as a communications relay to the drones and their operators (when in remote controlled mode), with its advanced AI it can take over control over the drones and finish its mission even when communication is interrupted.
Finally it is a refueling and rearming platform for the drones it carries.

For Close range defence it is equipped with 6 Pointdefence-Batteries and 2 torpedotubes that are fed from the same magazine that is intended for rearming the drones.

Spoiler
(http://imageshack.us/a/img27/1554/dcd01q.jpg)

Spoiler
(http://imageshack.us/a/img46/2995/dcd02.jpg)

Spoiler
(http://imageshack.us/a/img827/3316/dcd03.jpg)


Its intended to carry up to 9 of these drones
Spoiler
(http://imageshack.us/a/img94/3971/torpedodrone1.jpg)
8 in the docking clamps and one in the "service hangar".
Title: Re: 301st Industries Ship building and mining
Post by: blazingsentinal on April 11, 2013, 01:35:32 pm
I am pleased to present the 301st Venture Koi Limited Edition! Two major changes. 1 A large Hangar has replaced the main engine. 2 the warp core has been moved to a new location.

P.S Rohen what ship will you do next?

"Commander" There is a download is there not?
Ever heard of "no pics,no clicks"?
Title: Re: 301st Industries Ship building and mining
Post by: Thadius Faran on April 11, 2013, 01:45:51 pm
So instead of looking at a 3D ship you want to look at 2D pics? Ok if that's what you want I will oblige.
Title: Re: 301st Industries Ship building and mining
Post by: Prophet on April 11, 2013, 03:36:13 pm
So instead of looking at a 3D ship you want to look at 2D pics? Ok if that's what you want I will oblige.

Let phrase it this way: We dont want to download Blockade Runner (yes I dont have it installed), download a file, put the file into the directory and start the game up to look at your stuff.

Title: Re: 301st Industries Ship building and mining
Post by: Rohen on April 11, 2013, 04:05:23 pm
Ok, i also finished a upgraed version of the Dagger Class fighter.

Spoiler
(http://img585.imageshack.us/img585/1339/daggerc.jpg)

To improve the view of the pilot i flattened the forward hull and did some minor cosmetic hull changes around the ship.
Changed the Paint schema and added missile packs to the lower hull.
And slightly changed the weapons layout on the lower hull.

Also the engines were improved and two big ones added, as well as several RCS thrusters.
Title: Re: 301st Industries Ship building and mining
Post by: Erebus on April 11, 2013, 04:29:27 pm
Nice, I like how you already provided 360 degree thrusters. Hope the devs make them a necessity.
Title: Re: 301st Industries Ship building and mining
Post by: Commander on April 11, 2013, 04:32:51 pm
I like the drone carriers. Looks like something out of Babylon 5.
Title: Re: 301st Industries Ship building and mining
Post by: Thadius Faran on April 11, 2013, 06:25:06 pm
So you have a forum account and 64 posts but have not dowloaded Blockade Runner?
Title: Re: 301st Industries Ship building and mining
Post by: Commander on April 11, 2013, 06:47:18 pm
So you have a forum account and 64 posts but have not dowloaded Blockade Runner?

Yes. I have downloaded it, played around with it, realized that its about two years ago away from all the promises the "Six Sibling Studio" made (Five of the six are apparently "Web Designers", "Community Managers", "Administrative Manager", "Public Relations" and whatever other titles you give someone who cant code) and therefore deleted it again. ;)

Title: Re: 301st Industries Ship building and mining
Post by: LukeAsArts on April 12, 2013, 10:24:01 am
The T3 Missile is coming  ;D
Title: Re: 301st Industries Ship building and mining
Post by: Prophet on April 12, 2013, 03:56:54 pm
The T3 Missile is coming  ;D

Sorry for being so blunt, but an announcement for a missile?  O_o
Title: Re: 301st Industries Ship building and mining
Post by: Thadius Faran on April 15, 2013, 02:03:21 pm
Here are the images requested by Erebus,Commander and Prophet.

P.S Rohen the ships still requiring MK II are

The Venture Koi and The Saber Also Loving the DCD and drones!!! You are great!!! I added a strut along the bottom to make it look less flimsy.

Title: Re: 301st Industries Ship building and mining
Post by: Erebus on April 15, 2013, 02:21:02 pm
Thats your Battleship?
Title: Re: 301st Industries Ship building and mining
Post by: Thadius Faran on April 15, 2013, 02:37:52 pm
No the S.D.I battleship is completely unrelated to this ship or this faction. If you want to talk about it please head to the S.D.I thread. This ship is The Aurora Combat Cruiser. It is being built. It has only six tri cannons at this time for it's armament.
Title: Re: 301st Industries Ship building and mining
Post by: blazingsentinal on April 15, 2013, 02:43:24 pm
its a box, with a triangle on the end...
Title: Re: 301st Industries Ship building and mining
Post by: Erebus on April 15, 2013, 02:50:51 pm
No the S.D.I battleship is completely unrelated to this ship or this faction. If you want to talk about it please head to the S.D.I thread. This ship is The Aurora Combat Cruiser. It is being built. It has only six tri cannons at this time for it's armament.

I thought it funny that people were the sole members of a whole faction, but you are actually the leader of two?

Title: Re: 301st Industries Ship building and mining
Post by: Hyperion on April 15, 2013, 02:57:19 pm
No One has any privacy? Does everyone just sleep together in the same room and get their sicknesses treated where they could easily be passed to the guy laying next to them in the medbay? Where is the restroom, shower stalls and food storage?

I think the idea that you can just stick a bunch of beds in a room and call it a dormitory to be very boring. Interior design is a time intensive process to plan out a ship that looks good and performs well, and I think many people right now are taking the fast approach and just sticking down the basics of basics. Another thing to point out is crew traffic, if your hallways are too narrow or your rooms obstructed, the crew (you and your friends) will have a very hard time navigating the ship and distinguishing one door from another.
Title: Re: 301st Industries Ship building and mining
Post by: Thadius Faran on April 15, 2013, 09:13:01 pm
its a box, with a triangle on the end...

It is slightly curved from the front it goes 7 blocks then gets wider by 2 then 7 then 2 and so forth.

No the S.D.I battleship is completely unrelated to this ship or this faction. If you want to talk about it please head to the S.D.I thread. This ship is The Aurora Combat Cruiser. It is being built. It has only six tri cannons at this time for it's armament.

I thought it funny that people were the sole members of a whole faction, but you are actually the leader of two?



Yes I am. This one has three the other is currently just me.

No One has any privacy? Does everyone just sleep together in the same room and get their sicknesses treated where they could easily be passed to the guy laying next to them in the medbay? Where is the restroom, shower stalls and food storage?

I think the idea that you can just stick a bunch of beds in a room and call it a dormitory to be very boring. Interior design is a time intensive process to plan out a ship that looks good and performs well, and I think many people right now are taking the fast approach and just sticking down the basics of basics. Another thing to point out is crew traffic, if your hallways are too narrow or your rooms obstructed, the crew (you and your friends) will have a very hard time navigating the ship and distinguishing one door from another.

As I said this ship is incomplete. Changes may occur your opinion is appreciated and desired. There will be more medical facilities than the one shown. It is for injuries only and is not meant to be a large important medical location. Nor for the sick . It merely keeps that decks injured from clogging up the main bay. (not built yet.)
Title: Re: 301st Industries Ship building and mining
Post by: Rohen on April 16, 2013, 05:10:42 am
So ok, the Saber will then be next. I will see what i can do there.
Funny thing also, that i worked on a 'bomber' design with a simmilar launcer system and dual cocpits, only that the inital design for my bomber was a asymmetrical design, but now has spawned 2 sub versions.
I will later post some pictures of it when i find some time.

The Venture Koi MK II might take some time as it is a bigger ship.

By the way you mentioned that you added a "strut along the bottom" to the DCD. Can you post a picture of it?
As i said the DCD is in prototype phase and actively beeing overworked and modified.
So in order to incorporate the change in the design i would need to know what you added.
Title: Re: 301st Industries Ship building and mining
Post by: Thadius Faran on April 16, 2013, 07:23:37 am
I will post a pic and brd soon.
Title: Re: 301st Industries Ship building and mining
Post by: Niwantaw on April 16, 2013, 10:18:45 am
It is slightly curved from the front it goes 7 blocks then gets wider by 2 then 7 then 2 and so forth.
[/quote]

That is not a curve. That is an angled line like this: / rather than a curve like: (

So yeah...
its a box, with a triangle on the end...
Title: Re: 301st Industries Ship building and mining
Post by: Thadius Faran on April 16, 2013, 11:09:03 am
It is not a giant cube. It has angles.
Title: Re: 301st Industries Ship building and mining
Post by: blazingsentinal on April 16, 2013, 11:16:34 am
it may not be one, but it looks like a box with a triangle on the end, and that's what counts.
Title: Re: 301st Industries Ship building and mining
Post by: Thadius Faran on April 16, 2013, 11:36:07 am
Well you wont really care how it looks when your blowing up your big bad enemy with it.
Title: Re: 301st Industries Ship building and mining
Post by: Niwantaw on April 16, 2013, 11:42:49 am
Well you wont really care how it looks when your blowing up your big bad enemy with it.

there's no point winning if you ain't gonna do it in style :l
Title: Re: 301st Industries Ship building and mining
Post by: blazingsentinal on April 16, 2013, 11:46:09 am
also there's no big bad enemy's to kill right now so ships are all for style points, yours doesn't have many.
Title: Re: 301st Industries Ship building and mining
Post by: Rohen on April 16, 2013, 11:56:05 am
Well the general shape of the ship is following the general shape and designlines of most of the 301st Ships.
I is however higher if i see that correctly giving it a more "blocky" look.

As to personnal preference i must say i mostly prefere style over effectiveness. So i slightly agree with Niwantaw here, that i would prefere winning with style. But what looks "good" is always point of personal taste.
On the other hand, if it does it does its job superb, i would also for pure effectiveness reason pilot a "flying brick". 
But i would prefer a ship that would fit my personal astetic taste.

But to that for what i originaly intended: Posting the promised pics from the bomber i was working on.

First off the Asymetrical variant.
Just felt like doing something that is not symmetrical. Just for trying something different.
I am not completly sure if i like the design as it is, but it gives me some ideas.
Spoiler
(http://imageshack.us/a/img853/1852/fp01bomber.jpg)

Spoiler
(http://imageshack.us/a/img850/6588/fp02bomber.jpg)

Spoiler
(http://imageshack.us/a/img838/9329/fp03bomber.jpg)

The ship is also a bit over gunned. But this is just a prototype to test style elements.

Ideas gathered while building led me to an interresting thought experiment
What if i turn the ship back into something symmetrical?
Here is what i got:
Spoiler
(http://imageshack.us/a/img208/5531/fp04.jpg)

Spoiler
(http://imageshack.us/a/img543/5227/fp05.jpg)

The second one reminds me of a Kiltrathy design from Wing Commander I.
Title: Re: 301st Industries Ship building and mining
Post by: Thadius Faran on April 16, 2013, 01:38:30 pm
Tell yall what. I will give everyone a  Aurora and let them change it up. If I like it it will become the new Aurora hull. Whoevers is the best will recieve an invite to become the offical 301st test person.
Title: Re: 301st Industries Ship building and mining
Post by: Rohen on April 16, 2013, 03:33:48 pm
So, a short rework of the Saber.

Spoiler
(http://imageshack.us/a/img823/4522/sabre01.jpg)

Spoiler
(http://imageshack.us/a/img138/8632/sabre02.jpg)

Spoiler
(http://imageshack.us/a/img541/4559/sabre03.jpg)

Oh and i, tested a civilian variant of the Currier.
Title: Re: 301st Industries Ship building and mining
Post by: Thadius Faran on April 16, 2013, 04:00:40 pm
As always Great and efficent work! If only we had currency I would give you a raise!  :P
When you get the time please begin work on the Venture Koi MK II.
Title: Re: 301st Industries Ship building and mining
Post by: Thadius Faran on April 17, 2013, 06:44:27 am
Here is a pic of my small update and the Brd. for Aurora and the DCD.
Title: Re: 301st Industries Ship building and mining
Post by: Thadius Faran on April 17, 2013, 06:50:22 am
I had to scrounge around my other computer to find the most recent version. Here it is.
Title: Re: 301st Industries Ship building and mining
Post by: Rohen on April 17, 2013, 09:05:24 am
Now i mean what you mean with "strut".
That thing goes a bit against the general design idea i had when i build it that way.

The main reason i left this area that open and even put the main engines that way up, was to keep tat area open for incomming drones to refuel and to rearm.
I will reinforce the "spine" un the upper side.
Title: Re: 301st Industries Ship building and mining
Post by: Rohen on April 17, 2013, 12:01:02 pm
By the way the Aurora Class Zip is empty again (0 kb)
Title: Re: 301st Industries Ship building and mining
Post by: Thadius Faran on April 17, 2013, 02:46:52 pm
Well that stinks. Here is an older one. both are the same pretty much I suppose.
Title: Re: 301st Industries Ship building and mining
Post by: Rohen on April 18, 2013, 02:59:34 am
A small info about the "Triple Barreled Big Battleship Turrets" or however you want to name them.
They do look fantastic and their firepower is excelent too.
But! As per tests in the last playable multiplayer version they showed a large drawback.
A single hit could destroy them.
I hope they get more durable in future versions, but at the moment they are only "for looking good".

In a test battle with Voltaire, where we both used "broadside" firing designs that primarily utilized the big battleship turrets, i was able to land a single lucky hit, early in the battle, which eliminated all of his turrets.

That is one of the reasons i started to design my own turrets out of parts, so that they look different and can take a few more hits.
Title: Re: 301st Industries Ship building and mining
Post by: Thadius Faran on April 18, 2013, 09:15:43 am
Yes that is a problem. Do you think you could build a turret with the same firepower?
Title: Re: 301st Industries Ship building and mining
Post by: Rohen on April 18, 2013, 09:58:34 am
I can certainly try .
But when i find time later i will post a picture of another idea i had about this, and for a workaround.
I have a design study of an "armor-solution" for the turret. Its not without drawbacks either but should increase the survivability of the turret.
Title: Re: 301st Industries Ship building and mining
Post by: Thadius Faran on April 27, 2013, 07:35:23 am
The 301st has been reconfigured into a war faction in response to the HDN.
Title: Re: 301st Industries Ship building and mining
Post by: Thadius Faran on May 04, 2013, 08:00:07 am
Introducing the 301st Comet Class Light Cargo Hauler! The purpose of this vessel is to carry small amounts of cargo on a lightning fast ship. When you need that special delivery to go through enemy territory this is what you will use!
Title: Re: 301st Industries Ship building and mining
Post by: Prophet on May 04, 2013, 09:20:36 am
Screenshots man! Most of us dont keep BR installed or its either way inconvenient to have to download everything.
Title: Re: 301st Industries Ship building and mining
Post by: Thadius Faran on May 04, 2013, 12:15:17 pm
I'll get on it later. However I doubt you would like it. It's a small size 3 Cargo runner. Perfect for escapes, smuggling, and light support of Persuader missile boats.
Title: Re: 301st Industries Ship building and mining
Post by: Nautilus81 on May 04, 2013, 06:12:07 pm
Thadius, I think he means for ALL of your ships, not just the runner.
Title: Re: 301st Industries Ship building and mining
Post by: Thadius Faran on May 05, 2013, 06:56:33 am
Here is the Comet Class Light Cargo Hauler pictures.
 
 
Title: Re: 301st Industries Ship building and mining
Post by: Holy Thunder on May 06, 2013, 04:50:02 pm
I like it. It's kinda spunky-looking, not a huge cargo area but fairly well armed for what I'd expect of a hauler.
Does it have an engineering bay?
Title: Re: 301st Industries Ship building and mining
Post by: Thadius Faran on May 06, 2013, 04:53:36 pm
No. Just cargo, bedding, engine, and a bridge.
Title: Re: 301st Industries Ship building and mining
Post by: Erebus on May 06, 2013, 05:11:06 pm
Very nice. Plus I like that you think about interiors. Hopefully well soon get some useful ones.
Title: Re: 301st Industries Ship building and mining
Post by: Thadius Faran on May 06, 2013, 05:30:37 pm
A big problem with it is that the crew will have to be in air tight suites the whole time. I forgot a life support room!  :P
Title: Re: 301st Industries Ship building and mining
Post by: Thadius Faran on May 14, 2013, 06:59:44 am
We here at 301st would like to present our newest member. Riddima has joined the ranks against the fanatical group HDN.
Title: Re: 301st Industries Ship building and mining
Post by: regulator on May 14, 2013, 08:07:14 am
Another little brother? How old is he? 8?

Title: Re: 301st Industries Ship building and mining
Post by: Thadius Faran on May 14, 2013, 03:58:50 pm
I do not know him in real life. You probably just called an adult eight.
Title: Re: 301st Industries Ship building and mining
Post by: Rohen on May 15, 2013, 04:05:18 pm
Thadius, you asekd for the BRD of the Work in Progress Nova Class.
As i promissed here is the BRD.
It is basically only the "decks" with a General out line of the rooms.
The hull on the engineering section is basically there but i still have a Long way to go.
And i am currently working on different ships, most of the time.

EDIT:
removed the BRD, as it is unfinised.
Title: Re: 301st Industries Ship building and mining
Post by: Thadius Faran on May 16, 2013, 08:34:10 am
It's good for a non finished ship. I bet we could sell it to CATS for a good price. Afterall I think they want star trek style ships.
Title: Re: 301st Industries Ship building and mining
Post by: Commander on May 16, 2013, 09:48:15 am
I do not know him in real life. You probably just called an adult eight.

Well where is he?
Title: Re: 301st Industries Ship building and mining
Post by: Thadius Faran on May 16, 2013, 09:50:20 am
He doesnt come on much it seems. He only has four posts. Two threads created. Both question threads.
Title: Re: 301st Industries Ship building and mining
Post by: regulator on May 16, 2013, 10:07:26 am
Uh does he know hes in your faction :D
Title: Re: 301st Industries Ship building and mining
Post by: Thadius Faran on May 16, 2013, 10:36:14 am
Of course. I recruit through PM. Instead of waiting for replies to my now messed up recruitment thread I actively search for people.
Title: Re: 301st Industries Ship building and mining
Post by: blazingsentinal on May 16, 2013, 01:20:30 pm
so you recruited the guy who's been registered for less than a month, has only 4 posts and doesn't know any better.
Title: Re: 301st Industries Ship building and mining
Post by: Thadius Faran on May 16, 2013, 01:31:31 pm
I directed him to my recruitment thread and this one. If he didn't pay attention to the war and other news surrounding the faction that wanted to recruit him then that's his fault. He can leave if he wants but threats trying to scare or force him to leave will not be tolerated.
Title: Re: 301st Industries Ship building and mining
Post by: blazingsentinal on May 17, 2013, 12:19:45 pm
it was not a threat it was just my opinion on the matter, also commander leave off, I don't want to start another shitstorm.
Title: Re: 301st Industries Ship building and mining
Post by: Thadius Faran on May 17, 2013, 01:02:22 pm
Please stay off my thread Commander of caps.

@Blazing sentinel. That was just in advance in case HDN wanted to resort to harassment to get rid of him.
Title: Re: 301st Industries Ship building and mining
Post by: Thadius Faran on May 24, 2013, 09:01:18 am
I'm working on another project this one is a Carrier. Details coming soon.

Automatic Post Merge: May 25, 2013, 06:19:44 pm
@Rohen any updates?
Title: Re: 301st Industries Ship building and mining
Post by: Rohen on May 26, 2013, 03:21:58 am
Nothing new for the Venture Koi MK II.
At the Moment i do not really have any good idea what to Change there.
Also there is an other distraction: Star Trek Online had a new playable faction added, the Romulans and that is, at the Moment, occupying my ressources (Time).

So basically the MKII at the Moment only has some minor changes to the command deck and a differnt hull plating.

Edit:
I finally made some bigger changes to the MK II. I might Change something here and there, but it is in a state where i think it can be shared with the public.
Spoiler
(http://imageshack.us/a/img46/8697/venturekoimk2.jpg)

oh, and just for fun i added a test recreation of the tripple Barrel turret out of blocks.
Spoiler
(http://imageshack.us/a/img12/7325/hvturret.jpg)
Title: Re: 301st Industries Ship building and mining
Post by: Thadius Faran on June 01, 2013, 06:55:23 am
Well done yet again! The heavy turret will replace the tri cannon in our arsenal. I hereby authorize you to immediatly replace all tri cannons on 301st ships with Heavy Assault Cannons also designated as H.A.C.s. The Venture Koi MK II is great however compared to other MK IIs was not as big of an upgrade. Also what are the torpedos in storage for? I have not noticed any missile turrets on the ship. Continue with your upgrades Rohen.
Title: Re: 301st Industries Ship building and mining
Post by: theallmightybob on June 01, 2013, 09:34:13 am
Nothing new for the Venture Koi MK II.
At the Moment i do not really have any good idea what to Change there.
Also there is an other distraction: Star Trek Online had a new playable faction added, the Romulans and that is, at the Moment, occupying my ressources (Time).

So basically the MKII at the Moment only has some minor changes to the command deck and a differnt hull plating.

Edit:
I finally made some bigger changes to the MK II. I might Change something here and there, but it is in a state where i think it can be shared with the public.
Spoiler
(http://imageshack.us/a/img46/8697/venturekoimk2.jpg)

oh, and just for fun i added a test recreation of the tripple Barrel turret out of blocks.
Spoiler
(http://imageshack.us/a/img12/7325/hvturret.jpg)



that a pretty sexy looking ship.
Title: Re: 301st Industries Ship building and mining
Post by: Rohen on June 01, 2013, 07:40:44 pm
The Torpedoes are suppose to be a "broadside" Torpedo launcher.
Something that fires a swarm of Torpedos.
Title: Re: 301st Industries Ship building and mining
Post by: Thadius Faran on June 03, 2013, 08:21:28 am
It seems that every ship except for the recently added Comet class have a MK II variant. I think the second 301st ship pack is around the corner.
Title: Re: 301st Industries Ship building and mining
Post by: Thadius Faran on June 06, 2013, 09:53:17 pm
I have planned a Carrier class ship for the 301st. I have a basic hull in mind and have a good idea of how big it will be. Also the Rancha class Heavy Corvette is being re classed as a Destroyer.
Title: Re: 301st Industries Ship building and mining
Post by: Rohen on June 07, 2013, 02:42:14 am
I will add some changes to the Venture Koi MK II.
First of all i will fit it with the new heavy turrets and then i will move some of the quad AA turrets, they are to 'clustered' at the moment.
Any Ideas and requests what to add/change else?
Title: Re: 301st Industries Ship building and mining
Post by: Thadius Faran on June 07, 2013, 04:21:18 am
I was thinking we could increase the deck count by making it a bit fatter on the bottom. Make it like the Command deck where its only a small piece of the hull. But I want it still bigger than the Command deck.
Title: Re: 301st Industries Ship building and mining
Post by: Rohen on June 07, 2013, 07:22:22 am
Hmm good idea, i was thinking of a 'hangardeck' (and or repairbay) below the flightdeck with some elevators to the central section.
Title: Re: 301st Industries Ship building and mining
Post by: Thadius Faran on June 25, 2013, 11:20:21 am
Good the HACs will replace the Tri cannons and we will have a repair deck. I think that will do it for the Venture Koi MK II
Title: Re: 301st Industries Ship building and mining
Post by: Thadius Faran on September 10, 2013, 04:49:43 pm
After a long period of silence 301st is proud to present The Stubbart Class Patrol Mech! Weighing at around 214 Tons this  Small Mech is ideal for patrolling small cities or other places. For this reason it used by Large Police forces around the galaxy.






(Note I'm not great at converting Kilograms to Tons so if i missed up let me know!)
Title: Re: 301st Industries Ship building and mining
Post by: Hyperion on September 11, 2013, 06:48:33 pm
214 tons? I don't think a Maus tank was made for patrolling.  :P
Title: Re: 301st Industries Ship building and mining
Post by: Niwantaw on September 11, 2013, 06:55:08 pm
How on earth did you manage to convert 97,173kg... into 213 tonnes?


And it doesn't look leik much of a patrol mech.  Far too overgunned with crap LOS.

Title: Re: 301st Industries Ship building and mining
Post by: Thadius Faran on September 11, 2013, 08:25:18 pm
I didn't like the size. To small for a medium mech. You think it's over gunned? o_O I think it's under gunned.
Title: Re: 301st Industries Ship building and mining
Post by: RoflTankFTW on November 02, 2013, 06:46:18 am
Oh sweet Jesus.

Please, just... please don't present something like this and call it a 'Mech. I'm not trying to be mean. I don't want to be "that guy" who shoots down the person who tried and failed, rather than give them hints and whatnot. My Kroel and Jackal are examples of decent 'Mechs, my Titans even count as 'Mechs. I can't really point you to anyone else' work, since I don't know anyone else who has made a 'Mech.

I highly encourage you to take a look at some Battletech designs, draw inspiration from them. You can do so much better than this, I really hope that next time your design isn't THIS bad.


Oh, and the actual weight of that... thing, is 97.1 metric tons (1000kg = 1 Metric Ton).
Title: Re: 301st Industries Ship building and mining
Post by: mamastoast on November 03, 2013, 05:25:36 pm
I dont see how you can fail at converting kg to tons if you even know the basics of the metric system xD.  But hey...
Title: Re: 301st Industries Ship building and mining
Post by: Thadius Faran on June 19, 2014, 02:38:07 pm
Introducing a new project!


(http://i61.tinypic.com/2ahy4y1.jpg)


Bellow is what I have been doing in Starmade. (I'm sorry! Hides in flame and insult proof Bunker )




(http://i61.tinypic.com/33kzor9.png)

http://www.youtube.com/watch?v=-X7XFIM_30Y (http://www.youtube.com/watch?v=-X7XFIM_30Y)

This brings me to another thing. I made the website bellow as well as the Calderon Website so if a faction wants me to make them a website I certainly will. (That old Thadius who started a war with HDN yeah he is gone)

http://calderaempire.wix.com/caldera-empire (http://calderaempire.wix.com/caldera-empire)
Title: Re: 301st Industries Ship building and mining
Post by: Voltaire on June 20, 2014, 07:49:56 am
Thadis Faran - Nice looking ship!   Personally I wont flame you for playing other games, and star-made is looking nice atm.  Though I find movement to be exceptionally buggy amongst other things; so I mostly avoid it.