Blockade Runner Community Forums

User Creations => Starship Creations => Topic started by: CmndrMarcsBirger on September 12, 2012, 12:08:28 am

Title: The NGE Fleet
Post by: CmndrMarcsBirger on September 12, 2012, 12:08:28 am
(http://i.imgur.com/y4Y7K.gif)

Vindicator-class Heavy Cruiser(WIP)

Spoiler
(http://i.imgur.com/BQGj5Jp.png)


Specifications:

Dimensions:
600m Long
300m Wide
100m Tall

Armament:
Light Turbolaser Turrets (25)
Light Quad Turbolaser Turrets (20)
Point-Defence Laser Canons (10)
Light Point-Defence Ion Canons (20)
Tractor beams (3)

Compliment:
One Wing of TIE Series Starfighters (fighters/bombers)


Special Note:
I made this ship a long time ago in Mine Craft. The Model that I made is a complete model. From Engineering to Bridge, from hangar bays to mess, this one in BR will have it as well.


Victory II-class Frigate
Spoiler
(http://i.imgur.com/ULPY8gj.jpg)
Dimensions:
200m Long
210m Wide
35m Tall

Armament:
Quad Blaster Cannons 12
Light Dual Turbo Laser Turrets 14
Assault Concussion Missile Tubes 6


TIE/ln Starfighter
Spoiler
(http://i.imgur.com/p5oCD.jpg)


TIE/sa bomber
Spoiler
(http://i.imgur.com/7W7FoCC.jpg)


TIE/in Interceptor(added 10/12/2012)
Spoiler
(http://i.imgur.com/Yc47M.jpg)


Alpha-class Xg-1 Star Wing(added 10/12/2012)
Spoiler
(http://i.imgur.com/d8yxs.jpg)


Lmabda-class T-4a shuttle
Spoiler
(http://i.imgur.com/X7B8tHu.jpg)


VT-49 Decimator
Spoiler
(http://i.imgur.com/lyqaVjP.png)
(http://i.imgur.com/jsulTqS.png)
(http://i.imgur.com/T5q4j57.png)


Ye-4 Gunship
Spoiler
(http://i.imgur.com/ar6Jk.jpg)
(http://i.imgur.com/ZlWWY.jpg)
(http://i.imgur.com/bUB2a.jpg)


Theta-class AT-AT barge
Spoiler
(http://i.imgur.com/M4hBoi2.jpg)


Sentinel-class landing craft:
Spoiler
(http://i.imgur.com/jI8kMmO.jpg)
(http://i.imgur.com/3mcXRoy.jpg)


Gamma-class assault shuttle
Spoiler
(http://i.imgur.com/GgfsxU5.jpg)


________________________________________________________________________________________________________________________________
Land Force:

AT-AT walker
Spoiler
(http://i.imgur.com/9KT6y18.jpg)

Armament:
Two fire linked Heavy Repeating Blaster Cannons
Two Heavy Repeating Blaster Cannons


All Terrain-Heavy Tripod
Spoiler
(http://i.imgur.com/60bc1Xo.jpg)
(http://i.imgur.com/kmElN4h.jpg)

Armament:
-Two arm mounted Heavy Repeating Blaster Cannons
-One turreted chin mounted Heavy Repeating Blaster
-Four racks (two per side torso) of quintuple Homing Concussion Missile launchers
-Two Laser Anti Missile Systems

"A Heavy assault walker designed as a the front line battle walker. Heavily armed, armoured, and shielded, it surpasses the weaponry of the AT-AT troop transport. The advanced tripedal design provides added stability on any terrain from firing its heavy guns while the unique enclosed cockpit provides the pilot with added protection while still having a wide degree of view of the battlefield"


All Terrain-Advanced Scout Walker
Spoiler
(http://i.imgur.com/jI25FjO.jpg)

Armament:
-Two arm mounted Repeating Blaster Cannons
-Two turreted Heavy Repeating Blasters (one chin mounted, one rear mounted controlled by rear gunner/operator)

"The successor of the AT-ST walker. The new tripedal drive systems provide added stability on any terrain. Equipped with a shield generator and an advanced electronics counter measure system, this new walker is virtually un-detectable from high powered scanners making it an excellent scout unit."

________________________________________________________________________________________________________________________________
Non-Imperial Ships:

Y-8 Mining Ship
Spoiler
(http://i.imgur.com/JjWcX.jpg)
(http://i.imgur.com/36CLd.jpg)
(http://i.imgur.com/0bKqm.jpg)


SoroSuub Luxury Yacht 3000
Spoiler
(http://i.imgur.com/ptSqXCy.jpg)


YB-300 Transport
Spoiler
(http://i.imgur.com/iLOEjDr.jpg)
Title: Re: The NGE Fleet
Post by: Hufer on September 12, 2012, 03:06:12 am
My friend, Axis48, is going to crap his pants in anticipation of your VSD (if you make one), just saying.

Nice ship so far.
Title: Re: The NGE Fleet
Post by: Axis48 on September 12, 2012, 03:16:14 am
Now that I've finished crapping my pants-


I have a number of TIE designs made all ready if you'd like to look over or use.
Title: Re: The NGE Fleet
Post by: Strait Raider on September 12, 2012, 09:51:58 am
What a glorious expression of the Empire's might. I can't wait to see a completed interior, nor can I fathom the time required for it. BR might have a new poster-ship to replace that old Imperial Nebulon that the rebels defaced.

I think we've all been waiting for a Star Destroyer in BR. I can't wait until we have the ability to construct larger models, right up to the iconic Imperial class.

Care to give us some background on the NGE?
Title: Re: The NGE Fleet
Post by: mamastoast on September 12, 2012, 10:23:05 am
Yes, finally :)
Title: Re: The NGE Fleet
Post by: CmndrMarcsBirger on September 12, 2012, 01:57:17 pm
I think we've all been waiting for a Star Destroyer in BR. I can't wait until we have the ability to construct larger models, right up to the iconic Imperial class.

I actually started making one... but the game won't load up the frame i made so far... It will be a new model actually, one of my own design.

Care to give us some background on the NGE?

An Empire ruled by justice. An Empire ruled by a new Constitution. An Empire of laws, not of politicians. An Empire devoted to the preservation of a just society. Of a safe and secure society.

The NGE, New Galactic Empire, is in its roots the same as the "New Order" (Old Galactic Empire) minus the Evil:

No Evil Emperor, the military respects other species and the lives of all civilians, no corrupt governments since the head of state (Emperor) sets the laws while the military enforces it, Regional Governors (Moffs) are overseen by the ISB (Imperial Security Bureau) to make sure they are governing correctly under the law.

All Force users are shunned due to their tendency to attract conflicts.

The only real enemies of the empire are the Rebels (those who want the Old Republic Reborn) and underworld syndicates.



Decided to do some more work on the Vindicator-class so I will start with the Command Tower.

Here is a preview of the Bridge (there are more rooms inside but I will leave them for a tour once its compete):

Spoiler
(http://i.imgur.com/Ku7mc.jpg)
(http://i.imgur.com/QjdJ7.jpg)


Alaric edit: merged double post
Title: Re: The NGE Fleet
Post by: MrVorgra on September 12, 2012, 08:49:57 pm
any chance you could link us to the MC ship, as something that big would have hit the internet easily, due to the largest ship creations of any quality where about 300m
Title: Re: The NGE Fleet
Post by: CmndrMarcsBirger on September 12, 2012, 09:26:22 pm
any chance you could link us to the MC ship, as something that big would have hit the internet easily, due to the largest ship creations of any quality where about 300m

My Vindicator in MC has not been released. I never felt safe releasing such a build for others to claim they made it. But if I could find a way to make a server in MC i could invite any one to see it for them selves.

PS: The deck where the main bridge is is half way complete. Doing Comm scan as I post.

Blockade Runner.... Y U crash when changing to prefabs sometimes!?
Title: Re: The NGE Fleet
Post by: CommanderFrump on September 13, 2012, 03:01:44 am
>Ye-4

I Commanded one.  I loved her.  I miss her.  :'(
Title: Re: The NGE Fleet
Post by: Strait Raider on September 13, 2012, 08:01:26 am
An Empire ruled by justice. An Empire ruled by a new Constitution. An Empire of laws, not of politicians. An Empire devoted to the preservation of a just society. Of a safe and secure society.

The NGE, New Galactic Empire, is in its roots the same as the "New Order" (Old Galactic Empire) minus the Evil:

No Evil Emperor, the military respects other species and the lives of all civilians, no corrupt governments since the head of state (Emperor) sets the laws while the military enforces it, Regional Governors (Moffs) are overseen by the ISB (Imperial Security Bureau) to make sure they are governing correctly under the law.

All Force users are shunned due to their tendency to attract conflicts.

The only real enemies of the empire are the Rebels (those who want the Old Republic Reborn) and underworld syndicates.

So... Basically the Imperial Remnant in an alternate history where Pellaeon successfully defeated the New Republic?
Title: Re: The NGE Fleet
Post by: CmndrMarcsBirger on September 13, 2012, 11:57:57 am
>Ye-4

I Commanded one.  I loved her.  I miss her.  :'(

R.I.P SWG......
 
But no fear! I will try to bring back all of those ships.... At least I hope I can!



So... Basically the Imperial Remnant in an alternate history where Pellaeon successfully defeated the New Republic?

Politically its more like the Fel Empire, with the points I stated.

Anti force user laws shuns all force users, while dark side users are hunted down for good measure given their evil intents.
__________________________
Vindicator Update(!)

The NGE's capital ship line will require a significantly smaller crew requirement thanks to these impressive computer cores:
Spoiler
(http://i.imgur.com/mkrVE.jpg)

Think of it as a giant astromech droid for capital ships. Due to its vital role, its is heavily protected and guarded. Note the dual shield generator systems which extends the protection factor to the ship and the area its located on the ship.  The "brain" it self is encased within a shield cylinder.
Title: Re: The NGE Fleet
Post by: CmndrMarcsBirger on September 22, 2012, 05:28:49 pm
Managed to finish the main reactor core and four more subsidiary/back up reactors of the Vindicator, a few decks consisting of a labyrinth of corridors and rooms, and this Power Generation and Distribution room:
Spoiler
(http://i.imgur.com/wDQyK.jpg)

Currently working on engineering area and then more labyrinths and rooms and then possibly hangar detail.

The ship is possibly 55%-60% complete.

And since I am a man of my word, here is a new ship! The mighty Y-8 Mining Ship!
Spoiler
(http://i.imgur.com/JjWcX.jpg)


Bridge
Spoiler
(http://i.imgur.com/36CLd.jpg)


Cargo Bay
Spoiler
(http://i.imgur.com/0bKqm.jpg)
Title: Re: The NGE Fleet
Post by: Hufer on September 23, 2012, 10:05:24 pm
I really like that reactor room; for whatever my praise is worth!
Title: Re: The NGE Fleet
Post by: Commander on September 28, 2012, 04:24:35 pm
Could you try a TIE? Erebus TIE Interceptor looks perfect...but is way to big (at least as a fighter)

I would like to see a 10-20m TIE.
Title: Re: The NGE Fleet
Post by: CmndrMarcsBirger on October 12, 2012, 12:17:07 am
Could you try a TIE? Erebus TIE Interceptor looks perfect...but is way to big (at least as a fighter)

I would like to see a 10-20m TIE.

I'm not really interested in making "sculpture ships" (even if they look cool). I would rather stick to making 1-1(~1-1) scale ships.

On that note I have added a TIE Interceptor (I made it a long while ago but never really decided to upload it) and an Alpha-class Xg-1 Star Wing!

I have currently hit a "dead end" with the Vindicator  :(  Cant figure out what to do with the rest of the interior since the game has yet to develop the "living ship" aspect to start laying out tubes and power lines all over the place. Along with the fact that there never really was a detailed map that fleshes out the deck space of this particular ship.

Also changed the profile pic of the Vindicator showing off its new gun emplacements!
Title: Re: The NGE Fleet
Post by: Strait Raider on October 12, 2012, 07:48:58 am
I have currently hit a "dead end" with the Vindicator  :(  Cant figure out what to do with the rest of the interior since the game has yet to develop the "living ship" aspect to start laying out tubes and power lines all over the place. Along with the fact that there never really was a detailed map that fleshes out the deck space of this particular ship.

As Star Destroyers for the most part share a similar design, it would not be unreasonable to scale down some of the (more numerous) ISD resources.

Spoiler
(http://www.fernandocordoba.com/desc/plano.jpg)


I agree with you though, I'm not fleshing out any ship larger than 50m or so until we get ship systems.
Title: Re: The NGE Fleet
Post by: CmndrMarcsBirger on October 12, 2012, 09:38:15 am
As Star Destroyers for the most part share a similar design, it would not be unreasonable to scale down some of the (more numerous) ISD resources.

Spoiler
(http://www.fernandocordoba.com/desc/plano.jpg)


I agree with you though, I'm not fleshing out any ship larger than 50m or so until we get ship systems.

Oh I have a good collection of cut aways like that, I just cant figure out what everything does and identify what rooms are which on the unlabeled parts.

But as the ship stands, the entire rear half is mostly done.
Title: Re: The NGE Fleet
Post by: dracorotor on February 28, 2013, 04:17:28 pm
Hey, CmndrMarcsBirger, I was looking to see if you had a thread of your own when I found this. My trick is to take the structures mentioned in any literature resource and combine them all into one big checklist. Usually I get 50 or so definitely required structures or areas that I can then work out based on movie references and cutaways. With the nebulon, I'm happy to say it all fit perfectly except for the TIE bay, which the schematics would have been perfect for except that the artist forgot TIEs are more than 2 stories tall, lol.

With the destroyer, the resources are far more sparse for the size, so you have the freedom to move and adjust pieces as you like. It's what I'm doing with the new Lancer I'm working on, too, and already I can tell I'll cut a near-perfect fit again :). It helps that a ship with such a huge crew will need a LOT of provisions, giving you the excuse to turn space space into water, tech and food stores.
Title: Re: The NGE Fleet
Post by: CmndrMarcsBirger on February 28, 2013, 05:50:03 pm
Here is a side cutaway of the remade Vindicator:
Spoiler
(http://i.imgur.com/IoncaMh.jpg)

Most of the crew area will be on the main tower and terrace below the tower. The reactor is so large it eats a few terrace decks, just like any other capital class Imperial ship. Where the engines are I added the "ultra dense" fuel tanks and there is room for other devices (capacitors, batteries, fuel lines, etc...).

And like you mentioned, water storage, provisions and raw material will have a large space dedicated to them. They will be placed in the front, following the ISD schematic.
Title: Re: The NGE Fleet
Post by: Thadius Faran on February 28, 2013, 07:23:01 pm
I miss the Venator from the Republic it was better looking and had mega laser in the aft hangar bay.
Title: Re: The NGE Fleet
Post by: CmndrMarcsBirger on March 17, 2013, 04:13:34 pm
After much planned out work, the command tower is now complete. In actuality 90% since ship systems are yet to be added. But it is nicely laid out to hopefully fit all necessary equipment (power generators, shield generators and emitters, scanning and communication equipment, fuel, power, air and water/sewage pipes).

Since the interior is so vast and complex here is a small glimpse of the tower's interior (the main command bridge) and its exterior.
Spoiler
(http://i.imgur.com/to0SeLF.jpg)

Also, this Vindicator is now classed as a Vindicator-class heavy cruiser "C". The extended tactical bridge which is not standard on all Vindicators gives it the classification of "Command".

I miss the Venator from the Republic it was better looking and had mega laser in the aft hangar bay.

What's to miss about that antiquated bucket? And that large turbolaser beam was not standard on all of the Venators, it was a special modification for the group of that particular fleet.
Title: Re: The NGE Fleet
Post by: Thadius Faran on March 17, 2013, 07:57:29 pm
Frankly it was a million times better looking and it was faster I belive. Even better looking was the Hammerhead cruiser from the old republic. A souped up variant would be awesome!
Title: Re: The NGE Fleet
Post by: Xavierman117 on March 19, 2013, 07:36:49 am
I like your ships a lot. I love starwars XD

hey, if you'd like for them to be exhibited to a wider audience, Feel free to pop over to Here (http://forums.blockaderunnergame.com/index.php?topic=1724.0).

:)
Title: Re: The NGE Fleet
Post by: CmndrMarcsBirger on March 22, 2013, 11:12:53 pm
I like your ships a lot. I love starwars XD

hey, if you'd like or them to be exhibited to a wider audience, Feel free to pop over to Here (http://forums.blockaderunnergame.com/index.php?topic=1724.0).

:)

May be for another time.

And as part of my promise to bring back the ships from SWG I present to you the SoroSuub Luxury Yacht 3000 (with standard interior!!)!

Spoiler
(http://i.imgur.com/ptSqXCy.jpg)
Title: Re: The NGE Fleet
Post by: MrVorgra on March 23, 2013, 07:53:20 am
funky design, I could see it as being some shuttle type vessel in a orbital city...
Title: Re: The NGE Fleet
Post by: Strait Raider on March 23, 2013, 01:20:37 pm
And as part of my promise to bring back the ships from SWG I present to you the SoroSuub Luxury Yacht 3000 (with standard interior!!)!

Didn't a rouge RC team purchase one of those to go after a Kaminoan scientist once?

Venator looks great. DAT BRIDGE.
Title: Re: The NGE Fleet
Post by: CmndrMarcsBirger on March 23, 2013, 01:40:19 pm
funky design, I could see it as being some shuttle type vessel in a orbital city...

Blockade Runner's voxels don't give it justice imo  :P

But yea, it makes a great shuttle.

Spoiler
http://www.swgemu.com/archive/scrapbookv51/data/20070130133310/index.html

And as part of my promise to bring back the ships from SWG I present to you the SoroSuub Luxury Yacht 3000 (with standard interior!!)!

Didn't a rouge RC team purchase one of those to go after a Kaminoan scientist once?

Cant say. Only place I have seen this ship was in SWG.
Title: Re: The NGE Fleet
Post by: Strait Raider on March 23, 2013, 01:58:43 pm
Cant say. Only place I have seen this ship was in SWG.

Whoops. I was thinking of a Mon 'Cal Deepwater-class freighter. Sorosuub made me think of a submarine.
Title: Re: The NGE Fleet
Post by: Commander on March 26, 2013, 02:24:39 pm
Myeh, dont like the yachts. More Star Destroyer detials please, that thing looks cool
Title: Re: The NGE Fleet
Post by: CmndrMarcsBirger on April 01, 2013, 03:37:08 pm
Myeh, dont like the yachts. More Star Destroyer detials please, that thing looks cool

Ask and you shall RECIEVE! In time...

And the time has come!

The new and improved Vindicator cruiser (Vindicator "C"-class heavy cruiser)!

Spoiler
(http://i.imgur.com/dY982Qg.jpg)


All weapons are there too. 25 Light Turbolaser turrets, 20 Light Quad Turbolaser turrets, 10 Point-Defence Blaster Cannons (switched to Heavy Blaster Cannon variant), and 20 Light Point-Defence Ion Cannons (represented by the "plasma cannon" in game).

The command tower's interior is fully fleshed out. Only things missing are the parts that are yet to come to the game in the "living ships update".
Title: Re: The NGE Fleet
Post by: CmndrMarcsBirger on April 07, 2013, 12:24:05 am
*Update*

So I started working on the terrace decks and for now its just way too tedious to make the same rooms over and over and over again so I will just wit for a copy paste.

I also decided to add in engine blocks... and holy baz nich was it crazy to fly around.... Crazy as in spazy crazy.

In the mean time....

The New Imperial Department of Military Research has come up with a new line of walkers to replace the aging and under powered AT-ST.

All Terrain-Heavy Tripod
Spoiler
(http://i.imgur.com/60bc1Xo.jpg)
(http://i.imgur.com/kmElN4h.jpg)

Armament:
-Two arm mounted Heavy Repeating Blaster Cannons
-One turreted chin mounted Heavy Repeating Blaster
-Four racks (two per side torso) of quintuple Homing Concussion Missile launchers
-Two Laser Anti Missile Systems

"A Heavy assault walker designed as a the front line battle walker. Heavily armed, armoured, and shielded, it surpasses the weaponry of the AT-AT troop transport. The advanced tripedal design provides added stability on any terrain from firing its heavy guns while the unique enclosed cockpit provides the pilot with added protection while still having a wide degree of view of the battlefield"


All Terrain-Advanced Scout Walker
Spoiler
(http://i.imgur.com/jI25FjO.jpg)

Armament:
-Two arm mounted Repeating Blaster Cannons
-Two turreted Heavy Repeating Blasters (one chin mounted, one rear mounted controlled by rear gunner/operator)

"The successor of the AT-ST walker. The new tripedal drive systems provide added stability on any terrain. Equipped with a shield generator and an advanced electronics counter measure system, this new walker is virtually un-detectable from high powered scanners making it an excellent scout unit."
Title: Re: The NGE Fleet
Post by: CmndrMarcsBirger on April 08, 2013, 06:15:51 pm
Here is a little gem, again keeping to my promise of bringing back the ships of SWG!

The VT-49 Decimator
Spoiler
(http://i.imgur.com/AZLuO0g.jpg)
Title: Re: The NGE Fleet
Post by: Thadius Faran on April 11, 2013, 02:58:47 pm
It looks like those mechs could easily jump far!
Title: Re: The NGE Fleet
Post by: Thadius Faran on May 11, 2013, 08:12:59 am
You should talk to Hufer about aqciring the Broadside Cruiser if you dont already have it. Also dont forget the Tie D drone.
Title: Re: The NGE Fleet
Post by: CmndrMarcsBirger on May 11, 2013, 11:36:07 am
I don't take other peoples builds, that's just wrong. I make my own versions. And they are always 1-1, 1~1 scale.

For now I'm taking a break until the update arrives or I find some spare time.
Title: Re: The NGE Fleet
Post by: Thadius Faran on May 23, 2013, 06:53:20 pm
Do you plan on building the Imperial frigates from Battlefront 2?
Title: Re: The NGE Fleet
Post by: CmndrMarcsBirger on May 23, 2013, 07:24:02 pm
I did start making one but i'm taking a break until the update comes of whenever I feel like playing BR again.
Title: Re: The NGE Fleet
Post by: Thadius Faran on May 25, 2013, 06:55:21 pm
Here it says Venators are better than Victory destroyers

 http://starwars.wikia.com/wiki/Venator-class_Star_Destroyer
Title: Re: The NGE Fleet
Post by: blackluigia on June 02, 2013, 05:36:14 pm
All those spaceships- They are too awesome. Lol. Nice work, impressing.
Title: Re: The NGE Fleet
Post by: CmndrMarcsBirger on June 03, 2013, 12:19:50 am
Here's a treat for you guys. A ship some of you may recognize with  either love or headaches:

YB-300 Transport
Spoiler
(http://i.imgur.com/iLOEjDr.jpg)


Didn't you just hate it when this bus left you behind in some of the worst moments? I know I have!  ::)
Title: Re: The NGE Fleet
Post by: dracorotor on June 03, 2013, 11:08:25 am
Here it says Venators are better than Victory destroyers

 http://starwars.wikia.com/wiki/Venator-class_Star_Destroyer

Oh, definitely not better, just slightly longer and more hangar space. 

Way smaller crew requirement on the Victory (Makes sense, once the Kaminio facilities went out of action and Spartii tech was starting to show it's flaws), plus the Vic I has the best atmo maneuverability of any big ship in the Empire.  Personally, that's too many bunks for me to keep my sanity while placing, on the Venator. Stick to the smaller Vindicator and Victory


Here's a treat for you guys. A ship some of you may recognize with  either love or headaches:

YB-300 Transport
Spoiler
(http://i.imgur.com/iLOEjDr.jpg)


Didn't you just hate it when this bus left you behind in some of the worst moments? I know I have!  ::)

Why do I recognize this, but can't pin it down? What game was it in?
Title: Re: The NGE Fleet
Post by: Thadius Faran on June 03, 2013, 11:18:36 am
I meant they were better than imperial class. The bridges were better layed out to prevent such things as a-wings crashing into the ship resulting in its destruction. Also it featured star trek style beam weapons in the aft hangar bay. Admittedly they were only on a few but had the Republic beat Sidious I have no doubt that they would become standard issue turret batteries. After all one shot cut a frigate in two. 
Title: Re: The NGE Fleet
Post by: dracorotor on June 03, 2013, 03:42:31 pm
Heavy lasers cut through unshielded ships, but so can a steady stream of turbolasers. They'd have faded back again as armor tech caught up. In the SW universe combat techniques shift through the whole spectrum, with rocketry, mass accelerators, lasers, turbolasers/blasters, ionic weapons, sonic weapons, stunners, and even force-based ship-to-ship combat having it's day every few centuries. Just like the Empire, the Republic would have ditched them when they became useless against modern defenses.

Speaking of force-based combat... Are you planning to build any Sith fleet ships?
Title: Re: The NGE Fleet
Post by: CmndrMarcsBirger on June 03, 2013, 06:29:35 pm
Nope, I only plan on doing ships that are present from Ep. IV and beyond Ep. VI. And almost all of them will be Imperial ships, with the exception of some "neutral" ships, like Y-8 and the Yacht.

*edit* I also have a displeasure of all things "The Force", so no, no force user stuff will be seen around here any time soon.

Why do I recognize this, but can't pin it down? What game was it in?

Star Wars Galaxies  ;). It was the ship you took when you didn't have a ship of your own. You go to a star port, pick a destination, grab the ticket and bon voyage, off to your destination. But if you don't arrive in time the blasted thing blasts off without you and you are stuck on that star port while you wait for the next one to arrive  ;D.

And no Thadius, the bridges on the Venators look the same to other star destroyer bridges. That design being this one (its the Executor's bridge but it follows the same design):(http://images3.wikia.nocookie.net/__cb20120110005356/starwars/images/d/da/Executorbridge.jpg)
Title: Re: The NGE Fleet
Post by: Thadius Faran on June 03, 2013, 08:47:02 pm
The vin had two bridges. There was a fifty percent chance it would hit the fighter control instead of the real bridge
Title: Re: The NGE Fleet
Post by: dracorotor on June 03, 2013, 10:42:14 pm
But it's standard which was which, so the second time your army faces a Venator, they know right where to aim to take out the bridge, although taking out the guns would be MY priority...
Title: Re: The NGE Fleet
Post by: CmndrMarcsBirger on June 04, 2013, 10:36:29 pm
Here she finally is, the Victory II-class Frigate!

Spoiler
(http://i.imgur.com/ULPY8gj.jpg)
Dimensions:
200m Long
210m Wide
35m Tall

Armament:
Quad Blaster Cannons 12
Light Dual Turbo Laser Turrets 14
Assault Concussion Missile Tubes 6


*edit with money shot*
Spoiler
(http://i.imgur.com/e0qgocn.jpg)
Title: Re: The NGE Fleet
Post by: dracorotor on June 05, 2013, 12:09:24 am
Looks sweet. Are you able to fit a bridge and whatnot in there okay?
Title: Re: The NGE Fleet
Post by: CmndrMarcsBirger on June 05, 2013, 12:16:37 am
No interior yet, but there is enough room for anything right now. The bridge will be small but it will fit just fine.
Title: Re: The NGE Fleet
Post by: Thadius Faran on June 05, 2013, 06:40:54 am
Now your Star destroyers will have proper escorts. What will you build next? A broadside?
Title: Re: The NGE Fleet
Post by: CmndrMarcsBirger on June 05, 2013, 11:38:32 am
May be, but I already saw some one else do it.

Either I make a re-do of it or the Tartan.

But to tell the truth, I took a knock at trying to re-do the CR90 Corvette. But I deleted the original in game file and cant find the original link in the forums. Reason why I wanted to do a redo of it is because it lacked a to scale interior so I went off and started building one from scratch. Problem is that I cant match some of the exterior details like the winglets at the side hatches and the process that went in to making the "head" is unknown to me. Right now the only thing done is the engine banks.
Title: Re: The NGE Fleet
Post by: dracorotor on June 05, 2013, 12:31:17 pm
I did an update on the original CR-90 a while ago, and did all the angles and stuff. I also did a Night Caller overhaul. You're welcome to take my versions as bases to do modifications on so you don't have to start from scratch.
Title: Re: The NGE Fleet
Post by: Thadius Faran on June 05, 2013, 01:05:52 pm
I would love a Tartan! Those were pretty cool.
Title: Re: The NGE Fleet
Post by: dracorotor on June 05, 2013, 10:01:06 pm
I didn't like the Tartan as much, so my mod of EAW removed those and replaced them with Carrack cruisers and Lancer frigates

... :-[ Sorry... *flees*
Title: Re: The NGE Fleet
Post by: Thadius Faran on June 05, 2013, 10:04:36 pm
Its ok. I never liked the bases. We all hate something about every game. One exception though. R.I.P. LU
Title: Re: The NGE Fleet
Post by: dracorotor on June 05, 2013, 10:31:38 pm
This may sound really stupid, but since I haven't played anything but my modded version of the game in several years, I'm not sure what LU stands for from the vanilla version campaign.
Title: Re: The NGE Fleet
Post by: Thadius Faran on June 05, 2013, 10:37:41 pm
Its another game silly!
Title: Re: The NGE Fleet
Post by: dracorotor on June 05, 2013, 11:30:24 pm
What game?
Title: Re: The NGE Fleet
Post by: Thadius Faran on June 06, 2013, 05:08:53 am
This might help (https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcTr5f195zL3hWbbDOIracmpcOg_BtgCi-tqUZlm13EI_1lWWNqSwA)
Title: Re: The NGE Fleet
Post by: dracorotor on June 06, 2013, 07:59:09 am
CmndrMarcsBirger do you have any diagramming shots of your biggest ship guns? I need to lay out my SD resources and I'm at the stage where I design the guns to be mounted, figured I'd stick with the standard pattern you set.
Title: Re: The NGE Fleet
Post by: Thadius Faran on June 06, 2013, 08:13:54 am
Maybe all three of us can build a ship together when MP comes out? Just release the Turbo laser set BRD.
Title: Re: The NGE Fleet
Post by: CmndrMarcsBirger on June 06, 2013, 03:55:31 pm
CmndrMarcsBirger do you have any diagramming shots of your biggest ship guns? I need to lay out my SD resources and I'm at the stage where I design the guns to be mounted, figured I'd stick with the standard pattern you set.

You mean these right?
Spoiler
(http://i.imgur.com/0nJxGLW.jpg)

And no Thadius, I don't plan on releasing anything to the public until the next update comes out where (hopefully) there would be a copy-paste feature for me to finish the Vindicator's interior. Basically what I'm saying is that the only time I could spread some BRDs is wen the Vindicator is finished (interior at least).

If the next update allows for co-op building of an already saved file, I could recruit help to speed things up. I'm currently stuck building the crew quarters inside the terrace. There are just so many rooms that its mind-numbingly  tedious to build the same rooms over and over again just to do the same thing on the floor below it. On top of that I need to figure out where the misc. rooms go (mess hall, rest rooms, kitchen etc.). As well as figuring out where and HOW to place and make the Hyper drive unit with its room.

In fact, I have no idea how that piece of equipment even LOOKS like. The diagram I found of the Venator and Acclamator depict them as brass coloured, ribbed columns on the rear of the ship but no where have I seen  them in the diagram of the Imperial-class so I don't know what to do with that.
Title: Re: The NGE Fleet
Post by: Thadius Faran on June 06, 2013, 05:09:04 pm
I do a lot of copying. I could make the rooms for you. In my S.D.I Assault Cruiser I copied a room about 40 times.
Title: Re: The NGE Fleet
Post by: dracorotor on June 06, 2013, 05:59:20 pm
CmndrMarcsBirger do you have any diagramming shots of your biggest ship guns? I need to lay out my SD resources and I'm at the stage where I design the guns to be mounted, figured I'd stick with the standard pattern you set.

You mean these right?
Spoiler
(http://i.imgur.com/0nJxGLW.jpg)

And no Thadius, I don't plan on releasing anything to the public until the next update comes out where (hopefully) there would be a copy-paste feature for me to finish the Vindicator's interior. Basically what I'm saying is that the only time I could spread some BRDs is wen the Vindicator is finished (interior at least).

If the next update allows for co-op building of an already saved file, I could recruit help to speed things up. I'm currently stuck building the crew quarters inside the terrace. There are just so many rooms that its mind-numbingly  tedious to build the same rooms over and over again just to do the same thing on the floor below it. On top of that I need to figure out where the misc. rooms go (mess hall, rest rooms, kitchen etc.). As well as figuring out where and HOW to place and make the Hyper drive unit with its room.

In fact, I have no idea how that piece of equipment even LOOKS like. The diagram I found of the Venator and Acclamator depict them as brass coloured, ribbed columns on the rear of the ship but no where have I seen  them in the diagram of the Imperial-class so I don't know what to do with that.

The Executors' were tall thin columns (about 8m diameter) covered in red lights in the game Dark Forces, I remember, and I also recall several depictions on various RPG resources of even thinner 1m or 2m diameter columns contained withing a spherical chamber of some sort. Of course, it's a big goofy crystally thing in Episode 1, so who knows.

For my Lancer, I decided to go with the sphere rooms and cylinder hyperdrives that the Nebulon's canonical internals contained, figuring the same size means similar design. Totally a guess, though.

And yes, I meant those guns. I was wondering if I could get some side and rear shots of the biggest few. You did a great recreating and I want to stay consistent with your own builds' design, if possible. Interiors may look different, of course, but *shrug* at least from the outside it's all imperial standard.


In my S.D.I Assault Cruiser I copied a room about 40 times.

It'll take more than that. The Nebulon has more crew quarters than that, and CmndrMarcsBirger's ship is much larger and more heavily crewed. It definitely will be a tedious task.

I just marathoned Red Dwarf seasons while I did the Nebulon and Lancer crew sections. At least I was entertained throughout the monotony. Might help CmndrMarcsBirger too.
Title: Re: The NGE Fleet
Post by: CmndrMarcsBirger on June 06, 2013, 07:47:09 pm
I went ahead and watched the game play on YouTube: http://www.youtube.com/watch?v=i_J2G0FkDJY

The things at 6 minutes in right?

P.S. The interior on the Victory frigate is mostly done!
Title: Re: The NGE Fleet
Post by: dracorotor on June 07, 2013, 09:46:13 am
I went ahead and watched the game play on YouTube: http://www.youtube.com/watch?v=i_J2G0FkDJY

The things at 6 minutes in right?

P.S. The interior on the Victory frigate is mostly done!

Yep, those are the ones. Based on resources from the period the game was made, as well as some in-game details, those are the hyperdrive motivators that he jumps next to, and the cylinders are the hyperdrives themselves

gotta share some screenshots of that interior. I'm interested to see how you finish it to look, given the space constraints
Title: Re: The NGE Fleet
Post by: CmndrMarcsBirger on June 07, 2013, 02:39:56 pm
Here's the diagram:
Spoiler
(http://i.imgur.com/vpkRMEc.jpg)


The rest of the empty space (a lot of it not shown here) will be filled up with the upcoming tech (shields, power generators, life support, etc. ).
Title: Re: The NGE Fleet
Post by: dracorotor on June 07, 2013, 07:04:46 pm
No viewports on the bridge?
Title: Re: The NGE Fleet
Post by: CmndrMarcsBirger on June 07, 2013, 09:57:08 pm
Nope, I completely followed the original model. I would guess it works just like the Acclamators.
Title: Re: The NGE Fleet
Post by: CmndrMarcsBirger on August 12, 2013, 11:16:34 pm
*opens airlock to remove all the dust*

Now to reveal what I'm working on this time around!
Hope some of you may remember this little pretty: http://fwtow.net/index.php?menu=info&page=t12f_imperial_transport

Since these are the only images I could find (YouTube was of little help, but some what helped me find some angles though) I sent an official request to one of the mod team's modellers to see if he can supply me with some more detailed pictures of the ship.

Also, can any one see if this chart has the sizes right?
(http://www.google.com/url?sa=i&source=images&cd=&cad=rja&docid=YYOelt4mSrJqgM&tbnid=v0UyAG_yqJpLLM:&ved=0CAUQjBwwADjQBQ&url=http%3A%2F%2Flunar.thegamez.net%2Fstarwars%2Fstar-wars-ship%2Fstar-wars-capital-ships-picture-by-50stone-photobucket-1607x2181.jpg&ei=rZoJUvzSAcjs2gW8uYHwAw&psig=AFQjCNFgA0OtenczTqjtUVHODGc2oGrMsw&ust=1376447533087637)
Title: Re: The NGE Fleet
Post by: Thadius Faran on August 13, 2013, 07:23:29 am
Looks nice!
Title: Re: The NGE Fleet
Post by: CmndrMarcsBirger on August 18, 2013, 08:25:31 pm
Here is something I have been wanting to add for a long time:

Sentinel-class landing craft:
Spoiler
(http://i.imgur.com/jI8kMmO.jpg)
(http://i.imgur.com/3mcXRoy.jpg)
Title: Re: The NGE Fleet
Post by: dracorotor on August 19, 2013, 04:53:48 pm
Wow, I love that size chart. Except for the Mon Cal cruiser, it all looks correct to me. The Mon Cal Cruiser is usually about the same length or slightly longer than an ISD, but their sizes and shapes vary because each is a unique design, even when they share a class.
Title: Re: The NGE Fleet
Post by: CmndrMarcsBirger on August 22, 2013, 11:19:58 pm
More shuttles, YAY!

Gamma-class assault shuttle
Spoiler
(http://i.imgur.com/GgfsxU5.jpg)

Links for those who don't know what it is: http://starwars.wikia.com/wiki/Gamma-class_assault_shuttle

And detailed interior here (yes I made the interior too) :

http://deckplans.00sf.com/Telgorn/Gamma.html#D03AUD
Title: Re: The NGE Fleet
Post by: CmndrMarcsBirger on August 29, 2013, 10:01:38 pm
Reworking the Turbo Laser designs, specificaly the Asault Turbolasers for the larger Star Destroyers.

Fixing scaling errors and just adding greebles. Will post results soon.

*EDIT*

Here is the finished fix:
Spoiler
(http://i.imgur.com/v2Nym34.jpg)


*NOTE*

To those who didn't know, I'm basing it off SWG's Star Destroyer turrets (which closely follows the original design but with added functionality features).

Here is how it looked like in SWG:
Spoiler
(http://www.jason-minor.com/artwork/3d/swg_star_destroyer_detail_2.jpg)



The original artist's page:
Spoiler
http://www.jason-minor.com/artwork/3d/3d_swg.html
Title: Re: The NGE Fleet
Post by: CmndrMarcsBirger on September 11, 2013, 11:18:58 pm
So I decided a few hours ago to get over my prequel ilk disgust, and decided that the Acclamator is a worthy ship of building considering its long running career.

Started out pretty nice with the frame but I cant seem to find the length sweat spot...

Does any one know how long and tall the bridge tower and bridge pod is? As well as the tail fin?



*EDIT*

Did some research on the ISD MK I's main guns. Apparently the "Heavy Turbolasers" bolts have a total yield of 175(or 200)-TERATONS PER BAREL firing one bolt per SECOND.

As for the MkII's Octuple Battery is a deceiving 32(or 40)-Terratons. But multiply that by the EIGHT barrels for a total of 256-Teratons (or 320 with the 40 TT figure). Considering all eight barrels fire simultaneously every second, it can be considered a slight upgrade from the massive dual Turbolaser Turret since it has the chance to hit smaller targets with its fan like beams or a minor downgrade fire power wise.

Also, Turbolasers are apparently categorized by these measurements:

Megaton range: Light Turbolaser

Gigaton range: Medium Turbolaser (the Quad guns on the Acclamator-class are ranged at 200-gigatons)

Teraton range: Heavy Turbolaser

Information SOURCE (Find Fractalsponge1's posts: (
Spoiler
TL Types: http://bbs.stardestroyer.net/viewtopic.php?f=46&t=124353&start=225 , ISD-I Weapon Info: http://bbs.stardestroyer.net/viewtopic.php?f=46&t=124353&start=1100 and http://bbs.stardestroyer.net/viewtopic.php?f=46&t=124353&start=675


More Source Information:
Spoiler
http://bbs.stardestroyer.net/viewtopic.php?f=3&t=121222&hilit=turbolaser+calibre+power+output+teraton+fire+power
Title: Re: The NGE Fleet
Post by: Hyperion on September 12, 2013, 08:52:29 pm
I wonder how much of each kind of energy turbo laser bolts contain. I remember reading a book about how the large capital ships had special recoil compensators for each gun emplacement, stating that the recoil of the gun firing would tear the superstructure apart if it did not have such recoil compensators in place.
Title: Re: The NGE Fleet
Post by: CmndrMarcsBirger on September 12, 2013, 11:09:42 pm
I wonder how much of each kind of energy turbo laser bolts contain. I remember reading a book about how the large capital ships had special recoil compensators for each gun emplacement, stating that the recoil of the gun firing would tear the superstructure apart if it did not have such recoil compensators in place.

Reason why you don't see smaller cruisers with battleship grade weaponry.

Any ways, I'm going to start to watch some Republic Commando videos and see how the internals of the ship play out. hopefully there's some bridge shots to be found that will help scale things right (and to keep with authenticity).
Title: Re: The NGE Fleet
Post by: CmndrMarcsBirger on September 19, 2013, 10:27:52 pm
Well... got to see the Acclamator's model from Republic Commando. All I can say is I'm left with more doubts. There were so many inconsistencies I don't know what to believe at the end.

Though the scale seems some what right, but some of the feature seem way off.

At least I got to see how the torpedo bays on these caps ships look like, and the torpedoes them selves... my GOD are they HUGE! Now it makes sense from some commentaries that I read about capital ship torpedoes, that they should have the damage equivalent of more than the ships total fire power in a single alpha strike just to make the use of them worth while (since they can be shot down).

They say the damage can range from the high 500-700++ Teratons and possibly up a couple of Petatons for the larger warheads fired from ships like the Executor-class...

Now that's scary fire power right there.

Automatic Post Merge: September 20, 2013, 10:02:54 pm
Here's a glimpse of the Acclamator project:

Spoiler
(http://i.imgur.com/3iHdaEF.jpg)


I'm actually really enjoying this build due to the details it has and will require soon.

That and the scaling seems almost perfect.
Title: Re: The NGE Fleet
Post by: Thadius Faran on September 26, 2013, 12:45:49 pm
Have a look at the cut open version in the complete encyclopedia of star wars ships. NOTE Not really a complete encyclopedia of star wars ships!!!!
Title: Re: The NGE Fleet
Post by: CmndrMarcsBirger on September 26, 2013, 04:47:22 pm
I don't know if there are any "new" crosssections out there but yes, im using the one from "Incredible Cross Sections".

Here's a link to some scans of the book I found:
Spoiler
http://www.phombo.com/science-technology/star-wars-incredible-cross-sections/page-1/popular/

Are there any new cross sections for more ships or of older ones? I would love to have some scans of more capital ships.
Title: Re: The NGE Fleet
Post by: Thadius Faran on September 26, 2013, 07:18:28 pm
Ive got a slightly cut open Imperial star destroyer. You've probably already seen it though.
Title: Re: The NGE Fleet
Post by: CmndrMarcsBirger on October 25, 2013, 01:26:29 am
And keeping to Blockade Runner's (un)official tradition, I made my own version of the CR90 corvette! Full interior, 100% Accurate scale!!

Spoiler
(http://i.imgur.com/T9OGw4B.png)

I will upload a download for this ship (the first ship I will release yay!) tomorrow once I figure out how to do that!
Title: Re: The NGE Fleet
Post by: Holy Thunder on October 25, 2013, 07:42:37 am
Nice!


@Aaron: please please PLEASE enable death star lasers....  :o
Title: Re: The NGE Fleet
Post by: Thadius Faran on October 25, 2013, 09:18:35 am
I dunno the cockpit feels like its been squished up
Title: Re: The NGE Fleet
Post by: Thadius Faran on October 28, 2013, 06:31:56 am
Is your Acclamator a MKI or MKII?
Title: Re: The NGE Fleet
Post by: CmndrMarcsBirger on October 28, 2013, 02:37:13 pm
Not sure.

The Mk2 is more suited for ship to ship combat, the Mk1 is more of an assault troop transport (hence the name).

The project is on hold until I find the proper measurements of the tail and bridge.

P.S. Could some one tell me where I can find place to upload for the CR90 to be downloaded?
Title: Re: The NGE Fleet
Post by: Aaron on October 28, 2013, 02:51:39 pm
Not sure.

The Mk2 is more suited for ship to ship combat, the Mk1 is more of an assault troop transport (hence the name).

The project is on hold until I find the proper measurements of the tail and bridge.

P.S. Could some one tell me where I can find place to upload for the CR90 to be downloaded?

Whatever you do, be sure to put the .brd into a compressed .Zip.  Just until everyone has access to the new compressed .brs format! =P
Title: Re: The NGE Fleet
Post by: CmndrMarcsBirger on November 05, 2013, 12:00:27 am
So I decided to touch up the capital ship weapons prefabs set I have and decided to look for the REAL XX-9 Turbolaser (AKA the  Death Star Towers).

I ended up tearing my hairs out trying to find the dammed thing's measurements. I kept ending in either one of various scales for the rotating piece with the barrels:

From 5x5x5, 6x6x6 ,or7x7x7 to a massive 12L x 12W x 7 or 8H.

Any one knows if the real size is even out there?
Title: Re: The NGE Fleet
Post by: CmndrMarcsBirger on November 15, 2013, 07:34:53 pm
I KNEW I saw ladders on the original model before, but I never noticed THE BLASTED DOOR!

Spoiler
(http://www.therpf.com/attachments/f10/turbo-laser-tower-pictures-studio-scale-kg_expo_ds_laser_towers-019.jpg-10984d1233181571)

This changed everything, and now confirms one of the possible sizes, that one being 7x7x7 is now the correct one, that is if the door is 2x1
Title: Re: The NGE Fleet
Post by: Thadius Faran on November 18, 2013, 09:55:50 am
Can you highlight the door in paint or something I cant locate it though i'm guessing its the thing with the wheel on it.
Title: Re: The NGE Fleet
Post by: Hyperion on November 24, 2013, 07:35:44 pm
Now that I look carefully I can see the door and catwalk leading from the door to the ladder. Although, if that door is a 2 meter high door and 1 meter wide the door is going to be hitting the catwalk railing before the door opens wide enough for a man to get out. Provided the door opens outward of course, however in space it would make more sense to have the door open inward that way the air pressure is pushing the door against the door frame rather than lifting the door away from it.
Title: Re: The NGE Fleet
Post by: Thadius Faran on November 29, 2013, 12:50:57 pm
Its a SSD They slide in to the wall
Title: Re: The NGE Fleet
Post by: Hyperion on November 29, 2013, 02:56:37 pm
All the sliding doors that I have seen have been smooth on both sides. That door on the exterior of the turret has 2 large dome protrusions jutting out from it.
Title: Re: The NGE Fleet
Post by: Strait Raider on November 30, 2013, 09:26:24 pm
If I recall correctly, weren't most of the original Star Wars models cobbled together out of cannibalized warship models? If so that door would swing (you can in fact see the hinges as well) and while it looks like it should open outwards (based on the hinges) I'd say that based on the bar that goes across the outside of the door it must be intended to open inwards. That is, if anyone gave it much thought beyond "Needs MOR Greebles".

If it's a door off a warship It's probably a fair margin under two meters. Most warships I've been on require me to duck AND step over the bulkhead at the bottom of the door.

Although I guess since we're dealing in 1m voxels... it's 2 meters. :P
Title: Re: The NGE Fleet
Post by: CmndrMarcsBirger on December 02, 2013, 05:19:51 pm
If I recall correctly, weren't most of the original Star Wars models cobbled together out of cannibalized warship models? If so that door would swing (you can in fact see the hinges as well) and while it looks like it should open outwards (based on the hinges) I'd say that based on the bar that goes across the outside of the door it must be intended to open inwards. That is, if anyone gave it much thought beyond "Needs MOR Greebles".

If it's a door off a warship It's probably a fair margin under two meters. Most warships I've been on require me to duck AND step over the bulkhead at the bottom of the door.

Although I guess since we're dealing in 1m voxels... it's 2 meters. :P

Yup, preaty much it.

The ISD IIRC was kit bashed from many WWII warships, tank and truck parts.

P.S.

Will post a pic of the XX-9 Turbolaser tower soon.

EDIT:

So just as I go to get another reference I trip and fall face first in to this thread after a Google search....

http://forum.rebelscum.com/t1104064/

which then lead me here:

http://maxx-replicas.jimdo.com/projekte-2011-2013/tlt-xxl/

Could this model be accurate or is that TIE Fighter Pilot a bit off scale??? Second opinions requested.
Title: Re: The NGE Fleet
Post by: RoflTankFTW on December 03, 2013, 08:24:46 am
Yup, preaty much it.

The ISD IIRC was kit bashed from many WWII warships, tank and truck parts.

P.S.

Will post a pic of the XX-9 Turbolaser tower soon.

EDIT:

So just as I go to get another reference I trip and fall face first in to this thread after a Google search....

http://forum.rebelscum.com/t1104064/

which then lead me here:

http://maxx-replicas.jimdo.com/projekte-2011-2013/tlt-xxl/

Could this model be accurate or is that TIE Fighter Pilot a bit off scale??? Second opinions requested.

From the size of the TIE Fighter next to it, I'd say the pilot figure is off scale. In the movies the TIE pilots had quite a bit of space in their pods, and their heads came up to about the center pane of the cockpit glass (which makes sense, because who the hell wants to try and dogfight with a big a** metal bar in their face?).

So that door *should* be big enough for a 2m tall person to walk through comfortably.
Title: Re: The NGE Fleet
Post by: CmndrMarcsBirger on December 03, 2013, 08:17:58 pm
Then I will stand my ground at the established measurements of 7x7x7 then.
Title: Re: The NGE Fleet
Post by: CmndrMarcsBirger on December 09, 2013, 02:12:02 pm
Well that's disappointing news...

Oh well, here is the XX-9 Turbolaser Tower as promised.

(http://i.imgur.com/eQI97uu.png)

(*NOTE) Decided to go with 8x8x8 for this one time. Just to see how it looked.
Title: Re: The NGE Fleet
Post by: RoflTankFTW on December 09, 2013, 07:11:33 pm
Well that's disappointing news...

Oh well, here is the XX-9 Turbolaser Tower as promised.

(http://i.imgur.com/eQI97uu.png)

(*NOTE) Decided to go with 8x8x8 for this one time. Just to see how it looked.

With the exception of not being able to tell where the turret ring is, I like it.
Title: Re: The NGE Fleet
Post by: CmndrMarcsBirger on December 09, 2013, 09:59:58 pm
We will have to wait for operating turrets for that feature :)

The rotating piece (for this turret) measures 8x8x8, so it ends below the railing and door.
Title: Re: The NGE Fleet
Post by: Sigma on December 10, 2013, 04:17:21 pm
I love these ships and the work that goes into them. Also I hope they add proper pre-fabs and blocks that would allow the turbo-laser tower to be fully functional in game. :)
Title: Re: The NGE Fleet
Post by: CmndrMarcsBirger on February 07, 2014, 08:27:04 pm
Alright, I got some news:

Both the Vindicator and the Acclamator got to the point of being unworkable due to lag.

I decided to RE-RE build the Acclamator from scratch again and it is now 100% (may be.01% margin of error) TO SCALE!

Spoiler
(http://i.imgur.com/HA8wcx7.png)

(http://i.imgur.com/Z7jlYty.png)
I NEED HELP WITH THE DANG SMOOTH BRIDGE! Its TOO round for me!


The level of detail on the Acclamator made me realize that my detailing and scaling skills are better and that the Vindicator should have a design overhaul. I don't know weather I should retouch the hull or RE-RE-RE Build it again.

Also, thanks to new information on scales, I am now rebuilding all weapons for capital ships, specifically the turbolasers and Ion Cannons. These will now be used as the standard for all ships done. Once the turret feature is implemented all one has to do is select it from the list and place it like the prefabs.

The ones that needed resizing from the previous designs were the ISD guns, the rest have been shown to be correctly scaled.

These are the following that have been made:

6-megaton standard LTL. The secondary armament on the CR90 could fall under this category (I might be wrong and they could be sub megaton (500 kiloton) or even double digit kiloton guns)
Spoiler
(http://i.imgur.com/TV6jKZ0.png) this turret is found on Vigil heavy corvettes.


1-25 gigaton light MTL. The CR90's main guns fall under this class as 1-gigaton. The 25-gigaton ones are found on Vigil-class heavy corvettes.
Spoiler
(http://i.imgur.com/hCWuKE4.png)
(http://i.imgur.com/VFLMn7X.png)
(http://i.imgur.com/Nk9K55B.png)


100-500 gigaton standard MTL models.  The Acclamator's main guns fall under these as 200-gigaton. The XX-9 is probably 100-gigatons due to size (8x8x8), tower model could be classed as 175-gigatons (speculative).
Spoiler
(http://i.imgur.com/gv4o3zR.png)


32/40-teraton light HTL. The Octuple guns of the ISD MK.2 fall under this category.
Spoiler
(http://i.imgur.com/46IExPE.png)


70-teraton HTL. This one is the DBY-827, the Venator's main guns.
Spoiler
(http://i.imgur.com/7iZsEWb.png)


175-teraton HTL. The ISD Mk1's main guns.
Spoiler
(http://i.imgur.com/x5bEFDb.png)
(http://i.imgur.com/DoYHwhB.png)


The field I'm currently missing is the 100+ megaton heavy LTL. I cant find any sources for these though I speculate that these can be found on Recusant-class light Destroyers or on some medium sized corvettes, which could be CR90 sized, possibly a bit larger or smaller which I can't find full info on. help would be appreciated.
Title: Re: The NGE Fleet
Post by: CmndrMarcsBirger on February 13, 2014, 11:30:24 pm
So I decided to look back at my ships and decided the really need a touch-up.

Here is the new and improved VT-49 Decimator to start:
Spoiler
(http://i.imgur.com/lyqaVjP.png)
(http://i.imgur.com/jsulTqS.png)
(http://i.imgur.com/T5q4j57.png)
We could really use some half slabs for the next update... And a symmetry tool that starts the split right in the middle of the frame and not just between two frames.

All in all, a total visual upgrade, and follows the original design a lot closer.
Title: Re: The NGE Fleet
Post by: Strait Raider on February 13, 2014, 11:55:20 pm
Hold control when placing symmetry fields to place it in the middle of a frame.
Title: Re: The NGE Fleet
Post by: CmndrMarcsBirger on February 14, 2014, 09:09:33 am
Hold control when placing symmetry fields to place it in the middle of a frame.
Hold control when placing symmetry.
Hold control.
control.
(http://i0.kym-cdn.com/photos/images/original/000/585/819/081.gif)
andiknowthisnowWHY?!
Title: Re: The NGE Fleet
Post by: Czorio on February 15, 2014, 10:07:40 am
I believe it is actually ALT, but yeah. That little function is something that usually gets overlooked.

Actually ALT is the answer to most problems in the editor. If ALT doesn't fix it, probably no button will.
Title: Re: The NGE Fleet
Post by: RoflTankFTW on February 15, 2014, 01:52:29 pm
I believe it is actually ALT, but yeah. That little function is something that usually gets overlooked.

Actually ALT is the answer to most problems in the editor. If ALT doesn't fix it, probably no button will.

Wait, how many... alternate... functions does ALT enable?

(pun most assuredly not intended)
Title: Re: The NGE Fleet
Post by: Czorio on February 15, 2014, 03:10:13 pm
All of them.
Title: Re: The NGE Fleet
Post by: Strait Raider on February 16, 2014, 12:35:33 pm
Block/prefab + ctrl = replace block
Block/prefab + alt = mirror block placement about the x-z plane

Mirror + ctrl = mirror about middle of block
Mirror + alt = mirror away from player

Symmetry + ctrl = symmetry in middle of block

You can also use alt+ctrl functions at the same time.
Title: Re: The NGE Fleet
Post by: CmndrMarcsBirger on February 20, 2014, 08:36:31 pm
I still can't stop beating my self for already knowing ALL of those commands, and yet I had no idea that symmetry control existed.....

:I................
Title: Re: The NGE Fleet
Post by: Commander Jackson on February 20, 2014, 11:09:38 pm
The symmetry tool doesn't work for "even" yet.  :/

I had no issues with it on my first build.  Used it quite extensively for 2 axises.  (I want to say axii) However, I kept my ship size rather small compared to what others seem to be attempting (under 200 length).   Maybe that's why it worked for me.

Would like a toggle option for Even/Odd Symmetry on the editor.  I'd use it enough to be worth while.

Hit Alt
Title: Re: The NGE Fleet
Post by: Niwantaw on February 21, 2014, 10:44:32 am
That quote is actually out of date. ZANMGT were getting on my nerves back then. THEY KEPT CHANGING THE BUTTONS.
Title: Re: The NGE Fleet
Post by: CmndrMarcsBirger on February 21, 2014, 08:24:56 pm
On a thread related note, The vindicator is, once again, for the THIRD time, passing though a re-re-incarnation.

This time, the model looks a whole lot better thanks to the work experience from the Acclamator (will make picks later). This time, it follows the original diagram of the Interdictor spin off to the meter, with some minor liberties, as well as following the Empire at War Interdictor model by using its engine banks. I always liked that model, it looks less cookie cutter from the other imperial ships.

The new design works so well now, that I goofed off and added gravity-well generators to see how they looked. They slipped in perfectly so basically I have the Immobilizer 418 cruiser on the works too, though my focus will be on finishing the Vindicator.

Only problem I have now is that since I fixed both hangars to be placed in their PROPER respective location on the ship (had them a bit too far to the rear), there is now little room for the fighter hallways to be placed within the ship to the sides.

The main launch bay is the same size as the earlier model, the secondary, apparently was made too big. Their new position makes it very difficult or even impossible to recreate the same carousel system. On the other hand their new location gave added space between the main reactor and shuttle landing bay, a lot of space:

-OLD PICS-
Spoiler
(http://i.imgur.com/IoncaMh.jpg)
(http://i.imgur.com/1kouEfN.jpg)


-NEW PIC-
Spoiler
(http://i.imgur.com/p9DglhE.png)



On the new model, there is now 95 meters of space between the reactor area and landing bay. Meaning that either I can store all of the fighter craft back there and launch them from the same landing bay or find a way to launch the fighter craft from the sides of the main launch bay in a significantly less amount of launch doors.

From the pics above, the main bay has 4 launch doors per side, one for large fighters and three smaller ones intended for all TIE fighters no larger than the Standard model. Fighters are packed together one in front of the other in their respective "cubicles". All fighters that were launched were received by the main launch bay by the forward apertures to be ferried back to their cubicles or repair bays located close to the receiving end.

The secondary bay has only 2 small doors per side and its railing system is intended to carry only standard TIEs.

The new model is incapable of having the main corridor that spanned both launch bays and the resized secondary bay is large enough launch only one large fighter craft, it can no longer launch them from the sides and even then its length is claustrophobic.

So I'm left to ponder with that puzzle...

Title: Re: The NGE Fleet
Post by: dracorotor on April 10, 2014, 11:29:21 pm
I don't know about you, but I'm jonesing for the chance to start retrofitting my SW ships with the new stuff. First on the docket is rebuilding the interior of the Nebulon to an imperial look(Currently Old Republic/Rebel styled), then when they add plating back, I'm going to finish off my Lancer frigate and maybe start back on my Victory-Class if I'm feeling masochistic.

I'd like to see an Interdictor Cruiser getting some love, too, but I just don't have the energy :). If you decide to put one together, though, I'll be happy to get lost in her corridors for days.
Title: Re: The NGE Fleet
Post by: CmndrMarcsBirger on April 11, 2014, 12:01:21 pm
Oh there is no doubt that when new materials arrive, some major retrofitting will be in order (like them new angles for the Lambda for starters).

As for the Immobilizer, its on the table, thing is, my mind cant take building the damn Vindicator a third time, and with the new hangar puzzle that is still unresolved, I just took a break from it all. And being sick to top it off makes it no fun.
Title: Re: The NGE Fleet
Post by: Niwantaw on April 11, 2014, 12:10:11 pm
I would like to have a go at a VSD with some peeps when the multiplayer building is stabilized. Should be doable I just don't have much on it's internals. :S
Title: Re: The NGE Fleet
Post by: dracorotor on April 17, 2014, 12:41:03 pm
Actually, I've already got my VSD's framework underway, but the scale overloads w71 pretty quickly, and the program crashes. Major work has to wait for the next build-ready Founder's version.
Title: Re: The NGE Fleet
Post by: CmndrMarcsBirger on May 08, 2014, 07:26:41 pm
<iframe width="560" height="315" src="//www.youtube.com/embed/wQKKj_qeOBQ" frameborder="0" allowfullscreen></iframe>

WELL THEN!

Decided to dust off the old editing tool and tackle the Vindicator again. And low and behold I fixed the hangar size issue and now I can hold the planned 72 fighters/bombers, and some how found space to add more. After that mile stone, work on the reactor and engine ports and tubes went down as well as laying down the empty deck spaces.

And in between that here is a NEW Ship! One I planned on making a while ago but lack of info delayed it, but not any more.

Here is the A-22 Civilian Transport:
(http://i.imgur.com/MmRpFnY.png) (http://imgur.com/MmRpFnY)
Title: Re: The NGE Fleet
Post by: Darkstrike on May 22, 2014, 06:51:13 pm
Very nice, love the shape of the nacelle pod things on the sides! :)
Title: Re: The NGE Fleet
Post by: CmndrMarcsBirger on May 29, 2014, 08:07:00 pm
Well the Vindicator's latest incarnation's interior is COMPLETE! Well it's mostly comprises of 16 flat and empty decks. But the inner engine housings, fuel tanks and pipes are all in place for whenever that feature arrives. Exterior now only need the weapon placements and some greebling work. All in all, this time it looks excellent.

Spoiler
(http://i.imgur.com/BQGj5Jp.png)

Will still make the custom Command variant with the extended bridge.
Title: Re: The NGE Fleet
Post by: CmndrMarcsBirger on September 16, 2014, 09:53:23 pm
Get hype...

(http://i.imgur.com/yJFHGqQ.png)

It begins...
Title: Re: The NGE Fleet
Post by: Commander Jackson on September 17, 2014, 12:00:01 am
Is that the bridge tower of a star destroyer?
Title: Re: The NGE Fleet
Post by: CmndrMarcsBirger on September 18, 2014, 02:24:54 pm
(http://i.imgur.com/pGROl6w.png)

Happening-con 5

It hasn't even begun.
Title: Re: The NGE Fleet
Post by: Niwantaw on September 18, 2014, 03:49:08 pm
That looks like a ISD bridge tower. Going the whole hog rather than a VSD?
Title: Re: The NGE Fleet
Post by: CmndrMarcsBirger on September 18, 2014, 04:08:27 pm
That looks like a ISD bridge tower. Going the whole hog rather than a VSD?

Like the saying goes: "Go big or go home!" It was always my plan to make the Imperator.

Fun fact: I'm using the studio model for references as well as the astoundingly beautiful CG model made by Ansel "FractalSponge" Hsiao (scaled to 1 pixel=1 meter ratio).

STUDIO MODEL:
http://www.modelermagic.com/?p=19630

CG MODEL:
http://fractalsponge.net/gallery/ISD/index.html
http://fractalsponge.net/gallery/ISD/ortho.jpg

I'm taking a break after I did some work on the "spine" and "neck". That moment when you can actually feel the scale of the ship is just amazing and terrifying.

Also worth noting, is that, while I am using the MK.II as the main body, I'm actually making the "Mk. III", my own version, taking the best aspects of the MK. I and the MK. II.

Basically using the structural and technical upgrades of the MK. II while replacing the main batteries of the MK. II with those found on the MK. I. But this time arranged in a more efficient manner for increased frontal fire power.
Title: Re: The NGE Fleet
Post by: Niwantaw on September 18, 2014, 05:05:27 pm
I'd be tempted to suggest finishing the bridge tower completely before bothering to do the rest. Even if the performance upgrades work miracles it's still quite probably going to be one laggy bastard :P
Title: Re: The NGE Fleet
Post by: Strait Raider on September 19, 2014, 10:18:42 am
You probably already know this, but an ISD won't be completable in the current editor (I know, I've experimented).

IIRC, Snowdragon's ship is still the largest complete hull we have, and it only manages to be 1.2km long by being very narrow in the other two dimensions.

I'm also not certain if we'll be getting a converter to make .BRD files into the new .BRS format, or how long it might take after release before we get one. That's why all my secret projects are on hold. :P
Title: Re: The NGE Fleet
Post by: CmndrMarcsBirger on September 19, 2014, 01:15:35 pm
I'd be tempted to suggest finishing the bridge tower completely before bothering to do the rest. Even if the performance upgrades work miracles it's still quite probably going to be one laggy bastard :P
You probably already know this, but an ISD won't be completable in the current editor (I know, I've experimented).

IIRC, Snowdragon's ship is still the largest complete hull we have, and it only manages to be 1.2km long by being very narrow in the other two dimensions.

I'm also not certain if we'll be getting a converter to make .BRD files into the new .BRS format, or how long it might take after release before we get one. That's why all my secret projects are on hold. :P

Yes, I am well aware that doing the entire body is currently impossible (I already tried a long time ago :p). Right now, I am working on it by "layers", so once the bridge is fully detailed exterior wise, the next part is the spine then the terraces. Beyond that i doubt i could work on the engines. By that moment the hull would already be larger than the Vindicator.

But i have faith in our devs that one day they will optimize the engine well enough to have this thing complete and ready for battle.
Title: Re: The NGE Fleet
Post by: [ZanMgt]Gabriel on September 22, 2014, 07:41:02 pm
You will be getting a converter. But it will likely only convert the frame over, everything else will be lost.
Title: Re: The NGE Fleet
Post by: Commander Jackson on September 22, 2014, 07:44:36 pm
You will be getting a converter. But it will likely only convert the frame over, everything else will be lost.

So no prefabs and plating?  Just the frame?
Title: Re: The NGE Fleet
Post by: Czorio on September 23, 2014, 03:42:43 am
dey took euhr plates!

But yes, I'm going to have to replate the Excelsior and HMF too.
Title: Re: The NGE Fleet
Post by: [ZanMgt]Gabriel on September 23, 2014, 11:29:04 am
So no prefabs and plating?  Just the frame?

I am afraid not, however we should be able to open the converter for modding to allow users to edit how it converts. So if you wanted that old plasma block to be replaced by a new Gatling gun you should be able to set that up yourself. The issue is that most of the old blocks are gone, so we cannot convert them to a "new" version that does not exist.