Posted by: Aaron
« on: January 24, 2014, 03:47:32 pm »How we see Fighters being used, in a nutshell:
- Fighters are essentially 'smart ordinance' that can avoid enemy fire better than missiles and can be given custom multi-role purposes after being deployed.
- Fighters are meant to be one of the 'special weapons' your ship is deploying. The space required to house and support the fighters in a hangar bay could be used for other purposes, so it's a tradeoff of "Fighters as a special weapon vs. More Shields / More Cargo / More Laser Energy".
- A single fighter will not be intended to be able to take on a competent freighter on its own.
- Heat mechanics are intended to be a key role for fighters. Radiators make Star Fox "shoot the blinky spots" make total sense and give targets of opportunity for the fighters without them having to dismantle the entire freighter to "win".
- Fighters are essentially 'smart ordinance' that can avoid enemy fire better than missiles and can be given custom multi-role purposes after being deployed.
- Fighters are meant to be one of the 'special weapons' your ship is deploying. The space required to house and support the fighters in a hangar bay could be used for other purposes, so it's a tradeoff of "Fighters as a special weapon vs. More Shields / More Cargo / More Laser Energy".
- A single fighter will not be intended to be able to take on a competent freighter on its own.
- Heat mechanics are intended to be a key role for fighters. Radiators make Star Fox "shoot the blinky spots" make total sense and give targets of opportunity for the fighters without them having to dismantle the entire freighter to "win".
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I'm using simulations from Space Engineers as "guessing" as to what the game mechanics of BR may be like - until we get updated to the newer version and try stuff out.
Trying out other voxel games' combat systems is a good idea. Entirely destructible vehicles is a brand new frontier that needs many many experiments to get right.